the Battle Cat, on 30 April 2011 - 09:17 AM, said:
Yeah, I got my copy of Borderlands from the Mac Game Store. I was only getting a 177K download speed from MGS, and it ran all night, but by-cracky it was there the next morning and we've been running through the grassy meadows hand in hand ever since then.
Borderlands is turning out to be my favorite game ever. The humor is clever and delicious. The action is as non stop as you make it, tons of missions, lots of loot, open areas to explore in the order you choose. Quick travel solves the vast open areas problem, the vehicle solves the intermediate open area problems. It just keeps giving and giving. I've been playing this game as hard as I can for over a week and there is no end in sight. I don't understand the complaints about a lack of variety of enemies. There are more varieties of enemies in this game than any I've played before! Anyway, I highly recommend this game to all those that like an RPG or a FPS and especially to those like me that love the combination.
The weapon selection in this game is the best I've seen. There is a wild variety of weapons making every weapons stash worth studying. I've got this revolver now that serves up +3 static damage along with a big nasty hole. When I shoot some unfortunate fool with it, it fries all the skin off of their head and then after they die, their skull explodes. There are also fire, explosion, and caustic weapons all using the same ammo, yet somehow it's the weapon that changes the ammo so you don't have 4 times as many different types of ammo to find.
I have a shield mod that slowly trickles health so there is no more finding or buying health. I have a skill mod that generates ammo almost as fast as I can shoot it up so there is no more finding or buying ammo. It's like the developers made it a point to avoid all the tedious aspects of the game, leaving the fun parts unmarred.
it also depends on how you build, honestly. With Roland, you dont need a class mod to give you ammo; a single point in Supply Drop will keep you full on ammo forever, as long as you throw your turret every cooldown.
you dont need a shield mod that regens health if you have a turret spec'ed for healing, either; you can get 5% HP/second with the rank-1 healing talent. Couple that with a heavy gunner mod (more ammo capacity per clip, more assault) and a high RoF machine gun and you can melt people all day long (and at very high levels, also get Stat (5% HP/sec after a kill) as well, making you hard to drop. In either case, a MUCH better shield for Roland (because the turret heals or you have Stat, or both) is a 'Tough Guy' shield - 60% extra HP.
Mordecai is very potent with the talent at the top of the sniper tree (Tresspass) and then focusing on the bird (lowering his base cooldown in that tree, and the talent that lowers the cooldown per sniper rifle hit in the sniper tree - which goes AMAZINGLY well with the shot-gun sniper rifle or the fully auto sniper rifle) and then taking the talent that makes him hit four or five guys.
At high end play, you can throw Bloodwing, hell fly out and nail four or five guys; then you shoot one guy with your multi-projectile sniper or fully-auto sniper rifle and his cooldown resets almost instantly, and you throw him again..
and, coincidentally, you can make it so Bloodwing drops more loot from bad guys!
My friend plays a high-end mordecai like that.
Keep in mind you can get skill points from other places (1 extra from completing the quest in Madd Moxxi's Underdone on both difficulty levels, total 2; 1 each from each playthrough of Claptraps NRR - total 2; and extra levels from Knoxx) leaving you with a total of 69 points to spend at max level, meaning you can get a LOT of talents.
The Siren is the easiest to play (or is considered so) because she is extremely survivable because she can escape from any situation and there is a talent that makes her heal while she's phased - 7% HP/sec, i think. And then you add that to her elemental enhancing talents, increased accuracy with SMGs (allowing you to use the otherwise unusably innacruate 'Double Anarchy' SMGs which fire 4 rounds per shot), and increased bullet damage make her a damage dealing powerhouse too.
Roland and Mordecai also bring a lot of party support, which the Siren and Brick do not.
Roland can instantly revive people when he drops his turret, heal his entire party with Aid Station and Stat, replenish everyone's ammo with Supply Drop, etc.