teflon, on 19 September 2010 - 10:35 AM, said:
Same here, I actually really enjoyed The Library. Not really sure what everyone disliked about it.
Ditto. I suppose it started to feel a little drawn out at times, especially on Legendary, but I tellya what, my first couple of times there I was on the edge of my seat clenching my shotgun waiting to get f'ed up by Flood coming from any angle at any moment, and once I became one with my motion tracker I started really enjoying mowing down Flood with the shotgun and assault rifle.
Which makes me think of my one HUGE gripe with Reach: After all the bitching about how they nerfed the shotgun and assault rifle from Halo 1, they've made them even WORSE. No exaggeration, the shotgun is USELESS beyond about 7 feet. It's useful when there's an elite or brute practically on top of you, but otherwise, it takes 3 shots of full power buck to put a grunt on his back at about 10 feet. That = stupid. And the assault rifle... it's okay if you're playing on Normal, which I can never stand to do because it feels like I have Godmode on, but on Heroic (my preferred mode of play), it takes an entire mag to kill a grunt and you never have enough ammo, and the thing only holds 32 rounds. C'MON. Gimme my 60 rounds per magazine, good damage, and 600 round maximum back.
Tetsuya, on 19 September 2010 - 11:10 AM, said:
It's not fan-service, it's about immersion and cohesiveness of story. If you dont care about those things... ---------> Doom I and II are that way. Most people expect more out of their shooters of late than mindlessly killing and death.
Yes. I'm that way; I only play shooters these days that give me a story I like and want to follow. Halo (CE, ODST, and Reach), Killzone, the original Gears of War, the Uncharted series, and so on. I've always been that way; I liked Doom and Doom 2 but I was never able to finish them because after a section or two I got bored and had no desire to force myself to go on. Same with Wolfenstein 3D; as much as I played it, I never sat down with it long enough to finish it until just last year (I wanted to finally fight Mecha-Hitler

). There was no motivation other than run around and kill, which is motivation enough for me for about an hour or two, but then I'm bored and I stop and often don't go back.
Contrast with Pathways Into Darkness and Marathon, both of which I was addicted to because they had a gripping story that I didn't mind experiencing multiple times the same way I don't mind seeing my favorite movies multiple times. Or even contrast with the Doom games' follow-up, Doom 3. Sure, it abused the hell out of the closet-monster tactic so that a cheap scare became a cheap groan after a while, but I really enjoyed hunting for and reading all the PDAs to figure out what was going on, the atmosphere was fantastic, and the level of interaction with the environment I thought was a brilliant move and something I really wish other games would emulate. I replayed it this July and still really enjoyed the experience.
The overall effect of story and atmosphere makes or breaks most games for me these days. I'm sure I'm not in the majority of gamers, but I'm also sure I'm far from alone.
Sneaky Snake, on 19 September 2010 - 12:45 AM, said:
Really though that does look sweet! I really wish I was able to purchase Reach, it looks like the true successor to Halo 1. I've probably put over a 1000 hours into Halo: CE
Heh, same here. I'm pretty positive the original Marathon and Halo: CE are my most played shooters by far on any platform. I don't know which one I have more time sunk into, but I do know those two are far beyond anything else; only thing that might come close is Unreal Tournament (the first). If you count replays of Marathon via the port to Aleph One, I've beaten it probably 5 or 6 times, and I've beaten Halo 6 or 7 times over the years. Then there are the endless hours spent in Marathon levels where I made endlessly respawning monsters and tried to hold out as long as I could, and the same endless hours spent playing Halo CE's gloriously awesome multiplayer (which is responsible for the Eric quote in my sig

).