Just to let any Mac racers out there know, I am finishing up work on the first game in my Auto Precision Driving Series. The game is called simply enough..... "Auto Sport Driving". It is the first in a new series of Mac racing games (hey, the Windows side has enough of them to choose from
This first title will be available soon on the Mac App Store for Snow Leopard and Lion. It is a small title due to the fact that my development studio consists of me and...well...me. Paolo Cattani was prime consultant during the development of the game and will continue to do so for the next games in the series. But remember, this is a small title. I want to bring a really nice driving and racing experience to the Mac that is a little more realistic, but not impossible. Also, the AI is smart, smooth and tough to beat on higher levels.
Here are some features of Auto Sport Driving
Realistic Physics Engine
Stereoscopic 3D Technology (Anaglyph/Anachrome Tested)(Shutter tech is actually implemented, but will not run on any Mac gfx cards yet)
Wheel and Gamepad Support with FFB* (Logitech and Macally tested)
Online Racing with Lobby Support
Scalable graphics options to accommodate all Intel Macs
Cockpit Views to heighten the immersion
Pick-up-and-play (most tuning options have been removed in this version to appeal to the casual gaming crowd also. Hardcore versions will come later)
*FFB has been disabled (actually left out) in Lion, but can be easily put back in. I will post the fix on the site when the game goes live. FFB works with Logitech wheels only on Lion right now. Thrustmaster wheels have been tested and work, but with no FFB effects. The game works really well with the MacAlly iShockX too.
Here are a few pics...

























