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Left 4 Dead Reviewed


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Posted 01 November 2010 - 07:02 AM

Appletell has posted a new review of Left 4 Dead: Game of the Year Edition. Valve Software's title challenges players to join a few friends in a battle for survival against zombie hordes. Appletell gave the game a score of 3 out of 5.

From the review:

But after playing Left 4 Dead 2, playing the original feels like a downgrade, or like the “lite” version, simply because when Valve made the sequel, they had to add “more.” So, what’s missing? Well, melee weapons for one. No more slashing your way through a horde using a cricket bat, or even better, standing stock still with a chainsaw and watching the zombies just run, run, run into it. The characters can only shove enemies away with their firearms, and there’s a more limited selection of those, too. There are some of Special Infected you won’t be seeing (The Jockey, the Charger, and the Spitter).

The big thing that’s missing, though, is the character interaction. Possibly my favorite part of L4D2 was the throwaway dialogue you would hear in the quiet moments of the game: Ellis’ crazy stories about his friend Keith, Nick worrying about his expensive suit, Coach’s plan to get rescued by starting a rock concert. Left 4 Dead has almost none of that. With precious few expetions, the characters speak only when it’s relevant to game play (“Weapons here!” “Reloading!” “Hunter’s got Zoey!”) and as a result, they never come alive in the same way. The game feels like a set of missions, rather than a story. Another problem with playing solo (or less than 4 people) is that the co-op AI is stupid. ‘Bot players will run off, get stuck, set off car alarms (summoning zombies), and forget to run into the safe room to end a level.
Read the full review at the link below.
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