As you move through the “tests”, the adventure unfolds with some interesting twists and turns of events. It would be too much of a spoiler to say what exactly. I do feel safe saying that some of the challenges you are faced with are not in test chambers. Luckily, you get to use your portal gun outside of the chambers, within the workings of the Aperture Science Enrichment Center. Here you face challenges as you try to work your way out of the immense buildings the center is in. At one point along your escape route, you stumble into a truly ancient part of the Enrichment Center. Styled with the props and architecture of the late 1950s, this part of the center was where it all began. Here the voice in the background is that of the creator and CEO of the early Aperture Labs, Cave Johnson. In this section, although you still get to use the portal gun, the technology used to make the test chambers is “ancient” and obviously in its infancy. Two interesting “new” features, (new to the game but part of the game’s past), are a gel that enhances your ability to jump and a gel that increases speed as you run on it. Which of course, adds new dimensions of puzzles to the game. Moving from chamber to chamber, and through different parts of the building itself, you interact with the environment as well as the game’s AIs, and are entertained by the quips of Cave Johnson.Read the full review at the link below.
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