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StarCraft II: Wings Of Liberty Reviewed


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Posted 26 August 2010 - 04:46 AM

Gaming Nexus has posted a new review of StarCraft II: Wings of Liberty from Blizzard Entertainment. The real-time strategy game continues the story of the Terrans, Zerg, and Protoss with an expanded single player campaign, and features all new units and strategies for multiplayer fans to explore. Gaming Nexus gave SC II a letter grade of A.

The first of a trilogy of titles, Wings of Liberty chooses to focus almost exclusively on the Terran forces for their single-player campaign. The plot propelling the game along isn't anything amazing, but the actual storytelling is top-notch. Picking up four years after the Brood Wars, the Terrans have managed to settle into an uneasy calm. The Zerg have remained silent all the while, and the Protoss have likewise kept to themselves. Jim Reynor, hero of the previous title, finds himself hunted by the government of the recently-crowned Arcturus Mengsk. Of course, nothing remains quiet for long, and soon Reynor finds himself pitted against old enemies and aided by loyal friends. The campaign itself is laid out beautifully, with a wonderful assortment of well-balanced missions. Borrowing heavily from some other current RTS favorites, the campaign features a branching mission structure, with between-mission downtime available to purchase upgrades to troops and technologies. There are even a few either/or points in the campaign, which when coupled with a slew of Achievement goals, make for quite a bit of replayability in the single-player campaign alone.

The missions themselves feature a great mix, from typical "destroy the enemy" to hero-centric RPG-lite outings. Almost every mission introduces a new Terran unit type, or at least stresses a specific strategy--in essence, the single-player campaign is a training regimen for the multiplayer arena. But even for those, like myself, that don't typically enjoy the frantic multiplayer battles, the single-player missions are a blast.
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