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Soldak Blog: Monsters In Space


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Posted 19 August 2011 - 04:30 AM

Another new Soldak Entertainment blog post offers a discussion of the "monsters" players will encounter in the company's upcoming sci-fi action game. Rather than the typical beasties encountered in fantasy RPGs, the new game will feature malevolent space faring races intent on destroying those standing in the way of galactic conquest.

Soldak's as yet untitled game is described as "Master of Orion from a mercenary captain's point of view." It will place players in a dynamic galaxy and give them to the chance to build their fortune and influence the balance of power between opposing races.

First of all I don't really mean monsters like orcs in a fantasy game. What I mean when I say "monsters" are ships that are pretty much hostile to all of the known races in the game. So while they aren't directly monsters they pretty much behave in the same way.

In most RPGs monsters for the most part sit around and do nothing until the player comes along and kills them. For those that have played our two other dynamic games, Depths of Peril and Din's Curse, you know I like our monsters to actually impact the world. The don't stand around waiting for the player and babble completely empty threats. They stir up more trouble, call for reinforcements, attack towns, etc.

Well in our upcoming space game the monsters will behave in similar manners as the did in DoP and DC. They will still cause uprisings, start wars, launch raids, build dangerous devices, and generally cause havoc for everyone else. When they plant a Super Nova Device next to the star in the home system of your favorite race, I would suggest you do something about it.
Read the full article at the site below.
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