Star Wars: Knights of the Old Republic Now on Mac App Store!
#1
Posted 18 February 2011 - 08:30 AM
Star Wars: Knights of the Old Republic
#2
Posted 18 February 2011 - 04:18 PM
Jonathan Bloom, on 18 February 2011 - 08:30 AM, said:
Star Wars: Knights of the Old Republic
How about you? You notice any issues?
Memory: 14 GB 800 MHz DDR2 FB-DIMM
Vid Card: NVIDIA GeForce GTX 285
Mac OS X Version 10.7.3
#3
Posted 18 February 2011 - 05:34 PM
#4
Posted 18 February 2011 - 07:49 PM
IMG Resident Crackpot
"What you need is a dog or a girlfriend, or both, or one in the same!" -Gary Simmons Aka. The Battle Cat
15" Macbook Pro C2D 2.16Ghz ATI X1600 3Gb Ram w/Samsung 840 SSD R.I.P
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#5
Posted 18 February 2011 - 08:20 PM
Thing is, performance is frequently utterly horrible with 1.03: lots of slowdown where there should be none (framerate drops, etc.) no matter how low or high the game is set; also some sound oddities here and there. I tried playing the game again a couple of weeks back on my latest Mac and the crippled state of the game just had me frustrated enough that I stopped playing altogether very early into the game.
So I am curious? Does everything appear to run smoothly with this version? What Mac do you have it running on?
#6
Posted 19 February 2011 - 06:50 AM
Mister Mumbles, on 18 February 2011 - 08:20 PM, said:
Processor: 2 x 2.8 GHz Quad-Core Intel Xeon
Memory: 14 GB 800 MHz DDR2 FB-DIMM
Vid Card: NVIDIA GeForce GTX 285
OS: 10.6.6
I have not purchased it yet. If I can get one more "everything runs fine" review, I'll buy it again... for the third time. Argh!
Memory: 14 GB 800 MHz DDR2 FB-DIMM
Vid Card: NVIDIA GeForce GTX 285
Mac OS X Version 10.7.3
#7
Posted 19 February 2011 - 07:44 AM
#8
Posted 19 February 2011 - 08:07 AM
Jonathan Bloom, on 19 February 2011 - 07:44 AM, said:
It's like the game is telling itself to cease playing certain sound effects after a certain time. So just keep your ears open for anything that's missing.
Memory: 14 GB 800 MHz DDR2 FB-DIMM
Vid Card: NVIDIA GeForce GTX 285
Mac OS X Version 10.7.3
#9
Posted 19 February 2011 - 11:32 AM
#10
Posted 19 February 2011 - 11:49 AM
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#11
Posted 19 February 2011 - 12:58 PM
Mister Mumbles, on 18 February 2011 - 08:20 PM, said:
I recall working on a fixed Intel KOTOR patch before I left Aspyr, because it relied on some OpenGL extensions which Apple removed. The behavior was as you describe - performance went in the toilet because it was falling back to some wacky non-shader GeForce 2 path from the turn of the century. I suspect if Aspyr is shipping KOTOR nowadays, they're likely doing so with those fixes in place.
My notes show that 1.03e was the patch with those fixes. I grabbed the 1.03e patch from their site and the date on the build (11-Sep-2009) matches roughly with when I finished before I left for Feral. Is that the build you're using?
I should add that the patch I linked to has an unfortunate "localization" of the Get Info string that will report it as 1.03fc3, so to see the real version you must right-click on the app bundle, choose "Show Package Contents" and navigate to Contents/Info.plist and open that in a text editor - it should say 1.03e (v92562).
I'm not about to pay $20 to see if Aspyr is shipping a later version in the Mac App Store, but if they are, you should definitely ask them to update the patch for the non-App store version.
bradman at pobox dot com
#12
Posted 19 February 2011 - 05:10 PM
Anyway, I'm very grateful you pointed it out. I'm looking forward to playing KotOR again after I finally best Dragon Age.
#13
Posted 20 February 2011 - 01:33 AM
(Update: Since letters apparently aren't allowed in version numbers, the Mac App version is really 1.03g)
We did some more fixes before releasing the Mac Pack retail box last year. The App Store version includes those fixes as well as a few more. I'll poke around about that and asking about an updated patch. I can't make any guarantees though.
(Update: Currently no plans for an updated patch)
Edited by AspyrRyan, 21 February 2011 - 10:39 AM.
#14
Posted 21 February 2011 - 07:30 AM
2.3 GHz i7, 8GB RAM, 256GB SSD
Nvidia GeForce GT 650M 1GB VRAM
OS X Mountain Lion (10.8.2)
#15
Posted 21 February 2011 - 10:18 AM
Jan, on 21 February 2011 - 07:30 AM, said:
Jan, as it happens, I have the same configuration iMac on the table in front of me. We did a bit of testing on it before release, and took a look at it this morning based on your post. I didn't see any performance that I would consider "dreadful," even when moving to maximum resolution. I assume that you mean low framerates. What areas of the games were you seeing problems with? Were there any specific situations that seemed worse?
#16
Posted 21 February 2011 - 11:01 AM
Edit: to be clear, this was the retail version, not the Mac App Store version.
Measure twice, cut once, curse three or four times.
#17
Posted 21 February 2011 - 11:18 AM
AspyrRyan, on 21 February 2011 - 10:18 AM, said:
Ryan, I didn't mean to be offensive. I'm just a bit frustrated that after all those 'patch years' KotOR's performance is still sub-par compared to other older titles (I have) running on Snow Leopard. I expected 'butter smooth' gameplay from the MAS release on my machine (as it far exceeds the system requirements). I remember a specific graphics driver problem on my old iMac 24" with the ATI Radeon HD 2600 Pro. The game played pretty slow, like it would run through Rosetta (which wasn't the case), and it feels a bit like that now. Maybe 'dreadful' was a bit harsh, but it's just not as good as it should be. E. g.: At the beginning of the game, when you encounter the Sith troopers for the first time, there are explosions and stuff. And the game's simply lagging with low frame rates, not as bad as on my old iMac, but still noticeable. The same on Taris when you walk around in the upper city.
2.3 GHz i7, 8GB RAM, 256GB SSD
Nvidia GeForce GT 650M 1GB VRAM
OS X Mountain Lion (10.8.2)
#18
Posted 21 February 2011 - 05:05 PM
AspyrRyan, on 20 February 2011 - 01:33 AM, said:
So the only way for an existing customer to get the latest patch is to re-buy it through the Mac App Store for $20 - is that correct?
bradman at pobox dot com
#19
Posted 22 February 2011 - 01:31 AM

















