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Brad Cook Analyzes Left 4 Dead 1 & 2


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#1 IMG News

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Posted 18 July 2011 - 07:08 AM

The closure of Apple's gaming site left a few feature articles unpublished. Thanks to Brad Cook IMG readers now have the opportunity to check out those articles, starting with a feature covering Valve Software's Left 4 Dead 1 and 2. The piece includes commentary from Valve's Chet Faliszek as well as a review of the game's features.

Mutual survival is key to Left 4 Dead and Left 4 Dead 2, whether you make your way through solo campaigns with AI-controlled teammates or head online for multiplayer sessions with friends. “The Left 4 Dead series is more than just one type of game,” Faliszek says. “We have the co-op side, which is non-competitive and is about a shared experience. But we also have Versus, which is a highly competitive mode.”

He continues: “While we allowed some variance, we needed to balance both experiences as we made the core game. The best way to do that was constant play testing: toward the end of the first game’s development, we had a section of our office set up like you would play at home, complete with snacks in the fridge. That kept people playing all night long and had us gathering a ton of feedback.”
Click over to the link below to read more. Keep an eye on IMG in the days ahead for more of Brad's work.
Return to Full Article - InsideMacGames News


#2 rhywun

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Posted 18 July 2011 - 08:46 PM

View PostIMG News, on 18 July 2011 - 07:08 AM, said:

The closure of Apple's gaming site

? What is meant by this?

#3 Eric5h5

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Posted 18 July 2011 - 10:36 PM

View Postrhywun, on 18 July 2011 - 08:46 PM, said:

? What is meant by this?
It means that Apple's gaming site is no more.  It has ceased to be.  It's a stiff, bereft of life, it rests in peace.  It is an ex-site.

--Eric

#4 rhywun

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Posted 18 July 2011 - 10:44 PM

View PostEric5h5, on 18 July 2011 - 10:36 PM, said:

It means that Apple's gaming site is no more.  It has ceased to be.  It's a stiff, bereft of life, it rests in peace.  It is an ex-site.

But where is the link to said ex-parrot, er... site?  I want to evaluate whether I should care about this.

#5 Mister Mumbles

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Posted 19 July 2011 - 12:08 AM

Frankly, I'm not too surprised about it. Unless you knew about it you wouldn't have found any mention of it on Apple's site for a long time already. Makes me wonder why they ever bothered with their half-assed attempt, in the first place.
Formerly known as a Mac gamer.

#6 Smoke_Tetsu

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Posted 19 July 2011 - 12:34 AM

I think it probably went away with their apps download page.  The app store is now the app site and apple gaming site :cool:

Love the monty python references btw.  :lol:

*bangs the dead apple gaming site on the desk*
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

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#7 bradc

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Posted 19 July 2011 - 01:27 PM

I wish to return this Apple Games site...

If anyone wants to see what was once at apple.com/games, they can find all the content at bradcook.net/games

I never understood why Apple buried it like they did.  They paid me pretty well for the work I did; you'd think they'd want to give that work some visibility, but Apple is unsurprisingly not easy to deal with, even when you're a contractor for them.

I wrote for apple.com/games for over a decade and was pretty proud of the body of work that accumulated there.  I think I developed a unique style and had a lot of fun with the work.  In the end, though, I don't think Apple really cared about it (there's a whole corporate politics thing that I won't get into here).

I'll never understand corporate decision-making.

View PostSmoke_Tetsu, on 19 July 2011 - 12:34 AM, said:

I think it probably went away with their apps download page.  The app store is now the app site and apple gaming site :cool:

Love the monty python references btw.  :lol:

*bangs the dead apple gaming site on the desk*


#8 ltcommander.data

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Posted 19 July 2011 - 09:19 PM

View Postbradc, on 19 July 2011 - 01:27 PM, said:

I wish to return this Apple Games site...

If anyone wants to see what was once at apple.com/games, they can find all the content at bradcook.net/games

I never understood why Apple buried it like they did.  They paid me pretty well for the work I did; you'd think they'd want to give that work some visibility, but Apple is unsurprisingly not easy to deal with, even when you're a contractor for them.

I wrote for apple.com/games for over a decade and was pretty proud of the body of work that accumulated there.  I think I developed a unique style and had a lot of fun with the work.  In the end, though, I don't think Apple really cared about it (there's a whole corporate politics thing that I won't get into here).

I'll never understand corporate decision-making.
It really is too bad that the Apple Games page is gone. It was a great resource to see virtually all the major games ported to Mac, plus the inclusion of developer interviews and comments made the articles more interesting than the standard review seen elsewhere. Where you actually able to sit down with most developers to go through the game together for your articles or were they mostly done via email? If you really did have in person access to all those developers, it most have been a very interesting job. Was there ever any tension with other porting houses when you wrote articles about their games given your association with Virtual Programming and previously MacPlay?

http://www.thinkbril...09/apple-games/

I wonder if this had anything to do with the website's closure? It wouldn't surprise me if even though the content was great, Apple brought down the hammer simply because someone didn't like the look of the page.

It's too bad these game articles couldn't be integrated into the Mac App Store. For example, featured games could include these articles by Apple to give additional, objective information on the game beyond just the publisher's promotion page.

#9 bradc

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Posted 19 July 2011 - 10:37 PM

At least 95% of the interviews were conducted by email.  I did a few over the phone, and a handful over the years were done in person, including one with Mark Rein at MWSF several years ago.  (Before I could sit down with him, I had to follow him around the show floor as he tried out various printers and then spent some time at the Apple booth berating an employee for their lack of multi-button mice. That was, um, uncomfortable.)

RE my associations with MacPlay and Virtual Programming: No, that never caused any issues. I was always upfront about it and let the folks at Aspyr, Feral, MacSoft, et al know about it, in case they had an issue, but no one ever did.  They trusted me to treat them fairly, especially since I was writing feature articles, not reviews.  Also, my time with MacPlay was pretty brief, and I only started with VP in early 2010, so during most of my 10.5 years writing for Apple Games, I didn't have any potential conflicts of interest.

I had never seen that Think Brilliant post until now. It's a shame that people trashed the layout of that page. The guy who maintained it is a great guy who I worked with for at least 9 out of those 10.5 years. The problem was that he was the only person assigned to laying out the site, and there was no desire to put additional resources into it.  As we all know, Apple has only paid token attention to games for years (until now, at least on iOS), so apple.com/games received minimal support internally.  Like I said, there were corporate politics involved that I only had a glimpse into, since I was a contractor.  I won't get into them, though, because there's no sense in airing anyone's dirty laundry.

I seriously doubt the look of Apple Games was what brought it down.  If someone was unhappy with the layout, they could have replaced the guy who was handling it, or added one or two people to work on it and bring it up to par with the rest of the site.  In fact, when they added the iPod Games section (covering the clickwheel iPod games), it took forever to finally get approval, and even then no additional resources were put into it, so the same guy had to deal with that too.

In fact, they had an editor on apple.com/games too, but after the second one moved on several years ago, they didn't bother to replace her, so there was no editorial oversight.  It was just me and the layout guy, which on one hand was great because I had zero editorial interference (and even when there was an editor on the site, the interference was barely above zero), but on the other hand, I guess it should have been a signal that they had very little interest in putting resources into the site, and it was only a matter of time before it was axed.

Yeah, it still depresses me that it's gone. Ah well.


View Postltcommander.data, on 19 July 2011 - 09:19 PM, said:

It really is too bad that the Apple Games page is gone. It was a great resource to see virtually all the major games ported to Mac, plus the inclusion of developer interviews and comments made the articles more interesting than the standard review seen elsewhere. Where you actually able to sit down with most developers to go through the game together for your articles or were they mostly done via email? If you really did have in person access to all those developers, it most have been a very interesting job. Was there ever any tension with other porting houses when you wrote articles about their games given your association with Virtual Programming and previously MacPlay?

http://www.thinkbril...09/apple-games/

I wonder if this had anything to do with the website's closure? It wouldn't surprise me if even though the content was great, Apple brought down the hammer simply because someone didn't like the look of the page.

It's too bad these game articles couldn't be integrated into the Mac App Store. For example, featured games could include these articles by Apple to give additional, objective information on the game beyond just the publisher's promotion page.


#10 rhywun

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Posted 20 July 2011 - 10:23 PM

Yeah, it sounds like a victim of the app store to me.  And frankly, with all eyes (but mine) on iOS now - who needs feature-length articles to describe 99 cent games...?