Jump to content


Avernum 6 Reviewed


  • Please log in to reply
No replies to this topic

#1 IMG News

IMG News

    Pimpbot 4000

  • IMG Writers
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 7116 posts
  • Pro Member:Yes

Posted 30 March 2010 - 04:15 AM

IndieRPGs.com has published a new review of Spiderweb Software's Avernum 6. The game is set in the world of Avernum, an enormous series of caves far below the surface of the world. It wraps up loose plot threads from previous games and reveals the final fate of the underground realm and its popular characters. IndieRPGs gave the game a score of 4 out of 5.

From the review:

The writing in Avernum 6 is truly the game’s backbone, and it ranges from competent to quite good.

Though Jeff Vogel’s characterizations occasionally lack consistency, he has a way with words, and his curmudgeonly narrative voice provided me with chuckles on more than a few occasions. You’ll spend a lot of time exploring, talking to people, and searching things. The dialog and descriptions you get of the game world will arguably provide most of your moment-to-moment entertainment value while playing, so it’s good that Vogel has taken the time to do this well.

Avernum 6, however, lacks a certain level of polish. The portraits for your party members are distractingly amateurish, particularly when compared to the beautiful hand-painted portraits of the other characters you meet during the game. Further, while many of the in-game graphics look pretty good in a still screenshot, few of them animate in-game. The few that do, such as campfires and basic attack animations, don’t look so hot. All in all, the lack of animation doesn’t hurt the experience too terribly, but it is a little strange to see your party members jump from space to adjacent space in short jerks, all the while remaining perfectly rigid.
Check out the full review at the page below.
Return to Full Article - InsideMacGames News