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Steam and exposé


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#1 ikir

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Posted 27 November 2010 - 06:33 PM

I've tried to report this thing again, but it seems considered normal/not an issue. So i'm asking your opinion here.


Read this, it was written in rush so it is full of typos:
https://support.stea...=7814-IPKN-8748

Quote

Hi! I don't think if it is steam releated or source problem since i play ony valve games for now. But under Mac OS X you can zoom, exposè while in game. maybe it intened to be a feature but it is quite bad. I mean in all gmes i have not on steam i can use my mouse buttons (i have a 9 mouse buttons) while in steam games i can't since if i click the mouse button assigned to exposè in OSX i got exposè and not the button in game. I have many games on my mac and this happens only on steam/source. I can even zoom screen if i click ctrl and move the mouse wheel.

I want to use my buttons without disabling exposé every time!

Sorry for my bad english too :blush:
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#2 ikir

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Posted 27 November 2010 - 07:13 PM

Added this post to" ideas and suggestion" steam forum section:
http://forums.steamp...09#post19018609
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#3 The Liberator

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Posted 28 November 2010 - 06:48 AM

View Postikir, on 27 November 2010 - 07:13 PM, said:

Added this post to" ideas and suggestion" steam forum section:
http://forums.steamp...09#post19018609
I know someone has made a script so when you launch Steam, Expose and Spaces are automatically turned off. I think the name is "Steam Kill Spaces", (or something to that effect). It was posted in the OSX subforum of Steam Support. This was a few months back though, so you will need to search for it or something else. I cannot email it to you, as I will not have any access to my computer for a few (more) weeks; sorry.

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#4 Thain Esh Kelch

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Posted 28 November 2010 - 08:22 AM

You can use applications like USB Overdrive, to assign different buttons on a per-game basis.
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#5 Janichsan

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Posted 28 November 2010 - 12:46 PM

That the Source games react to Exposé bothered me right from the beginning, for the same reasons Ikir mentioned. The sad thing about this is, that this apparently very easy to fix (the same is true for some other problems, for instance that multiple monitors are not darkened when you launch a Source game). That this still hasn't happened casts a damning light on Valve's Mac competency – or their willingness to provide proper support.
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#6 Smoke_Tetsu

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Posted 28 November 2010 - 12:57 PM

I never liked having Exposé (or dashboard) on a mouse button and I always see for example my 3D modeling instructor always accidentally activating it with his mouse during presentations and I always wonder why he doesn't disable it. Anyway... I understand that can be annoying but I actually like how Valve implemented full screen because I could see growl alerts and check on something in dashboard while I'm playing or more easily switch to another application. It functions more like a video player like VLC or Plex. The only thing I don't like is how it minimizes when you switch spaces. Anyway, unless triggering Exposé with a mouse button is absolutely crucial for you I suggest you disable that mouse button function.. I myself like to put all my mouse buttons to be regular buttons rather than system functions.
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive


#7 Janichsan

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Posted 28 November 2010 - 02:29 PM

View PostSmoke_Tetsu, on 28 November 2010 - 12:57 PM, said:

Anyway, unless triggering Exposé with a mouse button is absolutely crucial for you I suggest you disable that mouse button function..
It's not "crucial", but my workflow is adapted to Exposé bound to a mouse button. Disabling that for a crappily ported game is out of question.
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#8 Smoke_Tetsu

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Posted 28 November 2010 - 03:41 PM

"Crappily" ported game just because of that? That's a bit hyperbolic don't you think? Just because the way fullscreen is handled is different than other games doesn't make the whole port crappy.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive


#9 Tesseract

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Posted 28 November 2010 - 03:45 PM

I can see how it might be the behaviour that some users want, but it really needs to be configurable, just like the darkening of other monitors or the pausing of iTunes that Feral offers in their games.

#10 Eric5h5

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Posted 28 November 2010 - 08:19 PM

At least they lock the mouse during gameplay so that Exposé hot-corners don't activate.  I've played a couple games that didn't...very annoying.

--Eric

#11 Janichsan

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Posted 29 November 2010 - 01:53 AM

View PostSmoke_Tetsu, on 28 November 2010 - 03:41 PM, said:

"Crappily" ported game just because of that?
Not "just" because of that. It's just one of the countless bugs in the Source games, and - since it's one of the easiest to fix - one of most blatant ones.

Let's be honest: if Feral or Aspyr were to publish a port this bug-ridden, we'd all be on the barricades. I was to give Valve some leeway since they aren't in the Mac business very long, but when they aren't able to fix the simplest problems after several months, my patience grows thin.
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#12 Eric5h5

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Posted 29 November 2010 - 10:37 AM

View PostJanichsan, on 29 November 2010 - 01:53 AM, said:

Let's be honest: if Feral or Aspyr were to publish a port this bug-ridden, we'd all be on the barricades.

If we're being honest, I have to say I can't actually think of any bugs I've encountered in any Valve games I've played so far.  (Portal, L4D, L4D2, TF2--just played that one a little bit, not really my thing.)  I'm not fond of launching games through Steam, as it takes an excessively long time to start up, plus the Source games also have excessive load times, but I wouldn't call those "bugs" per se.  So I'm afraid I won't be joining anyone on the barricades this time.

--Eric

#13 Smoke_Tetsu

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Posted 29 November 2010 - 11:20 AM

To be honest there are things that bug me about some source games such as the fact that triple buffering isn't included in most source games I own except for the L4D games but that's more of a feature omission than a bug. I can run L4D2 for example at higher resolution than Half-Life 2 because of it.
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive


#14 ikir

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Posted 29 November 2010 - 01:37 PM

So far my experience with Steam and valve games has been very good but this things made me crazy, i mean it should be configurable... why i would use exposè while in game? Much better Wow approach, i go window mode with cmd-m and then i can exposé but if i'm on full screen i want to use all my buttons.

Thanks for suggesting the script i will look for it, but also disabling exposé on my mouse is not an option, i had always had exposé at my finger at work and home.

I hope someone from Valve read this.
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#15 Janichsan

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Posted 29 November 2010 - 02:27 PM

View PostEric5h5, on 29 November 2010 - 10:37 AM, said:

If we're being honest, I have to say I can't actually think of any bugs I've encountered in any Valve games I've played so far.
Apart from the Exposé thing (which is a bug in my book)? No story scripts that don't work? No stuttering sound? No font rendering issues? No problems with map downloads? No additions that don't work (manually installed maps, user created campaigns – I don't mean mods)? No settings that aren't saved properly? No odd performance issues (that cannot be connected to suboptimal drivers)? No (rare) random crashes?

Lucky you.
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#16 Eric5h5

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Posted 29 November 2010 - 02:43 PM

View PostJanichsan, on 29 November 2010 - 02:27 PM, said:

No story scripts that don't work?

Not that I noticed, no.

Quote

No stuttering sound?

No.

Quote

No font rendering issues?

Not sure...the interface font is tiny though.  What's it supposed to look like?

Quote

No problems with map downloads? No additions that don't work (manually installed maps, user created campaigns – I don't mean mods)?

N/A.  Haven't tried any of that.

Quote

No settings that aren't saved properly?

No.

Quote

No odd performance issues (that cannot be connected to suboptimal drivers)?

No; I get 80+fps at all times with all settings maxed. This is on a Mac Pro with a 5870 though.

Quote

No (rare) random crashes?

No.

Quote

Lucky you.

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#17 The Liberator

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Posted 29 November 2010 - 08:10 PM

View PostJanichsan, on 28 November 2010 - 02:29 PM, said:

It's not "crucial", but my workflow is adapted to Exposé bound to a mouse button. Disabling that for a crappily ported game is out of question.
I heartily agree with you there, I am always using the expose buttons on my mouse all of the time.

View Postikir, on 29 November 2010 - 01:37 PM, said:

Thanks for suggesting the script i will look for it, but also disabling exposé on my mouse is not an option, i had always had exposé at my finger at work and home.
The script re-enables Expose and Spaces as soon as Steam is quit.

View PostJanichsan, on 29 November 2010 - 02:27 PM, said:

Apart from the Exposé thing (which is a bug in my book)? No story scripts that don't work? No stuttering sound? No font rendering issues? No problems with map downloads? No additions that don't work (manually installed maps, user created campaigns – I don't mean mods)? No settings that aren't saved properly? No odd performance issues (that cannot be connected to suboptimal drivers)? No (rare) random crashes?

Lucky you.
Yes, Eric is very, very, very lucky, or we are very unlucky. Then again, he bought his MP after Valve's games had already been out of a few months, if I am correct.

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#18 Eric5h5

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Posted 29 November 2010 - 09:26 PM

View PostThe Liberator, on 29 November 2010 - 08:10 PM, said:

Then again, he bought his MP after Valve's games had already been out of a few months, if I am correct.

You are correct.  If there was any Source game drama before October, I missed it.

--Eric

#19 The Liberator

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Posted 29 November 2010 - 09:41 PM

View PostEric5h5, on 29 November 2010 - 09:26 PM, said:

You are correct.  If there was any Source game drama before October, I missed it.

--Eric
Hmmm, I thought as much. As if you have played any of the games in the first month of Valve going Mac, then you would have been like Jan and I, having quite a few bugs. Well, lucky you! Not having to deal with any teething problems.

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#20 Smoke_Tetsu

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Posted 29 November 2010 - 10:44 PM

View PostJanichsan, on 29 November 2010 - 02:27 PM, said:

No story scripts that don't work?
I did have that happen one time in Half-Life 2 when
Spoiler
. However after a few revisions of both the game and drivers that hasn't happened again.... other than that.. no.

Quote

No stuttering sound?
I got a little bit of this with Left 4 Dead 2 sometimes during boss battles and during the heaviest parts of Half-Life 2 Epsisode 2.. but not much. One thing to note is stuttering indicates a performance dip and has existed in Valve's engines going back to Half-Life 1 on the PC. I used to get stuttering with that game on my old Pentium with 3Dfx Voodoo graphics. It's not something new in the Mac ports.

Quote

No font rendering issues?
Only when running the game without the proper fonts in a wrapper.  :cool:  

Quote

No problems with map downloads?

I don't play on public servers or even online at all.  :P

Quote

No additions that don't work (manually installed maps, user created campaigns – I don't mean mods)?

The addon's that I added to portal (the flash pack) and Half-Life 2 (high res pack) worked fine for me. Haven't tried much other stuff.

Quote

No settings that aren't saved properly?

Nope

Quote

No odd performance issues (that cannot be connected to suboptimal drivers)?
That's hard to say... seems to me most performance issues are due to either suboptimal drivers or unimplemented performance boosting features or hardware not up to the task. Not that I'm saying your hardware is the latter.

Quote

No (rare) random crashes?
I've had other games crash more than them. To be honest I have had some crashes but they where when the game was exiting.

Quote

Lucky you.
Unlucky you. I got my iMac in november '09 and I don't have nearly as many problems.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive