Legend Of Grimrock Mac Release Plans
2 replies to this topic
Posted 26 September 2011 - 06:20 AM
In a new blog post Almost Human has detailed its current release plans for the company's upcoming Legend of Grimrock RPG. Once they complete the Windows version of the game this year they plan to work on the Mac and iOS versions early in 2012. The game is an old school dungeon crawler which puts players in the role of a prisoner exiled to Mount Grimrock. To escape they must form a party and make their way through Grimrock's ancient tunnels and dungeons.
We are currently developing the game on PC-computers like pretty much any developer primarily does regardless of for what platform they are doing the product. And since our company is pretty micro-sized and we’re progressing at break-neck speeds (just the way we like it) we don’t have much bandwidth at the moment for porting the game to support multiple platforms at once. So what we intend to do is get the Windows version of the game shipped first on a 3rd party digital distribution channel and then move on to Mac and iOS platforms (and possibly some others at a later date). We’ve already done some work on iOS/Mac platforms, partly utilizing some freelance programming work, but for now getting to the finish line with these two platforms will have to wait to sometime early next year. We probably could squeeze in more platforms for the initial launch if we wanted to but that would be pretty risky since we’d have less time for polishing the game and we would have to utilize freelancers more which would eat our funds, and therefore our margin of error, quicker. So in a lot of ways this plan is primarily about eliminating risks and going through the path of least resistance and keeping things simple. All of which should result in a better, more polished game for you to play.Head over to the page below to learn more aboutLegend of Grimrock.
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Posted 27 September 2011 - 10:28 PM
let's see here. a developer says that they're coming out with a Mac/PC/iOS game and after a few months the story changes to "oh, the pc is the priority and if all goes well we'll port to other platforms." then months go by and then the story becomes, "yeah, we didn't do so well in sales so..." or "the coding to the other platforms will be more extensive than we thought feasible so..."
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