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GMA HD3000 on Mac OS X 10.7.0


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#1 ikir

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Posted 19 July 2011 - 05:23 PM

Hi guys! I've posted a very little article about GMA HD3000 and Lion on italian Mac Gaming.it website. For sure you can read the graph easily:

http://mac.ikirsecto...c.php?f=7&t=125

Performance in Lion are better on most gfx card like Radeon 5870, 6xxx series, but we wanted to test our little GMA.
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#2 Mister Mumbles

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Posted 19 July 2011 - 08:11 PM

View Postikir, on 19 July 2011 - 05:23 PM, said:

Performance in Lion are much more better...
Gotta love that Engrish. :thumbsup:

Sorry, it just had to be said. ;)
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#3 ltcommander.data

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Posted 19 July 2011 - 11:49 PM

View Postikir, on 19 July 2011 - 05:23 PM, said:

Hi guys! I've posted a very little article about GMA HD3000 and Lion on italian Mac Gaming.it website. For sure you can read the graph easily:

http://mac.ikirsecto...c.php?f=7&t=125

Performance in Lion are much more better on most gfx card like Radeon 5870, 6xxx series, but we wanted to test our little GMA.
I guess we'll see 5-10% performance gains over 10.6.6 which is reasonable. However, there was chatter that the 10.6.8 GPU drivers were based on the Lion drivers so it would  be interesting to see what the change was between 10.6.6 vs. 10.6.8 and then 10.6.8 vs Lion.

http://www.realtech-...w/download.html

I don't suppose you could download and run the OpenGL Extension Viewer. Performance is one part of the equation, but feature set is another. It'll be interesting to see if Lion has an OpenGL 3.2 codepath for the HD 3000 putting it on par with newer ATI and nVidia GPUs. Intel has added OpenGL 3.1 support in Windows for the HD 3000 so OpenGL 3.2 support isn't that much of a stretch. Otherwise, even though the HD 3000 is faster than the 9400M and roughly on par with the 320M, we may see HD 3000 support in games be prematurely terminated compared to slower nVidia IGP simply because of missing OpenGL extension support.

#4 ikir

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Posted 20 July 2011 - 04:45 AM

View PostMister Mumbles, on 19 July 2011 - 08:11 PM, said:

Gotta love that Engrish. :thumbsup:

Sorry, it just had to be said. ;)

Sorry! Ehm so is it right to write" Performance is better"? Sorry i don't even know my language good lol.

@ltcommander.data

I can check, i've seen an increased support in OpenlGL 3.x in both 5870 and GMA HD3000.

Update:
GMA HD3000
OpenGL 3.0 82%
OpenGL 3.1 12%
OpenGL 3.2 55%

This is from GM, maybe the actual Lion image is different but i doubt. Anyway today i will buy Lion and we will see.
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#5 the Battle Cat

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Posted 20 July 2011 - 07:49 AM

View Postikir, on 20 July 2011 - 04:45 AM, said:

Sorry! Ehm so is it right to write" Performance is better"? Sorry i don't even know my language good lol.
Yes, perfect.  And don't apologize, I doubt anyone here can speak Italian better than you.
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#6 Thain Esh Kelch

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Posted 20 July 2011 - 08:52 AM

Goodie. The new Mac mini I just ordered has the HD3000 in it.
"They're everywhere!"

And now, time for some Legend of Zelda.

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#7 ltcommander.data

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Posted 20 July 2011 - 08:01 PM

View Postikir, on 20 July 2011 - 04:45 AM, said:

@ltcommander.data

I can check, i've seen an increased support in OpenlGL 3.x in both 5870 and GMA HD3000.

Update:
GMA HD3000
OpenGL 3.0 82%
OpenGL 3.1 12%
OpenGL 3.2 55%

This is from GM, maybe the actual Lion image is different but i doubt. Anyway today i will buy Lion and we will see.
If you don't mind, could you try the new OpenGL Viewer 4.00 just released today? It's supposed to add full compatibility with Lion.

#8 teflon

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Posted 21 July 2011 - 03:42 AM

Brad Oliver tweeted that the build number from Gold Master to the final release was identical.

I've not got the 10.6.8 figures a second (will update), but in Lion with my 8600M GT I get

OpenGL 3.0: 95%
OpenGL 3.1 25%
OpenGL 3.2 60%

Then 0% for OGL 3.3, 4.0 and 4.1.
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#9 ikir

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Posted 21 July 2011 - 06:07 AM

View Postltcommander.data, on 20 July 2011 - 08:01 PM, said:

If you don't mind, could you try the new OpenGL Viewer 4.00 just released today? It's supposed to add full compatibility with Lion.

MBP 13" 2,3Ghz i5 early 2011
10.6.8
OpenGL 3.0 78%
OpenGL 3.1 12%
OpenGL 3.2 30%

10.7.0
OpenGL 3.0 82%
OpenGL 3.1 12%
OpenGL 3.2 55%
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#10 ltcommander.data

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Posted 22 July 2011 - 08:28 AM

View Postikir, on 21 July 2011 - 06:07 AM, said:

MBP 13" 2,3Ghz i5 early 2011
10.6.8
OpenGL 3.0 78%
OpenGL 3.1 12%
OpenGL 3.2 30%

10.7.0
OpenGL 3.0 82%
OpenGL 3.1 12%
OpenGL 3.2 55%
Thanks for that. It's kind of sad that despite all the talk that the MacBook Air and Mac Mini releases were held back to ship with lion pre-installed in order to offer the best experience, the HD 3000 doesn't support important Lion features like OpenGL 3.2 or OpenCL 1.x afterall. Especially since the hardware seems to be technically capable, being DirectX 10.1 and Compute Shader 4.1 compliant, just that someone needs to write the OpenGL and OpenCL drivers. I'm guessing this is being saved as the "new" features of the next gen Ivy Bridge Macs.

#11 ikir

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Posted 23 July 2011 - 05:00 AM

View Postltcommander.data, on 22 July 2011 - 08:28 AM, said:

Thanks for that. It's kind of sad that despite all the talk that the MacBook Air and Mac Mini releases were held back to ship with lion pre-installed in order to offer the best experience, the HD 3000 doesn't support important Lion features like OpenGL 3.2 or OpenCL 1.x afterall. Especially since the hardware seems to be technically capable, being DirectX 10.1 and Compute Shader 4.1 compliant, just that someone needs to write the OpenGL and OpenCL drivers. I'm guessing this is being saved as the "new" features of the next gen Ivy Bridge Macs.

Neither my Mac pro with 5870 has full 3.0 so i think they will update drivers in 10.7.x. At least is what i hope.
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#12 teflon

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Posted 23 July 2011 - 10:59 AM

OK! So, in 10.6, with the 8600M GT I got:


OpenGL 3.0: 95%
OpenGL 3.1 12%
OpenGL 3.2 30%

Compared to the 95%, 25%, and 60%, I get in Lion.

The last 5% from 3.0 is GLSL 1.3, which is an odd omission, and likely down to Apple not adding it to 8600M GT drivers... Though I believe that GLSL 1.3 has been added to Lion. I just can't find a direct confirmation of this.
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#13 ltcommander.data

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Posted 23 July 2011 - 12:07 PM

http://developer.app..._1070_Core.html

OpenGL 3.2 is available for all nVidia and ATI DX10 and up GPUs including the 8600M GT and HD 5870. OpenGL Extension Viewer 4.0 is supposed to be able to correctly detect it although you'll need to select the correct renderer and OpenGL profile from the menu.

#14 teflon

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Posted 23 July 2011 - 06:16 PM

Oh I see. Slightly confusing that. You have to select 'Core' from the drop down menu in the centre of the toolbar instead of 'Compatibility', which I assume has happened off the back of OGL branching to ditch a lot of old stuff.

So, I've now got 100% for OGL 3.0, 3.1 and 3.2, with 22% of OGL 3.3.

That seems to be as far as Apple have gone with Lion, looking and Data's linked table.
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#15 mindnoise

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Posted 08 August 2011 - 06:07 PM

Nice to see some Love for the HD3000 though the outlined here is not promising.

there is not use in arguing if if suck or not.
The Question is how much?

And from my personal experience it sucks pretty good :D

cheers
hey, don´t worry - it´s only red pixels on your hands...

- MacBook Pro 13" 2011 i5@2.3GHz, intel HD3000, 8GB RAM, OSX 10.9.x / W7 Pro x64
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-> The (nearly) ultimate intel HD 3000 gaming performance sheet <-

#16 Sneaky Snake

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Posted 10 August 2011 - 03:14 PM

View Postmindnoise, on 08 August 2011 - 06:07 PM, said:

Nice to see some Love for the HD3000 though the outlined here is not promising.

there is not use in arguing if if suck or not.
The Question is how much?

And from my personal experience it sucks pretty good :D

cheers

have you tried starcraft 2 on it?
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#17 mindnoise

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Posted 14 August 2011 - 11:36 PM

View PostSneaky Snake, on 10 August 2011 - 03:14 PM, said:

have you tried starcraft 2 on it?

I donīt have starcraft, or almost any other RTS in that case ;)

(All the games I have are listed in my signiture)
hey, don´t worry - it´s only red pixels on your hands...

- MacBook Pro 13" 2011 i5@2.3GHz, intel HD3000, 8GB RAM, OSX 10.9.x / W7 Pro x64
- iPad Air, 16Gb
- MacBook C2D, 1,83GHz, intel GMA950, 2GB RAM, OSX 10.6.x / XP 32bit Home SP3
- iPad 2, 16GB
- iPod Touch 4G, 8GB
-> The (nearly) ultimate intel HD 3000 gaming performance sheet <-

#18 edddeduck

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Posted 15 August 2011 - 05:03 AM

10.7.0 has introduced a lot of bugs in to the HD3000 drivers that cause side effects in a lot of Feral games. They should be fixed with a mixture of OS updates and in a few cases perhaps a patch. If you play games and have a Mac with an HD3000 card I would hold off updating if you want to play certain games.

In terms of buying advice I would not recommend a HD3000 for gaming as it just does not have the power of a dedicated graphics card so will run almost all new games on lowest settings and in the future will likely be under specification before other cards of the same age. If you decide to buy a mini the higher spec one with the AMD card is well worth looking at as it will have a much longer life when it comes to supporting games.

Edwin

#19 ikir

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Posted 30 August 2011 - 02:27 AM

View PostSneaky Snake, on 10 August 2011 - 03:14 PM, said:

have you tried starcraft 2 on it?

I do, this month i've played many games of SC2 from my MacBook Pro (playing at friend's house), the games runs fine for the most of time. I pay with medium settings and native res. Not bad.
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#20 ltcommander.data

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Posted 14 October 2011 - 12:09 AM

http://developer.app..._1072_Core.html

Well it looks like Apple is actually serious about Intel IGPs, perhaps even more so than Intel themselves. Apple has added full OpenGL 3.2 Core profile support to the HD3000 with 10.7.2. That puts it ahead of Intel's own Windows drivers which I believe are still at OpenGL 3.1. What's more, Apple has also done a major update to the HD3000's Legacy profile driver, bringing it up to near extension equivalency with nVidia and ATI GPUs, including all OpenGL 3.0 extensions less GLSL 1.30. So we knew the HD3000 performance was roughly on par with the nVidia 320M and now the HD3000 has the OpenGL feature-set to match too, which ensures games won't prematurely drop support for it compared to the 320M.