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Duke Nukem Update Adds Cross Platform Multiplayer


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#1 IMG News

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Posted 07 September 2011 - 05:54 AM

Aspyr Media has announced the release of a new update for the Mac version of Duke Nukem Forever. In addition to bug fixes and improvements the patch also adds the ability to carry up to four weapons in single player mode, and thanks to the addition of cross platform multiplayer support the chance to compete against Windows version players.

Big news for Duke Nukem fans! Aspyr has recently finished work on the latest Duke Nukem Forever patch, and the update should be live shortly (if it isn’t already). The patch matches pretty much everything from the initial PC patch, including the ability to carry up to four weapons in single player. But the really kickass part? Cross-platform multiplayer is now at your fingertips! We’ve put together a short FAQ below (after the jump) that will hopefully answer any questions you may have. If we missed anything, let us know in the comments!

Great–a new patch! So, uh, what’s been changed or fixed?

Here’s an official list of updates:
  • Mac-to-PC multiplayer compatibility
  • 4-weapon inventory option (single player only)
  • MP Server favorites
  • FOV can be modified
  • Change VOIP to push-to-talk (bandwidth fix)
  • VAC anti-cheat system enabled
  • Auto-aim fix
  • Blood effects on surfaces behind enemies when shot
  • Texture quality improvements
  • Fixes to prevent single player and multiplayer save data corruption
  • Leaderboard exploit fixed
  • Crash/compatibility fixes and other minor bugs
Head over to the page below to learn more.
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#2 Smoke_Tetsu

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Posted 07 September 2011 - 06:05 AM

I've been waiting for this patch. A few others at Duke4 also notified me that the FXAA is supposed to have increased performance with the patch but I don't know if that applies to the Mac version as of yet. It wasn't performing as badly on my Mac as on the PC I was previously playing this on but it'd be nice if there was an improvement there as I can play without as much jaggies poking my eyeballs. ;)

The patch is about 380MB and downloads\installs automatically when you log onto steam like other patches on there do.

I'm probably going to redo my custom .ini files and remove the custom FOV adjustment I was doing because of how it can now be changed in-game.

*edit*
I do like the new four weapons slots which you can now bind to any four keys you want on your keyboard. I bound them to keys 1-4 and moved the keys that used to be there to other keys on my keyboard like B is for Beer for example.

I like how the FOV is changeable and the change is persistent from it now being supported.

There is something that bugs me however and that is sometimes sounds fail to play including dialog sounds in the game.

I seem to have remedied the sounds thing for the most part by having the game regenerate the mac___system.ini file after trashing the old one and making sure it gets the default one by running DNF in steam's offline mode and then afterwards put it back online and have steam cloud upload my NEW ini file rather than download the old one from steam cloud.

FXAA does seem faster as described to me by others at Duke4.... although you have to look at certain scenes and flip it on\off to totally see the difference.. it doesn't get rid of ALL the jaggies as the types of AA that deferred rendering isn't compatible with. FXAA is the only type that Duke supports that gives any kind of noticeable difference however. So I'm glad I can now use it full time.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive