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#241 badger2d

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Posted 09 August 2012 - 02:23 PM

I've had no problems with the patch. The game takes longer to start up now, but it's also performing better for me in big battles, so I'll take the tradeoff. I also like that hotkeys have been added to jump to different sections of the main menu in the new interface.

A couple of balance changes are under consideration and likely to be patched in next week, but they're tiny tweaks. Creep tumors are going to lose a little creep spread and vision range, and Ravens are going to be a little faster.

I'm stoked that I cracked Top 8 Gold for the first time ever yesterday, continuing to play Protoss all this season. That's a slightly higher rank than I was ever able to achieve in all the time I played Zerg. I tried to play a game as Z the other day just for the hell of it and it felt really strange, I seem to have completely reset my Starcraft game sense over to the P perspective.

#242 Frost

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Posted 09 August 2012 - 02:55 PM

Maybe it's just me. The main UI seems stupidly slow  on my machine now. Don't spend a ton of time in it as it is, but still annoying.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.

#243 Sneaky Snake

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Posted 09 August 2012 - 10:51 PM

View PostFrost, on 09 August 2012 - 02:55 PM, said:

Maybe it's just me. The main UI seems stupidly slow  on my machine now. Don't spend a ton of time in it as it is, but still annoying.

It's definitely a downgrade from the old one. I expect it's a beta test of sorts for the HotS UI. My earlier post meant that the actual gameplay is untouched.
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#244 Frost

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Posted 25 August 2012 - 11:10 PM

Finally polished off the campaign! What a giant chunk of awesomesauce, though sorry to see that certain something at the end. I'm definitely going to have to play that again many times. I can't believe people complained it was too long; I'd have rather liked another 5 missions or so for a round 30 total!

Also, while I fricking hate the new interface and it's a complete dog as far as speed, the game itself has had a massive speed bump. Whether it's due more to Mountain Lion or the 1.5 patch I'm not sure, but I can run on my MBP at roughly the same framerate at 1600x1044 that I previously had at 1280x960. I'm impressed.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.

#245 badger2d

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Posted 29 August 2012 - 01:15 PM

Campaign gameplay was really good. I'm looking forward to HotS with high hopes for another campaign's worth of excellent and creative level design.

(OTOH, I also have a wish, a hopeless wish, that they would've hired new writers. It's a shame that such a fun campaign had to be dished up alongside such a tepid story. I guess Blizzard ain't never gonna be Bungie in that aspect.)

#246 Thain Esh Kelch

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Posted 29 August 2012 - 02:06 PM

I think all of their main writers have been moved to WOW, and that is why.
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#247 badger2d

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Posted 31 August 2012 - 01:01 AM

WoW is the monster that ate the Blizzard we once knew and loved. :P

Truth be told, though, I don't think SC2 is notably under par for a Blizzard story, at least in the big picture sense. It does still give a sense of a greater world (or should I say universe?) framing the player's actions, which is at least the baseline of what a videogame story needs to do. They've always done a fine job at that sort of broad-strokes world building.

To me, where the SC2 writing takes an embarrassing pratfall is the dialogue scripts - and unfortunately, they chose to lean on those more than anything else to tell this story. The characters are all as flat as they come, and they mostly sound hackneyed at best, with a fair sized dose of just cringe-inducingly ridiculous as well. And it's a pity, it's kind of weird even, because in every other respect the production values of the game are so high. Even the voice actors reading the lines are better than the writing justifies and they squeeze the most juice they can out of the lemons they're given.

That said, I can't close this post without adding: I <3 Donny Vermilion/Kate Lockwell on the news broadcasts. When ridiculous dialogue is the point, the writing shines! :D

#248 Frost

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Posted 31 August 2012 - 03:14 AM

Unlike StarCraft 1, I think StarCraft 2 was only half being serious a lot of the time. Whether that's intentional, though, or just due to goofy writing is up for debate. And yeah, I loved Donny Vermillion/Kate Lockwell as well... hilarious!
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.

#249 uff0

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Posted 31 August 2012 - 06:13 AM

At least the story is nowhere near as bad as Diablo III, but yeah, Blizzard story writers are like super terrible now a days.

#250 Frost

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Posted 02 September 2012 - 03:55 PM

Any of you guys familiar with SC2 know what to do to force a screen resolution? I'm getting a little tired of not being able to run a proper 16:10 resolution when hooked up to an external monitor. I have a full set of 16:10 resolutions when I'm running on the MBP's display, but my external monitor (also 16:10) gets a bunch of crap resses at weird ratios so I've just been satisfied with black bars on either side of the screen thus far.

Let's say I want to force it to run in 1440x900, which is what I use when I'm on the built-in display. How would I go about doing that?
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.

#251 badger2d

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Posted 04 September 2012 - 08:22 PM

HotS beta has started!

#252 Frost

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Posted 04 September 2012 - 09:20 PM

I want in!
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.

#253 badger2d

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Posted 05 September 2012 - 01:22 PM

Me too.

First round of beta invites was mostly aimed at high profile players it seems, pros and casters. So there are plenty of people streaming footage of beta play, been checking some of it out.

I like what I'm seeing of the swarm host for the Zerg. It seems it allows for a positional, slow-push aggression style that Zerg had lacked the capability to do before. Kind of like Terran tank play but with a Zergy flavor.

#254 Frost

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Posted 05 September 2012 - 08:34 PM

Instead of battle hellions, they should have just brought back the Firebats and replaced the hellions with them; that's basically what it is now is a mechanized Firebat. Give them a little more range, and they're the perfect counter to swarm hosts. Especially since the patch and the rise of the 4 queen, hellions are now almost as pigeonholed and nearly useless as Reapers (which is I'm guessing the whole impetus behind battle hellions).

Speaking of that, I'm not seeing the improvement on Reapers either. Removing the D8 charge now makes them even MORE useless. At least as it stands now, even though they're totally worthless in 1v1, they're still good in team games and FFA for quick hit and run attacks on poorly defended outlying structures if you keep a group of 5 or 6 of them hanging around outside the battle. Now they won't even be good for that. And healing on their own... wasn't the entire purpose of medivacs replacing medics to be able to keep up with and heal Reapers in the first place? Reapers would be a lot better if they left the D8 charge in place and just cut their build time in half and cut the gas requirement to 25, making them so they're not a ridiculously huge investment in time and gas for a very fragile unit that is weak against nearly everything. That or left them as they are but buffed their power against early game units so that they're actually worth diverting some gas to like they once were.

Rest of the changes I think I'm okay with at this point, except for the Viper's ultra-cheese pull ability. I still say being able to just *fwoop* snatch Colossi and Thors out of the opposing army at will without risk is not cool.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.

#255 badger2d

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Posted 05 September 2012 - 10:21 PM

Reapers are tricky to balance. They had a shorter build time in the WoL beta - and reaper rushes were horridly OP. Bottom line, reapers that can get to enemy bases before a queen or a stalker can be out are game-breaking; reapers that get to the enemy base after queens or stalkers are out are useless.

So what's the middle ground? I guess Blizzard is trying to will an answer to that question into existence by adding reaper self-healing...

IMO, a unit that jumps cliffs in the early game is just not something that fits well into the overall design of competitive Starcraft. They're hard to cut because of the Rule of Cool (omg jetpacks!!), but they should've been a campaign only unit.

#256 Frost

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Posted 06 September 2012 - 01:28 AM

IMHO they could solve all the current issues with Terran if they just:

1. Ditched the Hellions/Battle Hellions altogether and went back to Firebats, with slightly more range than they have in campaign (more akin to SC1 Firebats). Even bigger bonus is that it gives a good Terran hard counter to swarm hosts. Yes, it'd make the Terran army a bit more A-move friendly, but FFS, I don't think anybody's disputing they're currently the most micro-intensive side as it is, so I don't think it's gonna hurt.

2. Instead of adding yet another anti-vehicle specialist unit, solve the Terran air problem (I don't see that there's one as it is; Vikings seem to do great, but I guess it's a problem at high levels of play) by just reintroducing Goliaths. They can back up ground units, but their primary purpose is mobile anti-air. That worked fantastically in competitive in the first game. Go back to plans to drop the Thor since a couple Goliaths can fill its role and replace it with the Odin superunit as originally planned.

3. Unnerf the Ghost's snipe so it goes back to 40 (25 is stupid), but give it a big damage penalty versus massive. Solves the problem of people mousewheel sniping Ultralisks/Battlecruisers/Carriers away, the main reason for the nerf, but doesn't make him so underpowered that people stop training Ghosts except to EMP Protoss balls, as is largely the case at the moment.

4. Keep the Reaper as he is but give him more range on his pistols, the nitro boost as standard, a little more health and a slight range buff, up his damage to all a bit and lower the vs light damage a bit, change him from 50/50 to 75/25, but make him even weaker vs certain early game defense units like queens/marauders/stalkers, etc. That'd keep him from spanking people right off the bat, but make him a great harassment unit to replace the Hellion, and no longer so fragile that parking a Roach by an expansion doesn't preclude Reapers altogether. In otherwords, now you REALLY can't use him for attacking the main base, but he's an expansion raiding king. Makes him actually have a role in the Terran army again, and gives Terrans something they're sorely deficient on right now: a cheap raiding unit that doesn't die to everything but zerglings and workers.

That's my thought on it anyway.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.

#257 Frost

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Posted 08 September 2012 - 02:09 PM

hahahahahahahaha

Just played Aiur Chef for the first time. That is HILARIOUS!
Kestrel (Falcon NW Tiki) – 4.0 GHz i7 4790K / 16GB RAM / 512GB Samsung 950 Pro M.2, 2x480GB Intel 730 (RAID0), 10TB STX BarraCuda Pro / GeForce GTX TITAN X 12GB
Iridium (MacBook Pro Mid-2012) – 2.7 GHz i7 3820QM / 16GB RAM / 2TB Samsung 850 Pro / GeForce GT 650M 1GB

Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.

#258 Sandbox

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Posted 12 September 2012 - 09:12 AM

Tutorial would cost more time till the release..
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#259 badger2d

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Posted 14 September 2012 - 01:05 PM

Massive balance changes hitting the HotS beta.

Warhound is cut from the game, pending a probably huge redesign. Carriers are back in. The Oracle gains a defensive counterspell against enemy spells like Fungal Growth. Reapers gain the ability to see up cliffs...on and on, fun stuff.

I don't have the beta myself, but I've been watching some streams now and then. It was not looking so great, frankly - but practically all the changes in this patch sound like they are moving in the right direction. Getting more excited about HotS multiplayer now!

#260 Frost

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Posted 14 September 2012 - 01:47 PM

Almost all changes look good to me. I especially like that they're taking the tack of making the Reaper a better scout/harassment unit. Though I still question how useful he'll actually be at that in practice without his grenades for light structure takedowns.

I don't see how that "build battle hellion or hellion, or research to get both" is gonna work out positively though... I give that 95% probability of going away by release.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.