Mac OS X Lion 10.7 Game Compatibility List
#1
Posted 09 August 2011 - 06:39 PM
Rather than having the information scattered throughout countless threads, let us consolidate this into one list! Please feel free to add. =)
Working:
Borderlands (works with no major problems, patch is forthcoming from Feral)
Command and Conquer: Generals 1.0.4
Command and Conquer: Zero Hour 1.0.2
DEFCON 1.43
Fallout (using GOG PC version, along with CrossOver Games 10.1.2)
Halo 2.0.4
Puzzle Agent (using Steam)
Starfleet Command 2: Empires at War (using CrossOver Games 10.1.2)
Warcraft 3
Warcraft 3: Frozen Throne
Not Working:
American McGee's Alice (partial work-around, see post below)
Call of Duty
Close Combat: First to Fight
Fallout
Jade Empire: Special Edition
Samurai
Sid Meier's Alpha Centauri
Star Wars Jedi Academy (partial work-around, see post below)
Star Wars Jedi Knight: Jedi Outcast (partial work-around, see post below)
8 GB RAM
AMD Radeon HD 6630M (256MB VRAM)
OS X 10.8.4
#2
Posted 09 August 2011 - 07:24 PM
American McGee's Alice
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Academy
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#3
Posted 10 August 2011 - 05:39 AM
Keep the contributions to the list coming! =) Thank you to all contributors to this post.
8 GB RAM
AMD Radeon HD 6630M (256MB VRAM)
OS X 10.8.4
#4
Posted 10 August 2011 - 06:53 AM
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor
#5
Posted 10 August 2011 - 12:08 PM
#6
Posted 10 August 2011 - 12:38 PM
set r_allowExtensions 0
in my autoexec.cfg and stuff like antialiasing still works
(r_nv_fsaa_samples 4 which I have to use even if I have ATI apparently.. seems like an nvidia extension yet still works and enables FSAA on my ATI card)
and the graphics don't seem to suffer any either... thanks for that.
What's interesting is wrapped Q3A engine based titles don't need that line to run neither does ioQuake3.
Yes I can confirm with that setting the Jedi Knight games now work again as well everything above applies.
I noticed with Alice certain objects in the level are flickering now though... sprite based objects like grating, torches and such...
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#7
Posted 10 August 2011 - 02:40 PM
Smoke_Tetsu, on 10 August 2011 - 12:38 PM, said:
set r_allowExtensions 0
in my autoexec.cfg and stuff like antialiasing still works
(r_nv_fsaa_samples 4 which I have to use even if I have ATI apparently.. seems like an nvidia extension yet still works and enables FSAA on my ATI card)
and the graphics don't seem to suffer any either... thanks for that.
What's interesting is wrapped Q3A engine based titles don't need that line to run neither does ioQuake3.
Yes I can confirm with that setting the Jedi Knight games now work again as well everything above applies.
I noticed with Alice certain objects in the level are flickering now though... sprite based objects like grating, torches and such...
Thanks Redsaurus! It's great to see these games saved.
Alice, Jedi Academy and JK 2 both work now for me
I tried the same with Call of Duty (1) but it still crashed.
Given how simple the fix is maybe Aspyr will make the effort to update these properly for Lion?
#8
Posted 10 August 2011 - 11:22 PM
Diablo 2 (and expansion)
Starcraft (and expansion)
8 GB RAM
AMD Radeon HD 6630M (256MB VRAM)
OS X 10.8.4
#10
Posted 12 August 2011 - 08:23 PM
richmlow, on 09 August 2011 - 06:39 PM, said:
Fallout
My friends can still use their PC versions.
*grumble*
Chromium (MacBook Pro 08) – 2.6 GHz C2D T9500 / 4GB RAM / 750GB STX MomentusXT / GeForce 8600M GT 512MB
Antimony (PowerBook G4 Titanium) – 1.0 GHz PPC 7455 / 1GB RAM / 480GB OWC Mercury SSD / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#11
Posted 12 August 2011 - 11:53 PM
Fallout Tactics: Brotherhood of Steel (GOG PC version, along with CrossOver Games 10.1.2)
richmlow
8 GB RAM
AMD Radeon HD 6630M (256MB VRAM)
OS X 10.8.4
#12
Posted 13 August 2011 - 07:57 AM
Smoke_Tetsu, on 09 August 2011 - 07:24 PM, said:
...
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Academy
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#13
Posted 13 August 2011 - 12:30 PM
#14
Posted 13 August 2011 - 04:18 PM
OK I went ahead and replaced my old copy with the App store version and I noticed it's opposite of the old version in that with the set r_allowExtensions 0 cvar present in your autoexec.cfg it crashes. So heads up if you where using that work around and you decide to update to the app store version you need to remove that setting.
Now time for Aspyr to fix Academy and Alice and possibly port the new Alice.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#15
Posted 13 August 2011 - 06:33 PM
That's good news. Thanks for experimenting and reporting back your results! With regards to Academy and Alice, let us know if you find out anything. In particular, I'm interested in getting Jedi Knight: Academy working on Lion! =)
Cheers,
richmlow
8 GB RAM
AMD Radeon HD 6630M (256MB VRAM)
OS X 10.8.4
#16
Posted 13 August 2011 - 06:39 PM
I also want to reiterate something I said elsewhere about the FSAA and that is 4 is the highest that seems to work with my hardware with this engine (id tech 3 ports from Aspyr). If I set set r_nv_fsaa_samples to anything higher than "4" it looks like I set it to "0" and again oddly enough it's the nv cvar that makes a visual difference rather than the ATI (r_ati_fsaa_samples) one which you would think would be the one I would have to use considering what brand of GPU I have. r_nv_fsaa_samples "4" doesn't completely remove the jaggies everywhere but it makes enough of a visual difference without a performance hit that I just turn it on all the time for games like JKII and Alice. Especially in alice without it the bows on her dress look very jagged for example.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#17
Posted 14 August 2011 - 12:56 PM
#19
Posted 16 August 2011 - 06:07 PM
This is to confirm that Jade Empire: Special Edition still does not work under the recent Mac OS X Lion 10.7.1 update. =(
richmlow
8 GB RAM
AMD Radeon HD 6630M (256MB VRAM)
OS X 10.8.4
#20
Posted 17 August 2011 - 12:28 PM

















