The Witcher 2;
#1
Posted 15 May 2011 - 07:32 PM
IMG Resident Crackpot
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#2
Posted 15 May 2011 - 09:56 PM
#3
Posted 16 May 2011 - 09:43 AM
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#4
Posted 17 May 2011 - 02:23 PM
I just want to play the game, not become a member of the cult.
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#5
Posted 17 May 2011 - 08:18 PM
I cant even find a way to remap the awkward controls... at all.
And.. quicktime events? Really? Im rapidly losing any desire i had to play it at all.
#6
Posted 18 May 2011 - 01:47 AM
#7
Posted 18 May 2011 - 08:48 AM
Hansi, on 18 May 2011 - 01:47 AM, said:
Im re-playing it right now. It was definitely *not* consolized unless you chose that control scheme. In 2 theres no way to change the controls at all and they feel like they are made for a controller
#8
Posted 18 May 2011 - 09:18 AM
Tetsuya, on 17 May 2011 - 08:18 PM, said:
I cant even find a way to remap the awkward controls... at all.
And.. quicktime events? Really? Im rapidly losing any desire i had to play it at all.
You're making me cry. I haven't had time to start yet, but I loved the first game. Please tell me the story is still good.
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#9
Posted 18 May 2011 - 09:40 AM
jgwdoc, on 18 May 2011 - 09:18 AM, said:
honestly i couldn't tell; after "reload last save" about 50 times from a stupid quicktime event (very early in the game) i couldn't even tell you, since i havent experienced enough of it.
Companies need to stop trying to reinvent the wheel. They took everything that made the first game unique and just crapped it away to try to meet console-mass-market-expectations, and so far, it is pure, undiluted fail.
#10
Posted 18 May 2011 - 01:47 PM
Tetsuya, on 18 May 2011 - 09:40 AM, said:
Combat wise or quest wise? I heard that the devs mentioned making the quests more accessible. So your basically saying that the game doesn't really have any challenge?
Plus, what about the games performance? Does it run faster then the first?
#11
Posted 18 May 2011 - 02:13 PM
But I must agree the battle at the bridge during the prologue is a frustrating way to introduce you to the game. I'm not sure why devs do this. Reminds me of the very first quest in Oblivion in which you had to scour the castle for clues to a mystery. I almost deleted the game in frustration because I didn't understand what I was supposed to do. Much later I did some searching on the Web, found a walkthrough, finished the quest, and then went to sink about 100 hours into the game. During which I never encountered a quest that was as difficult. Sigh.
In any event, some ppl on Gamespot forum are complaining of performance problems. Definitely turn off Ubersampling.
#12
Posted 19 May 2011 - 12:54 AM
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#13
Posted 19 May 2011 - 01:05 AM
Not thrilled about the QTE's either, but they aren't that frequent. If you don't like the more difficult ones, there's the option to disable them in gameplay settings.
I'm playing (mostly) on hard, and the combat is very, very challenging. Much more tactical than the first game, and it requires everything you've got to succeed--potions, signs, swordplay. Use it all. If anything, the game has gotten more complex, not less. (Too early to say whether the plot is also complex, but so far it's got my attention.)
I agree that the Prologue was an awful way to introduce you to the game. Exciting, yes, but it needed some tutorial levels in the base camp before throwing you out there. Took me a few hours before I realized there was a parry button.
it's the most beautiful game I've played. Simply drop-dead gorgeous--and not simply technically, artistically as well. The detail to the world is truly breathtaking to the point where every bit of the world--even forest areas--feel unique. No cookie-cutter elements that plague most large RPGs.Running flawlessly on my hackintosh w/ a 5850, most things maxed except for ubersampling (I don't think there are any single graphics cards on the market that can handle this setting.)
#14
Posted 19 May 2011 - 09:23 AM
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#15
Posted 19 May 2011 - 11:04 AM
you dont get to move the mouse separately from your view/look, and you HAVE to use the keyboard to move. I played The Witcher with the mouse, whereas the second one plays like a console game - you only have the one stick to look around with and one to move, and then this is poorly mapped to the keyboard.
I dont want to have to spin the entire view around so i can try to find loot; i want to just be able to click on it. And i liked the combat in the first one; it didnt reward mindlessly clickspam, the second one does. The timing aspect made the game interesting, and the new clickspam model is boring and derivative.
#16
Posted 19 May 2011 - 11:08 AM
Witcher 2 Key mapping
As to Tetsuya's other complaints: well, yes, but the greater role for parrying adds some flavor to the combat.
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#17
Posted 19 May 2011 - 01:23 PM
Tetsuya, on 19 May 2011 - 11:04 AM, said:
Couldn't disagree more. The timing aspect of the first game made it boring; you just click when it highlighted. Had to play in hard to get rid of the highlighting, which made it slightly more tolerable. But it was still pretty easy given the audio cue it gives you.
Now, you have to intelligently react to your opponents.
Maybe you should increase the difficulty. If you mindlessly click in this game, you will die, at least under hard.
I played the first Witchier using the WSAD keys + the mouse, so I'm fine with the current scheme. If you played the first one just with the mouse, I could see how it could be frustrating to change.
#18
Posted 19 May 2011 - 02:54 PM
Cougar, on 19 May 2011 - 01:23 PM, said:
Now, you have to intelligently react to your opponents.
Maybe you should increase the difficulty. If you mindlessly click in this game, you will die, at least under hard.
I played the first Witchier using the WSAD keys + the mouse, so I'm fine with the current scheme. If you played the first one just with the mouse, I could see how it could be frustrating to change.
i find the idea that i should have to play on "hard" to have a remote challenge to be tantamount to the developer slapping me in the face and calling me a newb - I.E. highly insulting.
I have no idea why you'd want to use a crippled control scheme, i guess. and the WASD controls are very sluggish, in both 1 and 2.
The fighting - i have no idea what you're talking about. Fighting intelligently (I.E. dont let the bad guys surround you) has nothing to do with wether or not how you kill enemies - mindlessly clicking to whack them with your sword, throwing in bombs and/or signs on occasion). There is no interesting mechanic - just click click click click click while trying to keep the myopic camera pointed the way you want it so you dont, in the middle of a clickfest combo, turn and dash at a guy behind you.
I should feel like im fighting the enemies, not the controls.
#19
Posted 20 May 2011 - 04:56 AM
Cheers!
#20
Posted 20 May 2011 - 03:43 PM
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