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Valve's Erik Johnson Discusses Dota 2


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Posted 11 January 2011 - 08:03 AM

IGN has posted a new interview with Valve Software's Eric Johnson about the company's upcoming strategy action title, Dota 2. Described as "a massive sequel" to the Defense of the Ancients mod for Blizzard's Warcraft III, Dota 2 will feature a roster of over 100 heroes, integrated voice chat, and AI bots to step in when human players are disconnected.

It means the number of creeps that spawn in a wave won't really change, the way items and equipment works will be simliar, the structure of lanes will be the same, and a lot of the included heroes will be returning from the original. "It's going to be most of the heroes that you're familiar with from Dota. Over time there'll be new heroes that are added to it just like IceFrog's adding to Dota all the time. [Dota] is the game that people are used to, that all 20 million of those people are used to playing. There's this big investment in your skill in Dota…and we don't want to throw that away. We want them to be able to do all the fun things they could do before. It just doesn't make any sense to us to start from somewhere new right now."

When jumping into a game, the "peak experience," says Johnson, will be a five on five game. Though those looking to play three versus three can, if they so choose, "I think that the most fun people can have in terms of how the map is laid out, it's all built around five versus five."

Instead of trying to make major adjustments to gameplay, Valve is concentrating more on infrastructure, art, and providing helpful tools to newcomers so they can figure out what's going on. This includes detailed statistic tracking, a replay system where you can review matches, a matchmaking system to pit players of similar skill level against each other and offering more convenient ways for the community to interact
Visit the page below to read the full interview.
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