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Avadon: The Black Fortress Reviewed


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Posted 15 March 2011 - 03:09 AM

Gear Diary has posted a new review of Spiderweb Software's recently released RPG, Avadon: The Black Fortress. The first chapter of a new saga, the game puts players in the role of a spy and warrior tasked to defend the homeland from its many enemies. The game features four different character classes, dozens of sidequests, hundreds of items to discover, and many different possible endings.

Your encounters will have you facing off against so-called ‘trash’ mobs as well as more dangerous enemies, against giant rats to mages and warriors and deadly giant creatures, and will range from quick & easy to nearly impossible – and every single one feels like it matters and adds something to the experience. Wait – doing trash battles ‘adds something’? Yes – any RPG fan knows that you will need to engage in combat as well as quests in order to gain experience to get new levels and skills. Vogel has been battling the monotony of the ‘trash mob’ in recent years, and compared with many games I have played recently he is absolutely succeeding.

As you work your way through Avadon you will encounter many boss and sub-boss characters who will present a greater challenge to your party. This is a good thing – unlike the ‘trash’ mobs, these encounters will force you to use your skills and tactics, and perhaps occasionally fall in battle once or twice before defeating your enemies. If you choose a lower difficulty even these battles will be trivial, but on Normal difficulty these should be a satisfying experience for most gamers.

There are a couple of brutal battles in the game – the sort that reminds me of facing Jon Irenicus at the end of Badur’s Gate II. You will need to really prepare and think your way through … and probably still die in your first attempt! But the battle isn’t impossible, and as a result the end game is satisfying … instead of like the end of Risen!
Read more at the link below.
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