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The Dark Mod (Thief style total conversion mod)


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#1 nbohr1more

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Posted 21 June 2011 - 11:27 PM

Hi there!

I am posting here to let you Doom 3 owners out there know that The Dark Mod is now available for Mac OSX!

The Dark Mod is a total conversion mod which changes Doom 3 into a stealth game very much like the Thief games from Looking Glass Studios.

There are now over 45 fan missions available for you to play.

JUNE MEGA UPDATE!

The Dark Mod version 1.06 has been released.

Notable additions:

Multi-Mission Campaign Support
Mac OSX support
New Inventor and BlackSmith AI
AI now relight Torches, Candles, and Electric lights
Savegames are now compressed
More support for Multi-Monitor configurations like Eyefinity

Also...

The final "Seasons Contest" entries have been released!!!

http://www.moddb.com...une-mega-update


Please let me know your thoughts on The Dark Mod and whether you have heard of this project before.

Main site:

www.thedarkmod.com

#2 nbohr1more

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Posted 03 July 2011 - 06:47 AM

After 3yrs of work, The Dark Mod's Lead Artist, Springheel, has released his first mission "A Score to Settle".

http://www.moddb.com...tle-is-released

(The quality is through the roof!)

#3 Thain Esh Kelch

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Posted 03 July 2011 - 12:00 PM

I'll try it sometime. I've never tried the Thief games, but I always read praises of them.. :)
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And now, time for some Legend of Zelda.

#4 Sargiel

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Posted 03 July 2011 - 12:59 PM

I couldn't see where to download the Mac version from ?

Anyway looks very good and I want to give this a try!

#5 nbohr1more

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Posted 03 July 2011 - 06:51 PM

My apologies.

The Mac Download is at The Dark Mod's main site.

Here is a direct link to the installation instructions and download area:

http://www.mindplace...oad_the_mod.php

The short summary:

1) Create darkmod sub-directory
2) Download and extract the darkmod content folder to your Doom 3 folder location
3) Run tdm_update_helper.command to get updated files
4) Run tdmlauncher_helper.command to start the mod
5) Optional: Create a shortcut to tdmlauncher_helper.command for easy launching

#6 nbohr1more

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Posted 25 July 2011 - 01:06 PM

Springheel, the team's lead artist, has responded to a short interview to follow-up with his mission release:

http://www.moddb.com...gheel-interview

#7 nbohr1more

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Posted 25 August 2011 - 04:57 PM

Belated news. (My apologies).

Here are the results for The Dark Mod community's 2011 Seasons Contest:

Winner: Alberic's Curse (by BikerDude)

Scoring:

I used an average of points (x out of 5 voted) for each category then weighted the categories Gameplay x 3, Aesthetics\Story x 2 and Season Theme x 1 ... This is to match the weights for previous contests.

Ranks:

1) Alberic's Curse 81.4%
(weighted average = 4.07 out of 5 )
Author: BikerDude

2) Rake Off 79.62%
(weighted average = 3.981 out of 5)
Author: Jesps

3) Mandrasola 78.5%
(weighted average = 3.925 out of 5)
Author: Sotha

4) Reap as you Sow 70.28%
(weighted average = 3.514 out of 5)
Author: FieldMedic

5) Winter Harvest 57.12%
(weighted average = 2.856 out of 5)
Author = ShadowHide

Moddb article:

http://www.moddb.com...contest-results

Further details at The Dark Mod forums:

http://modetwo.net/d...t-2011-results/

#8 iRolley

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Posted 26 August 2011 - 12:49 AM

Great stuff, congratulations for the release. I am looking forward to it.

I also expected more commercial games to use the Doom3 engine. It still looks gorgeous, even today. It is great to be able to play in Ultra Quality... i remember when I couldn't even enable shadows on my iMac G5  :cool:

#9 nbohr1more

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Posted 26 September 2011 - 09:34 PM

September Updates:

http://www.moddb.com...tember-updates1

PranQster and Bikerdude have both revised their first mission releases for better game-play and appearance. (PranQster also optimized his mission for better performance.)

The Dark Mod community is engaged in a Halloween Speed-build contest. Big guns such as Melan, Bikerdude, Mortem Desino, Fieldmedic, Stumpy (and possibly Sonsuke?) have entered the fray. Promising newcomers PranQster and Xcen are also on-board...

#10 nbohr1more

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Posted 05 October 2011 - 07:21 PM

RIP Steve.

I hope TDM will thrive on your OS.

:(

#11 nbohr1more

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Posted 02 November 2011 - 03:41 PM

Halloween is not over yet!

All the Halloween Speed Build Contest entrants have released their missions.

Samhain Night on Bone Hill (Author: PranQster)
House in Blackbog Hollow (Author: Stumpy)
A Night to Remember (Author: Fieldmedic)
The Creeps (Author: Mortem Desino)
Dragon's Claw (Author: Bikerdude)

Plus, a bonus creepy mission outside the contest:

Let Sleeping Thieves Lie (Authors: Sir Taffsalot and Bikderdude)

Stop by Moddb and check-out the details and screens!

http://www.moddb.com...d-build-contest

Stop by The Dark Mod forums to vote for your favorites.

http://forums.thedarkmod.com/

Now get back to celebrating this important fall occasion!

#12 nbohr1more

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Posted 28 November 2011 - 11:56 PM

The Dark Mod v1.07 is out!

Posted Image

http://www.moddb.com...mod-v107-is-out

www.thedarkmod.com/main

Notable changes:

* International language localization support for missions.
* Translated HUD, GUI and Menus.
* Vine Arrows !!!!
* New combat animations and sounds
* Different Melee damage depending on weapon class
* Un-lockable Mines !!!
* New textures and compression of existing textures to DDS
* New models including Jack-o-lanterns, water tower, cloth doll, custom keys (with skins)
* New AI "waif" models
* Steam fix for problems with game saves and installing missions
* Stealth Score fixes

* Vastly improved AI behavior:

"It’s hard to describe all the ways our AI have become more sophisticated in 1.07, mostly thanks to grayman. AI will now properly notice and comment when suspicious doors are left open. They’ll notice rope arrows left dangling in lit areas, and will come over and look up or down the rope to see if anyone is on it. AI will notice if arrows are left sticking out of things (and will no longer call them “weapons”, or comment casually after getting shot with them). AI will do a better job of warning each other about suspicious events now too... If an AI sees the player but fails to catch him, he’ll warn all his friends that there is a thief in the area. If he sees a dead body, he’ll start warning people about a murderer. This causes the friends to start patrolling with their weapons out, ready for trouble. All the new interactions make the AI seem even more believable and challenging."

#13 nbohr1more

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Posted 05 December 2011 - 10:45 AM

Folks... Please stop by The Dark Mod's Moddb site and place your vote for Mod of the Year.

(For your vote to count, you need to register at Moddb, otherwise your vote will only be used as a tie-breaker.)

Those hard-working developers deserve some recognition for all they've done and continue to do:

http://www.moddb.com/mods/the-dark-mod


Thanks,

nbohr1more

#14 nbohr1more

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Posted 18 December 2011 - 08:00 PM

Posted Image

A Campaign for The Dark Mod

Posted Image

Posted Image


We are pleased to announce that we are working on The Crucible of Omens, a full-length campaign for The Dark Mod, the moody Doom 3-based stealth game by Broken Glass Studios. Playing as the thief and adventurer John Welland Hadley, you will embark on a quest to find a powerful artifact inherited from a shadowy past. You journey will take you throughout The Dark Mod universe, discovering new and exotic locations and meeting new and interesting factions and characters. The Crucible of Omens spans multiple large missions and is being worked on by many well-known TDM mappers and team members.

Features Include:

* A wealth of different environments from the smoke-darkened city of Bridgeport to the icy northlands, from opulent mansions to the cobwebbed depths of forgotten catacombs.
* Gameplay centred on stealth, the pursuit of in-game clues and open-ended exploration, utilising the technical possibilities of The Dark Mod to create a complex, interactive game world.
* New opponents and characters. What drives the pirates of Wrecker's Reach? Who are the mysterious Urielites? And what lurks in the mind of Lord Blackstone?
* AI conversations and player character comments.
* A unique story experienced through in-game actions, animated briefings and dynamic objectives.

No official release date has been set; updates will continue as the campaign development progresses. Be sure to keep an eye out for future updates.

How can I help with the project?

We are currently looking for skilled individuals to help contribute to the project in the following areas:

* artist and animator (cutscenes and in-game animations)
* modeller (campaign-specific models)
* mapper (scripting, bugfixes, testing)
* voice actors (various)
* music composers

Main Mappers:

Angua, Bikerdude, Dram, Fidcal, Greebo, Jdude, Melan


(Note: Images have been reduced to fit board standards. Full-sized samples are available on the TDM boards.)

Finally, please remember to register (free) and vote for The Dark Mod in Moddb's Mod of The Year Contest. (Top 100)

http://www.moddb.com/mods/the-dark-mod


(Note: Unregistered votes will only count towards tie-breaker conditions.)

Additional Images

http://media.moddb.c..._of_omens03.jpg

http://media.moddb.c..._of_omens04.jpg

http://media.moddb.c..._of_omens05.jpg

#15 Diablofett

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Posted 19 December 2011 - 02:04 PM

This mod looks pretty cool. Keep up the good work!

#16 UmarOMC1

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Posted 21 December 2011 - 02:39 AM

Why did I never check this thread out! I'm going to download this sucker asap!
OS X 10.8.x/Windows 7 Pro/2009 MacPro 4,1 Xeon W3520 2.66GHz/8GB RAM/NVIDIA GTX680 2GB

#17 Wumpus

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Posted 21 December 2011 - 08:27 PM

I was going to download this mod but then I took an arrow to the knee.
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#18 UmarOMC1

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Posted 23 December 2011 - 12:12 AM

I was going to download it... but what remained of a celestial body came crashing through the window and retained just enough mass to obliterate my clicking finger and cancel itself out of existence.
OS X 10.8.x/Windows 7 Pro/2009 MacPro 4,1 Xeon W3520 2.66GHz/8GB RAM/NVIDIA GTX680 2GB

#19 UmarOMC1

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Posted 25 December 2011 - 11:52 PM

What's with the instructions for installing on Mac OS X?

2. It is recommended that the "Doom 3″ program folder is installed into the  Application Support folder (i.e. ~/Library/Application Support/Doom  3/). If Doom 3 is installed into a different location then additional  steps will need to be followed.

WHY??! Did they just get it wrong and this was written by someone ill-informed about the OS X file hierarchy? Did they really mean that we should make sure there is a Doom 3 folder in that location (ie; the one created by Doom 3 that's already there)!?

OS X 10.8.x/Windows 7 Pro/2009 MacPro 4,1 Xeon W3520 2.66GHz/8GB RAM/NVIDIA GTX680 2GB

#20 nbohr1more

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Posted 29 April 2012 - 07:29 PM

View PostUmarOMC1, on 25 December 2011 - 11:52 PM, said:

What's with the instructions for installing on Mac OS X?

2. It is recommended that the "Doom 3″ program folder is installed into the  Application Support folder (i.e. ~/Library/Application Support/Doom  3/). If Doom 3 is installed into a different location then additional  steps will need to be followed.

WHY??! Did they just get it wrong and this was written by someone ill-informed about the OS X file hierarchy? Did they really mean that we should make sure there is a Doom 3 folder in that location (ie; the one created by Doom 3 that's already there)!?


The Dark Mod's "mission install system" is highly tied to hard-coded path conventions in Doom 3 due to the limitations of Mod deployment in the current release. When version 1.08 arrives as a consolidated executable the hacky way the was needed to make the mission installer possible will be obsolete. I think the convenience of a mission downloader and a GUI install tool are worth it for now...

Update:

The Crucible of Omen campaign team have decided to share WIP screens on a more regular basis.

Here is the latest news from them and some additional updates about The Dark Mod in general:

http://www.moddb.com...of-omens-update