Mac App Store = Mac games esplosion!
#21
Posted 20 October 2010 - 05:59 PM
--Eric
#22
Posted 20 October 2010 - 06:10 PM
- Your game portrays realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured.
- "Enemies" within the context of your game solely target a specific race, culture, a real government or corporation, or any other real entity.
So mini games, yay! AAA titles? Nope...
Also, there is:
-It spawns processes that continue to run after a user has quit the app without user consent.
Which means you might see background demons, but they'll always have to ask you. I wonder, then, if we'll see apps like 1Password in there. And
- It changes the native user interface elements or behaviors of Mac OS X.
Which I guess means that iTunes itself won't be downloadable from the Mac App Store... Nor Garageband or many of Apple's programs which break their own guidelines...
Mission Control could be quite a decent consolidation of Expose, but I find the rebranding someone banal and stupid. Expose sounds classy, Mission Control sound like you're a 5 year old playing in a box...
I'll never, ever use full screen mode, either. That's just not how I do stuff. I guess it could be nice when I'm within a single app, and don't plan on changing, but I resent that Apple are changing one of the core tenants of the traffic light window controls...
Only thing I do rather like is the launcher app thing (name escapes me). It looks quite decent, but, knowing Apple, it'll be restricted to my dock, and I'll have to use my cursor to select the app, when I want it to be in my menu bar, summonable by a keystroke, and navigable by the arrow keys... Basically, I would use it to replace Overflow.
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor
#23
Posted 20 October 2010 - 06:21 PM
the Battle Cat
#24
Posted 20 October 2010 - 06:44 PM
teflon, on 20 October 2010 - 06:10 PM, said:
Anyway, I'll have to try it before I totally pass judgement but like I said if one can't do traditional virtual desktops in it as well I'm not sure how much I'll like it because in my opinion it'll be less flexible.. not more.
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One last thing and this is something I noticed in the keynote... it almost seems like they may have adopted the custom stacks icon overlay as an actual feature as I think I may have seen one on the stack they have in the dock in the keynote. I'd like if they did and I didn't have to put an icon item into the folder to do that as one currently has to with the current stacks.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#25
Posted 20 October 2010 - 06:53 PM
Retina MBP: 2.4 GHz Quad Core IVB | 16 GB RAM | nVidia 650M | 256 GB SSD
Lenovo Y500: 2.4 GHz Quad Core IVB | 16 GB RAM | nVidia 650M SLI | 120 GB SSD + 750 GB Hybrid Drive
#26
Posted 20 October 2010 - 06:59 PM
Sneaky Snake, on 20 October 2010 - 06:53 PM, said:
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#27
Posted 20 October 2010 - 07:42 PM
Having said that, they keep moving certain things in directions that constantly break or contradict their very own Human Interface Guidelines.
That which I have linked you to is the section that talks about zooming and resizing of windows. Note how it's not a "full screen" button, and there is no mention of this. It's "Standard State" and "User State", where the standard can be determined by the app, so that when you click on the button, it resizes to include all of or as much of the contents of the window as is possible. The User state is then what you yourself resize a window to, and the Zoom button then acts as a toggle between the two.
If Apple have now re-purposed that button to go full screen in a small handful of applications, that's one huge, messy and completely idiotic contradiction that just confuses the issue. How is a novice user to know whether that button is going to switch to full screen, or just resize the window? In fact, how is a regular OSX user who's switching up from 10.6 for 10.7 with iLife 11 to know this?
And then Apple has the cheek to say that if your application has a complex user interface, or it changes how a window behaves in OSX, then it won't be allowed onto the Mac App Store. So, how can Apple possibly justify letting their own apps go on sale, if that is one of the bleeding rules?!
Anyway, aside from the stupid name, looking at Mission Control makes it seem somewhat better. At the very least, it seems that it's more of an extra layer that binds all the features together, rather than a whole new entity. So, as is currently the norm, it would seem that you'll be able to bind a function key to Expose directly, or the Dashboard directly...
Full screen apps then appear to be in pseudo-spaces, and Spaces still exists (as it's mentioned as a separate entity). It's better to think of the Full Screen apps in terms of them just being hidden and summoned, rather than being new spaces. A bit like if you're watching a video file in full screen, and Cmd-H hide the application... That's basically what they've done, but tarted it up a little for ease of use with Mission Control.
So aside from the name being stupid, I think it sounds fairly good.
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor
#28
Posted 20 October 2010 - 08:23 PM
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Very true, one not even need to look further than the titlebar on the mac app store to see a glaring example. However isn't apple completely replacing the zoom button function with the new full screen function in all apps now? It seemed to me like in Lion it's going to be a system wide thing. But I could be wrong.
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And then Apple has the cheek to say that if your application has a complex user interface, or it changes how a window behaves in OSX, then it won't be allowed onto the Mac App Store. So, how can Apple possibly justify letting their own apps go on sale, if that is one of the bleeding rules?!
Sort of made me think of the quote from Ghostbusters where Peter Venkman said "I make it a rule... never get involved with possessed people.... actually it's more of a guideline than a rule". I guess that's how Apple looks at it especially as they called them guidelines. Like I said before some of these changes they are making seem to be changes for changes sake rather than for an improvement i mean especially fudging around with the titlebar placement like they are doing. The app store itself breaks its own rule.
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Yes, in the end it's still OS X after all but that doesn't mean we have to like every single change they make nor does it mean that all the changes are automatically good either. Again I'm also hoping to see some changes that directly benefit games coming up in it.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#29
Posted 20 October 2010 - 08:59 PM
I'm of two minds (although that my be the Prosac talking) about the App Store. There are enormous benefits to distribution, ease of app updating, market, etc.
One might also make the argument that apps for computers, which we have been trained to pay more for, may actually bring the price for game apps/devs upwards a bit, while possibly lowering prices for other what might be called shareware apps. For example, a developer like Cultured Code (being used strictly as an example of superb app dev) might find that a $30 price tag for an organization app won't fly because there will always be someone who can produce an app of (nearly) the same quality and function and charge only $9.99, or $4.99 for it. Or less. So we OS X users might find that the price of innovative shareware comes down, while alternatively boosting the perceived value of games on the store, thus marginally raising prices for those devs.
The other side of the App Store remains problematic. Devs will be unable to develop unique, game-changing, startlingly cool apps that Apple doesn't like because they won't be allowed. And over time, as the App Store dominates software sales, and there is no doubt that it will become a juggernaut, the role of indie devs who want to remain indie, will slowly die out because to promote yourself against something as big as the Store will become will be increasingly hard. Devs of course have a choice to sign up with Apple or not, the contracts they (and I) sign are not being forced onto them. But Apple is creating an even taller wall around their garden, and this is definitely going to kill off innovative apps that compete with or that Apple doesn't approve of, leave distributors like MacGameFiles.com and others in a huge hole, etc.
So that edge of the sword is, indeed, quite sharp. I guess we'll see how it plays out, and Apple has every right to create this of course, and it will be a huge boon to many. But it will come at a price and a loss of control, and the inevitable end that Apple wants to control most everything in their ecosystem. Good or bad? I don't really know.
I'm a bit sad, I think.
P.S. It's a huge opportunity for someone to come along and create an online place to buy apps and become the Avis of OSX apps, the number 2 guy, the land of misfit apps where there is innovative, weird, quirky, controversial apps that Apple rejects.
Crow iPad 2 | 32GB WiFi
"I throw four wild ones to him and then try to pick him off first." -- Preacher Roe, on pitching to Cardinal's legend Stan Musial.
"I've had pretty good success by throwing him my best pitch and backing up third." -- Carl Erskine, on pitching to Cardinal's legend Stan Musial.
"In ancient times cats were worshipped as gods; they have not forgotten this." -- Terry Pratchett
"I love cats because I enjoy my home; and little by little, they become its visible soul." -- Jean Cocteau
#30
Posted 21 October 2010 - 02:21 AM
Smoke_Tetsu, on 20 October 2010 - 08:23 PM, said:
Regarding the App Store: I think the the regulations are strict enough to keep quite a few developers away from it – as I already mentioned, unlike on the iDevices, the App Store has actually competitors on the Mac. The limitation of not allowing demo versions alone will limit the appeal. We can expect the prices for apps be higher on the Mac than on the iDevices, so I don't think many people would be keen on shelving out their money for some software they cannot try beforehand.
Zobeid, on 20 October 2010 - 05:27 PM, said:
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#31
Posted 21 October 2010 - 03:09 AM
Tuncer (IMG), on 20 October 2010 - 03:51 PM, said:
Banners, premium subscription, donations?
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..and Darkest of Days is still slow ;-)
#32
Posted 21 October 2010 - 04:44 AM
Janichsan, on 21 October 2010 - 02:21 AM, said:
I had forgotten to mention that demo/trials/etc apps will not be permitted in my note and that will, indeed, limit the appeal for many devs. $0.99 is fair enough to shell out for a well marketed, slickly shown game that actually fails to deliver the punch you want. If I'm paying $9.99 for some piece of similarly marketed productivity app that fails to deliver because I can't get a demo, that's a whole other thing.
As stated: the benefits of an App Store are enormous, without question. So are the downsides.
Crow iPad 2 | 32GB WiFi
"I throw four wild ones to him and then try to pick him off first." -- Preacher Roe, on pitching to Cardinal's legend Stan Musial.
"I've had pretty good success by throwing him my best pitch and backing up third." -- Carl Erskine, on pitching to Cardinal's legend Stan Musial.
"In ancient times cats were worshipped as gods; they have not forgotten this." -- Terry Pratchett
"I love cats because I enjoy my home; and little by little, they become its visible soul." -- Jean Cocteau
#33
Posted 21 October 2010 - 07:12 AM
DaveyJJ, on 20 October 2010 - 08:59 PM, said:
the Battle Cat
#34
Posted 21 October 2010 - 07:31 AM
---
MBP: C2D @ 2.66 Ghz | GeForce 9600M GT 256Mb | 8GB RAM | 120GB SSD + 500GB HD | 10.6.2 / W7 x64
PC: Q9550 | 6950 2GB | 8GB RAM | 80GB SSD + 750GB HD | W7 x64
#35
Posted 21 October 2010 - 07:57 AM
Smoke_Tetsu, on 20 October 2010 - 08:23 PM, said:
I don't think it will be system wide, though. I can't see that being even vaguely a good idea for Safari, Mail, iTunes, Finder, or many other apps that come out of Apple. Some, yes, but all, definitely not. Also, fingers crossed that it won't be an enforced change to third parties for the app store. Why on earth would you want a twitter client that goes full screen on a 24" display?
Good point on the term guideline too. BUT, it IS a rule, since you have to abide by those guidelines if you want your app to get onto the app store. So how is it fair that Apple get to constantly break its own guidelines, create new exceptions and generally mess about?
iTunes is quite simply an abomination when it comes to Apple breaking the current look of OSX. Sometimes it's a change for the better, and it's generally a preview look at how the next OSX is going to appear. We first got the current unified look with iTunes 6 or 7, and now it's been tweaked again in what will likely be the new title bar gradient within 10.7. Aside from that, though, it's completely stupid and constantly breaking Apple's own rules.
As I said in my first post, it's ironic to an extreme that iTunes would, if submitted by a third party, be rejected from the app store. Lunacy.
Sometimes Apple just do my head in with their changes for changes sake...
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor
#36
Posted 21 October 2010 - 08:32 AM
Tuncer (IMG), on 20 October 2010 - 12:36 PM, said:
#37
Posted 21 October 2010 - 11:33 AM
1. Will Apple allow developers to sell their $19.99 app on the App Store if they also sell it for $14.99 on their own website?
2. Or more basic: Will Apple allow devs who sell their app on the new App Store to even sell it *anywhere* else?
Not sure the answer's known.
Crow iPad 2 | 32GB WiFi
"I throw four wild ones to him and then try to pick him off first." -- Preacher Roe, on pitching to Cardinal's legend Stan Musial.
"I've had pretty good success by throwing him my best pitch and backing up third." -- Carl Erskine, on pitching to Cardinal's legend Stan Musial.
"In ancient times cats were worshipped as gods; they have not forgotten this." -- Terry Pratchett
"I love cats because I enjoy my home; and little by little, they become its visible soul." -- Jean Cocteau
#38
Posted 22 October 2010 - 09:59 AM
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Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#39
Posted 23 October 2010 - 03:49 PM
It's been an odd few days watching the range of brilliant OS X developers that I love for their creativity, perfectionism, love of the platform, etc get so vehement about their particular view on the App Store initiative. I am really saddened, in a sense, by how polarizing the App Store has become and look at the two camps, both of which have outstanding people in them, disagree so much about what the whole App Store means for OS X developers and applications.
This is what it boils down to for me. "For better or worse: I predict that by the fall of 2012 Apple will control 80–90% of software sales for all OS X apps via App Store."
Anyone trying to compete against this de facto standard that Apple will have created to market their indie apps outside of this channel, for whatever their reasons, might as well simply give up before they write a single line of code. Honestly, does anyone think that they'll be able to compete against what will become the single place (in most OS X user's minds) to get OS X software? Really?
I am disappointed that the developer who are coming out so pro-App Store do not seem to have looked at both the pros and cons of the idea. I am the first to admit that there are a huge, huge number of advantages to this route. But the cost may be too high. I'd be happy to be proved wrong ... that Apple allows demos and trials, allow paid upgrade pricing, more leniency on what's acceptable, allow devs to include their own copy protection schemes, lowers their 30% cut, allows developers direct contact and customer information, and a better mechanism for devs to know at the idea stage of Apple will reject their work. There's so many questions.
I was asked directly by one dev who disagrees with me ... "What's the upgrade pricing on a $0.99 app?"
He knows I'm not talking about (cheap) $0.99 games and $2.99 task management apps. I'm speaking to the ecosystem of great Mac OS X apps that cost users between $30-50 dollars. The Transmits and Codas and Acorns and Things of the world. Some of his own titles included. The apps that make us happy to be running and loving OSX. The ones that allow us shareware users to pay for a new version at a (sometimes steeply) discounted price. I respect his work a great deal and he's a great guy ... but he's wrong on this count IMHO.
And don't even get me started on trial/demo software. The system I rely on to know if I want to invest $30-50 of my hard-earned cash on your app. Apple's not allowing that at all.
So there you have it: For better or worse: I predict that by the fall of 2012 Apple will control 80–90% of software sales for all OS X apps via App Store.
I think that's going to be a sad, sad day.
Crow iPad 2 | 32GB WiFi
"I throw four wild ones to him and then try to pick him off first." -- Preacher Roe, on pitching to Cardinal's legend Stan Musial.
"I've had pretty good success by throwing him my best pitch and backing up third." -- Carl Erskine, on pitching to Cardinal's legend Stan Musial.
"In ancient times cats were worshipped as gods; they have not forgotten this." -- Terry Pratchett
"I love cats because I enjoy my home; and little by little, they become its visible soul." -- Jean Cocteau
#40
Posted 24 October 2010 - 05:35 AM
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Among my currently installed programs, the following would not be allowed on the App Store:
* Adobe Photoshop
* BlitzMax
* CrossOver/CrossOver Games
* Flip4Mac
* Microsoft Office
* Parallels Desktop
* Speed Download
* Wacom Tablet Drivers
* Toast 10 Titanium
* Google Chrome
* Opera
* RipIt
* smcFanControl
* The Unarchiver
* Transmission
* VLC
* Path Finder
* Interarchy
* Age of Empires III
* Battlefield 1942
* Battlefield 2142
* Enemy Territory Quake Wars
* Counter-Strike Source
* Left 4 Dead 2
* Neverwinter Nights
* Civilization IV
* StarCraft
* Unreal Tournament 2004
* Steam
* SNES9x
* VICE
* Basilisk II
* OpenEmu
* MAME OS X
Even without the freeware, that's still the majority of apps on my computers.
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"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"

















