.zip vs .dmg for downloadable games
#1
Posted 10 October 2010 - 03:21 PM
Our game, Steel Storm ( http://www.steel-storm.com ), runs on Mac natively, but I don't have Mac in my possession to create .dmg archives. We have been using a person with Mac to create .dmg files for us, but most of the time, he is not available.
So, my question is if it's ok to deliver our game in a form of .zip archive? Can Mac gamers live with it or .dmg is essential for Mac gamers?
Thank you.
#2
Posted 10 October 2010 - 05:10 PM
motorsep, on 10 October 2010 - 03:21 PM, said:
Our game, Steel Storm ( http://www.steel-storm.com ), runs on Mac natively, but I don't have Mac in my possession to create .dmg archives. We have been using a person with Mac to create .dmg files for us, but most of the time, he is not available.
So, my question is if it's ok to deliver our game in a form of .zip archive? Can Mac gamers live with it or .dmg is essential for Mac gamers?
Thank you.
I like .dmgs more, but that is just me. Then again, I also liek it when that .dmg has been compressed too.
Liberator.
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#3
Posted 10 October 2010 - 05:23 PM
Liberator.
I would like .dmg way more but I guess I could live with .zip
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#4
Posted 10 October 2010 - 06:23 PM
the Battle Cat
#5
Posted 10 October 2010 - 06:45 PM
With that in mind I don't think anyone will really mind if you provide a zip instead. But what kind of format is it distributed as if you can compile it on a non Mac and just use a Mac to set up the disk image? JAVA I'd assume. but even then there might be permission issues with going from Windowns based zip to Mac.
#6
Posted 10 October 2010 - 07:45 PM
"I'm not incorruptible, I am so corrupt nothing you can offer me is tempting." - Alfred Bester
#7
Posted 10 October 2010 - 08:30 PM
Hansi, on 10 October 2010 - 06:45 PM, said:
With that in mind I don't think anyone will really mind if you provide a zip instead. But what kind of format is it distributed as if you can compile it on a non Mac and just use a Mac to set up the disk image? JAVA I'd assume. but even then there might be permission issues with going from Windowns based zip to Mac.
No, I don't compile Mac builds.. Someone else does. I just get binaries and package it with the game.
#8
Posted 11 October 2010 - 03:13 AM
motorsep, on 10 October 2010 - 08:30 PM, said:
Could said person not also do the packaging? Repetitive tasks like this are quite easily scripted (Well icon positioning on the DMG needs to be controlled manually first and then the .DS_Store copied over each time).
#10
Posted 11 October 2010 - 05:15 AM
For normal users though, some of them have trouble understanding the concept of DMG files, but then again, they surely will see them often, so they have to learn.
One thing though; Safari mounts and deletes the DMG files automatically, which I find quite smart. Does it do the same thing for ZIP files?
And now, time for some Legend of Zelda.
#12
Posted 11 October 2010 - 08:50 AM
Thain Esh Kelch, on 11 October 2010 - 05:15 AM, said:
Hansi, on 11 October 2010 - 07:28 AM, said:
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#13
Posted 06 November 2010 - 08:05 AM
Frigidman, on 10 October 2010 - 07:45 PM, said:
motorsep, do DMGs and do them right. Then you'll have a much better response from the Mac crowd.
One Way of Looking at Life
Good to be a Master.
Better to be a Teacher.
Best to be a Student.
#14
Posted 06 November 2010 - 06:43 PM
One thing that could help is if developers add code that detects if the App is running outside the App folder, and if so, offer to move it to that folder. The Hit List is the only app that I know that does this, though. The programmer has a nice writeup of why he did this.
John Gruber has an excellent article on this titled, How should Mac Apps Be Distributed? Spoiler: He prefers Zips.
Quote
#15
Posted 06 November 2010 - 09:13 PM
I still see the previously mentioned method as more of a 'dimwits of the world' approach though. Using a computer a person will have to learn a few things, OS X or otherwise. If something as simple as a disk image baffles them then... well, good luck with the rest of it.
#16
Posted 06 November 2010 - 09:58 PM
Jude
http://www.wondrousuniverse.com
#17
Posted 06 November 2010 - 11:01 PM
Pegasus, on 06 November 2010 - 09:13 PM, said:
I still see the previously mentioned method as more of a 'dimwits of the world' approach though. Using a computer a person will have to learn a few things, OS X or otherwise. If something as simple as a disk image baffles them then... well, good luck with the rest of it.
But if there's an easier, more elegant solution, than why not use it? DMGs are cumbersome, period.
#18
Posted 07 November 2010 - 12:10 AM
Looking at the last 30 games and apps I downloaded, 29/30 are .dmgs. Updates tend to be zipped though.
--Eric
#19
Posted 07 November 2010 - 03:49 AM
Cougar, on 06 November 2010 - 11:01 PM, said:
I've got to the point where my opinion is that the average computer user should not deal with the file system at all. That is based on the last 5 years of dealing with the computer problems of average people. People understand documents, not files. Files are containers for documents; folders/directories are containers for files and other folders; disks/volumes are containers for folders. Most people understand none of that. There is a huge difference between a local drive and a network drive. There is a huge difference between a drive and an email. I keep telling people at work to save files, especially large ones, from their emails to their hard disk and open the them from their hard disk. But, people keep opening them in their emails; and when they are large, they take a long time to open. Then, either I get called about the "problem" or they assume that their computer is frozen and do something drastic or they try opening the file again, which results in it being open twice. (FYI: We use GroupWise at work.) And I love when I get the call about lost changes because they edited a read-only copy opened directly from an email and did not save a copy to their hard disk.
I could go on and on and on. So, I agree that there should be a better way of handling installations than having the user deal with files.
One Way of Looking at Life
Good to be a Master.
Better to be a Teacher.
Best to be a Student.
#20
Posted 07 November 2010 - 07:22 AM
MacBook pro retina 15"
8GB RAM, 512GB SSD, Nvidia 650M
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