Posted 21 April 2011 - 09:28 AM
The rocket turret vehicles are intuitive to drive and fire and if you want me, look for the dust as I'm turbo charging over the dunes road killing skags. The music is perfect for this flavor of game, sort of a new-old west Outback ring to it, and I don't see me getting tired of it for a while.
There seems to be a million different types of weapons. I've just now found a pistol worth keeping on hand, a revolver. Till now all the single shot repeaters are pretty wuss and useless. I found a powerful sniper rifle, shotgun, and full auto weapon I keep as staples. Every now and then I upgrade with something new I found. All weapons upgrade packs I've found are at least 10 experience levels above me, so it's a slow climb. But it does keep pace nicely with the toughness of the enemies I am required to face. I'm level 13. Where are all of these super weapons I've been hearing about?
Early into the game I was baffled by the voice of this black guy who every so often would comment on something I did. Where the frak is that coming from I wondered. There it is again! And I would look around to see if I'm being followed. Then I realized that the soldier class I picked at the start of the game was black but I didn't think anything of it until the over-the-top cartoon sounding black voice started commenting later in the game. I can just see them in the sound room recording this, "No Frank, you didn't sound black enough, really dig deep for this one". I wonder if fried skag tastes like chicken?
I have a question about storing items. Every now and then I come across a weapon or augment that I really like that is above my level to use. If I drop it save it for use later it soon disappears. If I carry it with me I soon run out of room in my inventory to pick up loot to sell. Is there a chest or a room or any technique for storing items for later use?
Posted 21 April 2011 - 11:27 AM
Posted 21 April 2011 - 12:31 PM
As noted, unless you drop into the Underdome DLC, you can't store equipment outside your inventory. If you sell an item to a vendor, you can repurchase it (from any vendor), but this is reset when you drop back into the game. Your inventory size will be upgradable at certain places within the game.
The item generator is random, so the attributes are always different. There's not a ton more weapon types, but the drops will get better as your level improves.
The game suffers from a lack of monster types, and the story drops off nearer to the end. I didn't get to the DLC yet (I'm taking a break, but hope to get back into it, maybe sometime over the summer). But it is a lot of fun.
I really got to be a dead shot with the assault rifle, but I hated too much the machine guns and SMGs. At certain points in the game, though, you really need the continuous firepower of a full automatic to punch through the bad guys, so I ended up suffering for sticking mainly with the AR and shotgun.
Posted 21 April 2011 - 01:09 PM
"We do what we must, because we can."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
Posted 21 April 2011 - 01:48 PM
Posted 21 April 2011 - 01:50 PM
Posted 21 April 2011 - 01:52 PM
IMG Reviews, Previews & Features
MGC Podcast Host. (Want to hear something discussed or join the fun? Let me know.)
Subscribe to the Podcast (iTunes)
27" iMac, Core i5 Quad 2.8Ghz, 8GB RAM, ATI Radeon HD5750 1GB, 1TB Hard Drive
Posted 21 April 2011 - 02:27 PM
The revolvers are good, but I didn't find myself using them much (Roland has shotgun skills, so I'd stick to that for close-range massive damage). Rocket launchers I only ever used to bump up the launcher prof (in case I someday needed to use one for something). I think the only time I ever dominated with a launcher was the second pit fight arena. The alien weapons are junk (I try using one I found to bump the prof, but I'd usually have to switch weapons to kill anything).
Elemental damage is boss. I still smile remembering the bruiser's "Ah! Ah! I'm on fire!" cries of agony.
Posted 21 April 2011 - 02:58 PM
Posted 21 April 2011 - 04:46 PM
Early in the game, most weapons are about as good as each other, but later in the game all weapons start to fall into niches other than (rarely) SMGs and the more common super amazing combat rifles. Combat rifles just get so over the top with damage. I had an Atlas (best gun manufacturer for you noobs out there) machine gun with ~250 damage, ~90 accuracy, and a 10.5 fire rate. It had a massive clip (52 I do believe), had 3x explosive damage, high recoil reduction, and had great (non zooming) iron sights. Amazing gun.
Posted 21 April 2011 - 05:39 PM
I don't know. Blowing somebody's head off with a full barrel of shot is more fun to me than shinies and sparkles maybe hitting something and doing damage.
Don't neglect the grenades. I really sucked with using the grenades, but it's awesome when it works. Bouncing betties and MIRVs were my favorites; I was never good at sticky grenades (but I kept trying). Contact seemed like a dumb mod (it's like the no-mod mod), rain was just totally useless (I could never time it just right, in the cases it actually went off). Transfusion is awesome, although the juju can't path very well back to you (I usually had to leave cover just to get some health back since it'll stop on walls).
Posted 21 April 2011 - 06:21 PM
If I have access to a vehicle I just drive around murdering things with my bumper but I love to sit there and soften up an area with the rocket launcher with infinity reloads before I venture in to make the final kills and collect the loot that was dropped.
One of the things I like is the vast openness of the maps. You can roam around just messing around and when you feel like it follow the quest line like in Postal 2. One of the things I don't like is the save system. I like to do a quick save and then try outrageously stupid and risky things. But in this case, you are fined money when the obviously stupid thing obviously kills you. That drains some of the fun out of it for me.
Lot's of guns, lots of ammo, a big playground... I'm a happy cat.
Posted 21 April 2011 - 06:34 PM
Honestly, I wouldn't bother with the storage. You may like the gun now, but a few character levels from now, you're going to find something much better. Just keep what you can carry and sell the rest. Guns are everywhere.
Note that being in the vehicle really cuts down on the XP you get for kills. So you can run stuff over, but there will be places later on that the cars are blocked off from, and if you're too low level, you'll really get punished.
Also note that weapon proficiencies really improve your effectiveness with the relevant guns. This is tallied by kill XP, not kill count, so you can finish off some high-level monsters with your favorite gun and then switch to one you have low proficiency with for the kill shot (the kill XP counts toward the gun you have wielded when the enemy dies, and I think it works even if your turret or grenade makes the kill). This way you always have at least some skill if you need to switch to a gun you don't use as often.
I try keeping a backup of the character file (buried somewhere in Preferences, go figure) so that I can do the stupid stuff without having it actually get saved (same as Diablo, but they don't hide their saves in random locations like Feral). You just then have to replace the Saves or whatever folder with your backup, and you're instantly cleansed of silly behavior (but I don't do it often, because you have to quit the game, make the copy, restart and play, quit, replace the save, and then you can go back to playing).
Posted 21 April 2011 - 07:06 PM
The easiest thing to score kills with is a fast-firing, scoped Maliwan Hellfire. It applies a fire Damage-over-time affect with every shot (it basically has a 100% chance to ignite them), and it stacks up. So if you have a 10 or 12 RoF Hellfire, you can literally melt just about every non-robotic enemy in the game.
Also good at low to mid levels is a Maliwan Volcano - a sniper-rifle similar to the Hellfire, but instead of always igniting on hit, it always explodes for additional damage, and the explosion can spread to nearby enemies and light them on fire as well. It is great at lower to mid levels.
It really depends on what type of character you're playing. I play Roland with a heavy gunner mod and a scoped (purple) 12/sec RoF 94 accuracy assault rifle and after a single kill (because of Assault) it becomes a bullet hose. I can solo everything up to Crawmerax with ease.
I find Roland to be a mid-road character - he's not as easy to play as Lilth and not has hard as Mordecai.
It really bums me out that it took Feral so long to get the porting rights and get it done, because i'd have loved to buy this for the Mac.. but i bought the PC version ages ago after trying it out on a friend's Xbox.
Posted 22 April 2011 - 08:57 AM
I've repaired a couple of Claptraps and my inventory is not as critical now, but I am still saving a couple of character and weapon augments that I can't use for 6 level ups. I can see why Claptraps get damaged so often. "Look at me I'm dancin' I'm dancin'" BLAM BLAM BUDDA BUDDA POW!! "I can see the code..." They are helpful but can be pretty annoying.
Has anyone played a Bruiser yet? I was wavering between the Soldier and the Bruiser. I'd like to hear someones take on being a Bruiser. Can I start a new character without losing the progress of an existing character? Can I hand things down to another character via Store Your Crap or some other way as in Torchlight?
I had a close encounter with an Elder Skag who ambushed me. I turned when I heard him jump, had the shotgun in my hand and reflexively shot him in the open mouth when he was inches from me. Roland started talking smack like he had it all planed from the start, meanwhile I'm cleaning the crap out of my pants.
Posted 22 April 2011 - 09:39 AM
Thanks Feral! That's what I am talking about!
Save three coins using the Mac Game Store: