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Amnesia: The Dark Descent Now Available


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#1 IMG News

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Posted 08 September 2010 - 03:51 AM

Frictional Games has released its next adventure horror game, Amnesia: The Dark Descent. The first person horror adventure follows the story of Daniel, an amnesiac who awakens in a desolate Prussian castle. To survive he must uncover the castle's mysteries while avoiding its sanity destroying denizens.

Amnesia: The Dark Descent is a first person horror game with focus on immersion. It is a game where atmosphere and story comes first.

Daniel awakens in a desolate Prussian castle without any memories to explain his situation. A letter written by himself reveals that the amnesia is actually self-inflicted. The mysterious message urges him to seek out and kill Alexander, a man residing deep below the castle. Hunted by a dark shadow, Daniel can see no other way out. If he is to save his life and mind, he needs to find out what it is all really about. It is his only hope for salvation. A dark descent awaits.

Amnesia: The Dark Descent is brought to you by the same developers behind the critically acclaimed Penumbra series. With this new title, Frictional Games aim to take horror gaming to a new level. The game enables real-world physics, making interaction truly intuitive, and allows you to step inside the world of Amnesia. Pick up and manipulate almost any object, study them, and find a way to use them to your advantage. Feel the excitement of being an ordinary person trapped inside a fantastic and dangerous setting.

Forget about fighting back. To survive you need to use your wits. Sneak, hide, and if all else fails – run!

Forget about cutscenes and other breathers. Everything that happens, happens to you first hand. Become Daniel and uncover your past in a maze of forgotten memories.

Enter an interactive nightmare where reality is a fragile concept.

Do you have what it takes to survive?

Features:
  • True Survival Horror - Horror is not a feature – it is the very essence of Amnesia.
  • Unique Physics-driven Interaction - Based on real-world physics, this innovative system allows for a natural approach to interaction. Slowly open a door or throw it open. Closely examine an item or throw it across the room. Stack things together to climb and reach that upper level.
  • Storytelling- Inspired by true events of human evil, the game tells a terrifying tale of the darkness within us all. A thought provoking journey into the human psyche, forcing the question: what would you have done?
  • Optimized for your Computer - The game engine has been designed to accommodate both old and new computers. Are your computer a few years older than it should be? No problem, Amnesia will run and look incredible even on low performance systems. Newer computers can take advantage of special high-end features, such as SSAO and parallax mapping, making the game look even better.
  • High Production Indie - Taking several years of hard work to complete, the game features a cutting edge engine, high quality art, sound, studio recorded dialogue, and more.
Requirements:
  • OS: Mac OS X 10.5.8 or newer
  • Processor: 2.0Ghz
  • Memory: 1 GB RAM
  • Graphics: Radeon 9600/GeForce 4 (GeForce4MX not supported)
  • Hard Drive: 2GB space free
Amnesia: The Dark Descent is available for $19.95. For more information follow the links below.
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#2 ikir

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Posted 08 September 2010 - 12:34 PM

Activated my key on Steam! I have too many games to play! :lol:
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#3 Mister Mumbles

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Posted 08 September 2010 - 08:04 PM

Good stuff. :) Once again, love the creepy atmosphere. I kind of panicked during my first steps into the flooded hallway... you'll see experience why. I noticed there's an option to play user-created levels (stories)... the editor hasn't been released yet but supposedly it will be available for all OSs. Could be quite interesting.
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#4 dokter_mac

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Posted 09 September 2010 - 10:13 PM

Great game but does anybody know how to remove the OS X cursor inside the game?
For me this is very annoying and something that should be solved in the beta test...

Regards.

#5 Mister Mumbles

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Posted 09 September 2010 - 10:30 PM

Odd. I don't see any cursor at all. Sounds like some third-party software/system preference may be fowling you up there.
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#6 Frigidman

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Posted 10 September 2010 - 09:12 AM

There is a cursor when you aim at things that can be manipulated. Like a hand, open, or pointing, or closed. Gives clue what you can do with something. Much like how the old Myst's would have a cursor for actions. Its not always present, but it does show up.

However the 'pointer', the standard OS thing? That should not show up. I don't know how the mac version runs, I dl'd the windows one (yeah yeah). But sounds like a app conflict. I know the pointer shows up sometimes in various games I play when some other app tried to grab attention (like Adium, or Pandora).
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#7 dokter_mac

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Posted 10 September 2010 - 02:12 PM

It's a graphic driver issue after some investigation.

I'm working with the latest beta of SL... It's the first game or app. with a graphic issue on my hardware...
I've already posted the issue in the BugReporter from Apple Dev. Site. Sorry for this  :blush:
With regards.

#8 Sargiel

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Posted 10 September 2010 - 04:25 PM

Activated my pre-order in steam - but not had a chance to play yet! So little time and so many great Mac games :D

#9 Janichsan

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Posted 30 September 2010 - 05:00 AM

Even Yahtzee likes the game, so yet another reason to buy – if you haven't yet. :)
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#10 Frigidman

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Posted 30 September 2010 - 09:06 AM

Im finding it highly annoying, and really ticking me off that I can't simply enjoy the game. I am always feeling rushed to find 'light', and the stupid latern that runs out too fast, and the few tinder boxes that are one-shot uses for some candle you may never revisit ever again... its just 'rushing me' to run through it trying to solve puzzles as fast as possible so I don't go insane.

I hate 'timed' style games. This one is pushing me away from even going back to it to even complete it. I may, eventually, some day, when I am feeling particularly self-abusing, will return to it.
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#11 Ichigo27

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Posted 06 October 2010 - 08:26 PM

Sucks though, just spent 20 bucks on ram for my XP rig. I think I'll buy it if I love the demo. Still, it's an adventure game with polys.
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#12 Eric5h5

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Posted 06 October 2010 - 11:03 PM

I'm enjoying it; it's pretty freaky though.  By poking around I've found an excess of tinderboxes so far, thus I'm not feeling rushed.

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#13 Mister Mumbles

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Posted 07 October 2010 - 12:38 AM

I kind of stopped playing once I got a bit into the dungeon. It's got me spooked a little too much there. At least they addressed the issue I had with Penumbra that there is no way to fight the beasts here. Since a good few of the encounters are random it definitely has a way of surprising you - sometimes not in a good way.
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