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Behold the pinnacle of simulation games!


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#21 Eric5h5

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Posted 12 January 2011 - 11:38 PM

View PostDaveyJJ, on 12 January 2011 - 09:30 PM, said:

I'm not squatting. I've already got (Unity) code started for a new game I have planned. I don't know where the inspiration came from ...  ;)

No!  I'll sue!  I did it first, it's mine mine mine!  You're going to court, buster!  You're going to...something.  I'll think of something.  Hmm, well...  ::loses interest and wanders off::

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#22 the Battle Cat

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Posted 13 January 2011 - 08:50 AM

View PostDaveyJJ, on 12 January 2011 - 09:30 PM, said:

I'm not squatting. I've already got (Unity) code started for a new game I have planned. I don't know where the inspiration came from ...  ;)
OMG!  I just came across a leaked beta of your game!!

Posted Image
Gary Simmons
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#23 DaveyJJ

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Posted 13 January 2011 - 01:54 PM

View Postthe Battle Cat, on 13 January 2011 - 08:50 AM, said:

OMG!  I just came across a leaked beta of your game!!

Posted Image

You're actually not far off ... splash screen with a single line of text, title screen with single line of text, a fade to coma with single line of text, followed by the coma scene (which you somehow got a screen shot of). Should have the sounds done tonight too, then off to Apple for approval. I will post additional screen shots when I get back home.

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#24 DaveyJJ

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Posted 16 January 2011 - 12:33 PM

The website is now online ...

http://www.comasimulator.com

More news soon (busy weekend doing family and legal stuff).

Raven 27" i3 iMac 3.2GHz | 12GB RAM | 1TB HD | 512MB 5670 ATI Radeon HD
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"Not my circus, not my monkeys." -- Polish folk saying
"In ancient times cats were worshipped as gods; they have not forgotten this." -- Terry Pratchett
"I love cats because I enjoy my home; and little by little, they become its visible soul." -- Jean Cocteau


#25 the Battle Cat

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Posted 16 January 2011 - 01:32 PM

I like how you use an action shot from the game as the background to your webpage.
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#26 Rev-O

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Posted 17 January 2011 - 02:19 PM

View PostTesseract, on 25 November 2010 - 11:38 AM, said:

But how realistic is the tractor handling? I don't want to find out that it drives like a family sedan. Gotta use those turning brakes!

I'm sure there is no split-breaking, no feathering hydraulics,  and none of the other stuff that makes operating heavy equipment interesting. I suspect the operation is as faithful as every motorcycle game ever made... Horrible.