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Max & The Magic Marker Reviewed


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#1 IMG News

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Posted 16 June 2010 - 01:20 AM

Mac|Life has posted a new review of Max & The Magic Marker from Press Play. The game puts players in the role of Max who must use his newly acquired Magic Marker to put a stop to the monsters rampaging through his drawings. Mac|Life gave the game a score of 4.5 out of 5.

From the review:

Ingeniously, the marker and the drawings aren’t just story line gimmicks--they make up the core gameplay. You control Max’s movements with the W, A, S, and D keys and use the mouse to control the marker. To solve each level’s clever, physics-based puzzles, you need to draw objects on the screen, which then become real, physical parts of the game world. For example, to jump to a high platform, you could stand Max on one end of a seesaw and draw a big rock in the air above the other end--it’ll fall and catapult Max into the sky. To keep rain or falling rocks from hitting Max, draw him an umbrella. To get him across a chasm, draw a bridge or some stairs.

Adding another layer of strategy, pressing the Spacebar freezes the action, and the graphics change from a smooth cartoon rendition to a child’s hand-drawn style. But you can still use the marker. So sometimes you’ll need to jump into midair, freeze the game with the Spacebar, and draw a missing step or ramp underneath Max.
Read the full review at the link below.
Return to Full Article - InsideMacGames News


#2 DaveyJJ

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Posted 16 June 2010 - 05:04 AM

Go Unity3D!
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#3 teflon

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Posted 16 June 2010 - 08:41 AM

This game would be about 20 bajillion times better if Max was a hyperkinetic, three-foot rabbity type lagomorph...
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