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Team Fortress 2 Update To Add Item Trading & New Game Mode


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#1 IMG News

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Posted 13 August 2010 - 02:35 AM

PC Gamer recently revealed changes planned for Valve Software's team based first person shooter, Team Fortress 2. The next update for the game will include the additions of item trading, a new game mode, and a variety of new weapons and hats.

Item trading has been the big, glaring omission from all the interesting stuff Valve have been doing with drops, unlocks and taped-on monocles since the Medic update in 2008. Now, at last, you’ll be able to swap your Vintage Merryweather for your friend’s Prussian Picklehaube.

The weapons and hats are from the Polycount contest, which we’ve previously covered. We knew they’d be going into the game sometime, but not when. We also didn’t know that they wouldn’t be treated like normal community items, which normally only get minor attributes because Valve don’t have time to playtest anything more drastic.

“It’s a reflection of the amount of time we had to spend on them,” Robin Walker says, “and us being very safe. I think the Crit-a-Cola was designed the day before it went out, to be honest, which is terrifying. But sometimes we can think of something that you can make a pretty educated guess on, yeah, this is going to work out. We definitely have lowballed those in the past, in that we’ve chosen something that’s more underpowered than overpowered, because we can just make it a little better later. The Polycount items have had a lot more time on them as a whole, so, we’re doing more interesting stuff there than in general we have with the other items.”

No specifics on the new game mode yet – Robin says “We’ll probably start talking about that stuff soon once we’ve figured out how to talk about it.” Clearly it’s Cthulhu themed, and they’re having trouble pronouncing “Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn“. All he could utter with his mortal tongue was “We’re going to ship a new game mode, and then we have a couple of other exciting features that we’ve been working on for a while that should be really really fun.”
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#2 nagromme

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Posted 13 August 2010 - 08:35 AM

Sounds great :) Now, fingers crossed for an NVIDIA update from Apple!

#3 calroth

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Posted 13 August 2010 - 06:08 PM

Sigh. I predict that people will buy dozens of new accounts, idle for item drops, and send them all to their main character to be turned into hats.

Good for Valve (they sell new copies of TF2!), bad for anyone who puts any value in hats.

P.S. No story about the Steam beta? "We've also been making some improvements to Steam's browser performance and stability, with the biggest gains on the Mac in particular."

#4 bobbob

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Posted 13 August 2010 - 07:06 PM

View Postcalroth, on 13 August 2010 - 06:08 PM, said:

Good for Valve (they sell new copies of TF2!), bad for anyone who puts any value in hats
fraking hat farmers!

#5 Frigidman

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Posted 14 August 2010 - 07:37 AM

Hehehehe hat farmers hehehehehe.

Wait, there is value in hats in this game? I already devalued them the day I saw someone join the game, get 10 item drops in five seconds, then leave the game. Too many item hackers out there prior to this 'trade' idea, to really devalue it anymore than it already is.

Least now I can give some hats I dont care about to friends who do want them.
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#6 PeopleLikeFrank

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Posted 14 August 2010 - 10:31 AM

View PostFrigidman, on 14 August 2010 - 07:37 AM, said:

Hehehehe hat farmers hehehehehe.

Wait, there is value in hats in this game? I already devalued them the day I saw someone join the game, get 10 item drops in five seconds, then leave the game. Too many item hackers out there prior to this 'trade' idea, to really devalue it anymore than it already is.

Least now I can give some hats I dont care about to friends who do want them.

Dude was probably an idler - had idled for a while, and was given all the items he 'found' the next time he joined the server. Not a huge deal IMO, though they did fix it with the item drop changes.

And anyone who gets multiple accounts just to generate hats faster is a sad human being.
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#7 calroth

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Posted 14 August 2010 - 07:19 PM

View PostFrigidman, on 14 August 2010 - 07:37 AM, said:

Wait, there is value in hats in this game?
Are you kidding me? This is America's #1 war-themed hat simulator :)

#8 The Liberator

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Posted 14 August 2010 - 09:57 PM

View Postcalroth, on 14 August 2010 - 07:19 PM, said:

Are you kidding me? This is America's #1 war-themed hat simulator :)

Ha ha ha, I love that! :lol:

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#9 Frigidman

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Posted 16 August 2010 - 03:40 PM

The worst thing this would create, is 'hat-farmers' ... people who just get items to make hats and then sell them for real money to idiots who pay for that sort of stuff... like, oh, people who buy gold in WoW, or credits in any other MMO.
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#10 nagromme

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Posted 16 August 2010 - 08:20 PM

I don’t own TF2 yet, and I don’t know what role “hats” may play in the game. But I already know I don’t value them :)

#11 the Battle Cat

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Posted 17 August 2010 - 08:00 AM

When I was in grade school I had the nickname "The Hat".  I used to make up business cards from binder paper that said "The Hat was here".  I drew a little derby on each card.  I made hundreds and left them everywhere I went.  I stuck them into books, crevices, cracks, and hidden spots as well as leaving them out in the open so there might be a few of them left in the world, biding their time, waiting for humanity to die off before taking their rightful place as top of the food chain.  Now that I think of it, I've had the first name "The" for quite a while now.  Anyway, what I'm trying to get around to is that if this game came out 52 years ago I would probably be "the Battle Hat".
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#12 Frigidman

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Posted 17 August 2010 - 08:12 AM

In another life I am The Incredible Hat ...... <_<
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#13 nagromme

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Posted 17 August 2010 - 11:18 AM

I am an a$#hat.

#14 Mister Mumbles

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Posted 17 August 2010 - 11:46 AM

View Postnagromme, on 17 August 2010 - 11:18 AM, said:

I am an a$#hat.

As long as you don't look like one. :P
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