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Steven Peeler Discusses Harsh DRM


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Posted 10 March 2010 - 03:27 AM

Soldak Entertainment's Steven Peeler, known for Kivi's Underworld, Depths of Peril, and the upcoming Din's Curse, has posted a blog on the downsides of adding harsh digital rights management schemes to video games. Beginning with Ubisoft's recent decision to require all players to maintain an active internet connection to play the company's games, Peeler discussed the effects of piracy and copy protection on consumers and companies.

Unfortunately, what is going to happen is a bunch of people are going to use this crappy DRM as an excuse to download the cracked version and possibly continue with other games. Even if you bought a legit version of the product you are still part of the problem. This will just make publishers want to use even worse DRM. If you do this, you just become part of the endless cycle.

I'm going to let you in on a secret, most developers and publishers don't like DRM. In general, it costs a lot of money, takes developer time, introduces more bugs, and causes problems for your customers. Most companies would get rid of all DRM in their products if they thought they could do it without losing money. Yes, I know there are some companies out there that want to restrict how you can use your purchase so they can sell you the same thing multiple times, but they are a small minority. Piracy is the root cause of why we have most DRM.
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