Not that killing Skelebots isn't fun, but that's not all this game is about; not by a long-shot. The choice to make the beta version the first publicly available build of the game allows us to add dynamic goals that players will actually care about, a fuller realization of our perma-death feature, and more ways the player can make an impact on their world - along with much more overall content and variation. Those items, we feel, are now essential for the game before it can be considered playable and on sale to the public.
What this means for AVWW's release schedule is that the public alpha that was to arrive in April is now officially canned in lieu of a public beta. We'll determine a release date for it once we're closer to the completion of the aforementioned features. To sum it all up: A Valley Without Wind's first public pre-release will bring a much more content rich experience, we just need some time to put it together. The 1.0 launch remains unaffected by these changes and is still currently on target for October of this year, and of course we'll continue to update on the development of the game when new features and improvements are added.