He continues: “While we allowed some variance, we needed to balance both experiences as we made the core game. The best way to do that was constant play testing: toward the end of the first game’s development, we had a section of our office set up like you would play at home, complete with snacks in the fridge. That kept people playing all night long and had us gathering a ton of feedback.”
Brad Cook Analyzes Left 4 Dead 1 & 2
#1
Posted 18 July 2011 - 07:08 AM
He continues: “While we allowed some variance, we needed to balance both experiences as we made the core game. The best way to do that was constant play testing: toward the end of the first game’s development, we had a section of our office set up like you would play at home, complete with snacks in the fridge. That kept people playing all night long and had us gathering a ton of feedback.”
#4
Posted 18 July 2011 - 10:44 PM
Eric5h5, on 18 July 2011 - 10:36 PM, said:
But where is the link to said ex-parrot, er... site? I want to evaluate whether I should care about this.
#5
Posted 19 July 2011 - 12:08 AM
#6
Posted 19 July 2011 - 12:34 AM
Love the monty python references btw.
*bangs the dead apple gaming site on the desk*
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#7
Posted 19 July 2011 - 01:27 PM
If anyone wants to see what was once at apple.com/games, they can find all the content at bradcook.net/games
I never understood why Apple buried it like they did. They paid me pretty well for the work I did; you'd think they'd want to give that work some visibility, but Apple is unsurprisingly not easy to deal with, even when you're a contractor for them.
I wrote for apple.com/games for over a decade and was pretty proud of the body of work that accumulated there. I think I developed a unique style and had a lot of fun with the work. In the end, though, I don't think Apple really cared about it (there's a whole corporate politics thing that I won't get into here).
I'll never understand corporate decision-making.
Smoke_Tetsu, on 19 July 2011 - 12:34 AM, said:
Love the monty python references btw.
*bangs the dead apple gaming site on the desk*
#8
Posted 19 July 2011 - 09:19 PM
bradc, on 19 July 2011 - 01:27 PM, said:
If anyone wants to see what was once at apple.com/games, they can find all the content at bradcook.net/games
I never understood why Apple buried it like they did. They paid me pretty well for the work I did; you'd think they'd want to give that work some visibility, but Apple is unsurprisingly not easy to deal with, even when you're a contractor for them.
I wrote for apple.com/games for over a decade and was pretty proud of the body of work that accumulated there. I think I developed a unique style and had a lot of fun with the work. In the end, though, I don't think Apple really cared about it (there's a whole corporate politics thing that I won't get into here).
I'll never understand corporate decision-making.
http://www.thinkbril...09/apple-games/
I wonder if this had anything to do with the website's closure? It wouldn't surprise me if even though the content was great, Apple brought down the hammer simply because someone didn't like the look of the page.
It's too bad these game articles couldn't be integrated into the Mac App Store. For example, featured games could include these articles by Apple to give additional, objective information on the game beyond just the publisher's promotion page.
#9
Posted 19 July 2011 - 10:37 PM
RE my associations with MacPlay and Virtual Programming: No, that never caused any issues. I was always upfront about it and let the folks at Aspyr, Feral, MacSoft, et al know about it, in case they had an issue, but no one ever did. They trusted me to treat them fairly, especially since I was writing feature articles, not reviews. Also, my time with MacPlay was pretty brief, and I only started with VP in early 2010, so during most of my 10.5 years writing for Apple Games, I didn't have any potential conflicts of interest.
I had never seen that Think Brilliant post until now. It's a shame that people trashed the layout of that page. The guy who maintained it is a great guy who I worked with for at least 9 out of those 10.5 years. The problem was that he was the only person assigned to laying out the site, and there was no desire to put additional resources into it. As we all know, Apple has only paid token attention to games for years (until now, at least on iOS), so apple.com/games received minimal support internally. Like I said, there were corporate politics involved that I only had a glimpse into, since I was a contractor. I won't get into them, though, because there's no sense in airing anyone's dirty laundry.
I seriously doubt the look of Apple Games was what brought it down. If someone was unhappy with the layout, they could have replaced the guy who was handling it, or added one or two people to work on it and bring it up to par with the rest of the site. In fact, when they added the iPod Games section (covering the clickwheel iPod games), it took forever to finally get approval, and even then no additional resources were put into it, so the same guy had to deal with that too.
In fact, they had an editor on apple.com/games too, but after the second one moved on several years ago, they didn't bother to replace her, so there was no editorial oversight. It was just me and the layout guy, which on one hand was great because I had zero editorial interference (and even when there was an editor on the site, the interference was barely above zero), but on the other hand, I guess it should have been a signal that they had very little interest in putting resources into the site, and it was only a matter of time before it was axed.
Yeah, it still depresses me that it's gone. Ah well.
ltcommander.data, on 19 July 2011 - 09:19 PM, said:
http://www.thinkbril...09/apple-games/
I wonder if this had anything to do with the website's closure? It wouldn't surprise me if even though the content was great, Apple brought down the hammer simply because someone didn't like the look of the page.
It's too bad these game articles couldn't be integrated into the Mac App Store. For example, featured games could include these articles by Apple to give additional, objective information on the game beyond just the publisher's promotion page.
#10
Posted 20 July 2011 - 10:23 PM

















