Jump to content


Starcraft 2


  • Please log in to reply
273 replies to this topic

#101 dojoboy

dojoboy

    tBC is the greatest!

  • IMG Pro Users
  • PipPipPipPipPipPipPip
  • 3324 posts
  • Steam ID:dojoboy65
  • Location:Tansi (USA)
  • Pro Member:Yes

Posted 29 July 2010 - 10:04 AM

View PostPegasus, on 29 July 2010 - 09:28 AM, said:

I certainly like the base interface in between missions. As someone said elsewhere, it does have a bit of a Wing Commander vibe going on there. Not at all a bad thing. Hopefully, once Apple decides to fix the horrendous NVIDIA drivers I might be able to ratch up the graphical settings a bit. So far it performs decently, though some of the conversation close-ups look fugly as hell with my current low settings. That doesn't detract it from being a fun game though. :) I can't see why people complain about the dialogue/story part though; it seems pretty good to me thus far. Granted, I'm only a few missions in, but, taking that into account, I only expect it to get better from here on out.

It's not horrible.  The only thing that seemed poor writing was when Tychus told Raynor something about how Mengsk (?) was impressed with Raynor.  Something like that.  And, Raynor replied, "Really?"  Like he believed Tychus.  I just don't feel Raynor would give a popsnizzle.
"There is no end to sorrow."  ---Van Gogh

#102 dojoboy

dojoboy

    tBC is the greatest!

  • IMG Pro Users
  • PipPipPipPipPipPipPip
  • 3324 posts
  • Steam ID:dojoboy65
  • Location:Tansi (USA)
  • Pro Member:Yes

Posted 29 July 2010 - 10:36 AM

What's a good counter, aside from an air unit, for a Spine Crawler?  Those things a real bitches, requiring a several units to take down.  One at a time is suicide for sure.
"There is no end to sorrow."  ---Van Gogh

#103 PeopleLikeFrank

PeopleLikeFrank

    Uberspewer

  • IMG Pro Users
  • PipPipPipPipPipPipPip
  • 2690 posts
  • Location:The Republic of Soviet Canukistan
  • Pro Member:Yes

Posted 29 July 2010 - 11:47 AM

The dialogue is a giant pile o' cliche.

"For the most wanted man in the sector, you're pretty easy to find"

"What, they let you out for good behaviour?"

I haven't minded so much, since I usually have summer blockbuster mode turned on in my brain with games, but it's pretty bad bloody awful.
The dork formerly known as nobody
---
MBP: C2D @ 2.66 Ghz | GeForce 9600M GT 256Mb | 8GB RAM | 120GB SSD + 500GB HD | 10.6.2 / W7 x64
PC: Q9550 | 6950 2GB | 8GB RAM | 80GB SSD + 750GB HD | W7 x64

#104 Diablofett

Diablofett

    Notorious

  • Members
  • PipPipPip
  • 187 posts
  • Location:Hyrule

Posted 29 July 2010 - 12:27 PM

View PostPeopleLikeFrank, on 29 July 2010 - 11:47 AM, said:

The dialogue is a giant pile o' cliche.

"For the most wanted man in the sector, you're pretty easy to find"

"What, they let you out for good behaviour?"

I haven't minded so much, since I usually have summer blockbuster mode turned on in my brain with games, but it's pretty bad bloody awful.


I found this game to be even more cliched than previous Blizzard games, I would have to agree! The ending to the campaign is much worse, very predictable and very overdone... you will see what I mean.
I really do not like the lack of Direct Connect or LAN play though. I do not mind having to connect to Battle.net once in order to confirm a legitimate copy, but having multiplayer only through Battle.net really sucks. I have rarely played my Blizzard games on Battle.net, one of the main reasons being the extra bit of lag that Battle.net causes. I sure hope that they bring back LAN play someday, or someone finds a workaround.
I do like not having to have the disc in the drive right off the bat, that is great for my MBP.

#105 Mister Mumbles

Mister Mumbles

    Uberspewer

  • Members
  • PipPipPipPipPipPipPip
  • 2510 posts
  • Steam Name:Mister Mumbles
  • Location:Not here; not there; not anywhere!

Posted 29 July 2010 - 01:14 PM

Just noticed for the first time today that idle SCVs automatically repair nearby damaged buildings or vehicles. It might not sound like much but I'm quite grateful for it. Easy bunker repairs. :) Is it just me or are the medics a lot more useful than they used to be?
Formerly known as a Mac gamer.

#106 Whaleman

Whaleman

    High Priest of Bork

  • IMG Pro Users
  • PipPipPipPipPipPipPipPipPipPip
  • 5565 posts
  • Steam ID:holybork
  • Location:The Land of Bork
  • Pro Member:Yes

Posted 29 July 2010 - 01:33 PM

View PostPegasus, on 29 July 2010 - 01:14 PM, said:

Just noticed for the first time today that idle SCVs automatically repair nearby damaged buildings or vehicles. It might not sound like much but I'm quite grateful for it. Easy bunker repairs. :) Is it just me or are the medics a lot more useful than they used to be?

You can even put SCVs on patrol rounds, repairing anything in their way, with the standard patrol command. And yes, the medics are totally worth it.
You shouldn't ask yourself such worthless questions. Aim higher. Try this: why am I here? Why do I exist, and what is my purpose in this universe?

(Answers: 'Cause you are. 'Cause you do. 'Cause I got a shotgun, and you ain't got one.)

***END MESSAGE***

#107 Tetsuya

Tetsuya

    Master Blaster

  • Members
  • PipPipPipPipPipPip
  • 1636 posts
  • Location:MI

Posted 29 July 2010 - 04:27 PM

View PostWhaleman, on 29 July 2010 - 01:33 PM, said:

You can even put SCVs on patrol rounds, repairing anything in their way, with the standard patrol command. And yes, the medics are totally worth it.

except for the part where there are no medics in MP, so the SP game doesn't really teach you how to play the MP at all.

#108 Tetsuya

Tetsuya

    Master Blaster

  • Members
  • PipPipPipPipPipPip
  • 1636 posts
  • Location:MI

Posted 29 July 2010 - 04:42 PM

View PostDiablofett, on 29 July 2010 - 12:27 PM, said:

I found this game to be even more cliched than previous Blizzard games, I would have to agree! The ending to the campaign is much worse, very predictable and very overdone... you will see what I mean.
I really do not like the lack of Direct Connect or LAN play though. I do not mind having to connect to Battle.net once in order to confirm a legitimate copy, but having multiplayer only through Battle.net really sucks. I have rarely played my Blizzard games on Battle.net, one of the main reasons being the extra bit of lag that Battle.net causes. I sure hope that they bring back LAN play someday, or someone finds a workaround.
I do like not having to have the disc in the drive right off the bat, that is great for my MBP.

in both SC1 and SC2, if you are seeing "the extra bit of lag that Battle.net causes" - you're seeing a fantasy.  The game is still hosted locally (even in SC2) on one of the players' machines.  In a LAN situation, once you all connect to Battle.net, and start a game, the host of your game is still on your LAN - it doesn't communicate with Battle.net and back again all the time.  

What you describe as ideal - just Battle.net for a disc check and then play - is essentially what is happening, except you still use the Battle.net browser to make and join a game.  

That's it.

#109 Diablofett

Diablofett

    Notorious

  • Members
  • PipPipPip
  • 187 posts
  • Location:Hyrule

Posted 29 July 2010 - 08:23 PM

View PostTetsuya, on 29 July 2010 - 04:42 PM, said:

in both SC1 and SC2, if you are seeing "the extra bit of lag that Battle.net causes" - you're seeing a fantasy.  The game is still hosted locally (even in SC2) on one of the players' machines.  In a LAN situation, once you all connect to Battle.net, and start a game, the host of your game is still on your LAN - it doesn't communicate with Battle.net and back again all the time.  

What you describe as ideal - just Battle.net for a disc check and then play - is essentially what is happening, except you still use the Battle.net browser to make and join a game.  

That's it.

I'm not seeing fantasy, Battle.net does lag more than other hosting types. I am pretty sure that Battle.net games are run through a Blizzard server, or rather, their communications pass through one. We have to be connected to Battle.net to some extent, how would people send and receive messages to people outside of their current games if they were not connected to Battle.net? Even in Starcraft 1 you can interact with Battle.net from within a hosted game (private messages for one). Of course, you cannot do so through a direct connect game (which is still over the Internet). Units lag more on Battle.net games on Starcraft 1 as well. If you have had better experiences, I am glad for you.
In response to "In a LAN situation, once you all connect to Battle.net, and start a game, the host of your game is still on your LAN - it doesn't communicate with Battle.net and back again all the time." LAN games are local area network games, these games are generally not held online, but on a local network of some sort. To say that a LAN game occurs through the Battle.net feature is fantasy, if you ask me. Granted, a LAN may be able to communicate with the Internet. However, a LAN game, in general, is held within the network itself at a: home, office, business, cave, doghouse, cardboard box, school, etc...
Either way, I still say that we need to be allowed to play multiplayer outside of Battle.net.
If you disagree with me, then you are probably a lawn gnome who likes to scare small puppies and steal underwear.  :P

#110 Mister Mumbles

Mister Mumbles

    Uberspewer

  • Members
  • PipPipPipPipPipPipPip
  • 2510 posts
  • Steam Name:Mister Mumbles
  • Location:Not here; not there; not anywhere!

Posted 29 July 2010 - 08:53 PM

View PostTetsuya, on 29 July 2010 - 04:27 PM, said:

except for the part where there are no medics in MP, so the SP game doesn't really teach you how to play the MP at all.

True. I only ever remember seeing a medic evac shuttle filling that role in the beta. Could it really make a game that unbalanced? *shrug*
Formerly known as a Mac gamer.

#111 dojoboy

dojoboy

    tBC is the greatest!

  • IMG Pro Users
  • PipPipPipPipPipPipPip
  • 3324 posts
  • Steam ID:dojoboy65
  • Location:Tansi (USA)
  • Pro Member:Yes

Posted 29 July 2010 - 09:26 PM

Posted this on the SC2 comunity site in the bug forum:

Quote

I'm off to review the manual again, but for the last two missions in the campaign, none of my purchased unit, etc. upgrades or selected Zerg research paths are remembered by the app. Each time I've returned to the appropriate screens to make additional purchases, etc, my previous unit purchases and research upgrades are gone. My treasury is increasing, so I an make the same purchases again plus additional ones. ???

Am I missing something?
"There is no end to sorrow."  ---Van Gogh

#112 Tetsuya

Tetsuya

    Master Blaster

  • Members
  • PipPipPipPipPipPip
  • 1636 posts
  • Location:MI

Posted 29 July 2010 - 10:26 PM

View PostDiablofett, on 29 July 2010 - 08:23 PM, said:

I'm not seeing fantasy, Battle.net does lag more than other hosting types. I am pretty sure that Battle.net games are run through a Blizzard server, or rather, their communications pass through one. We have to be connected to Battle.net to some extent, how would people send and receive messages to people outside of their current games if they were not connected to Battle.net? Even in Starcraft 1 you can interact with Battle.net from within a hosted game (private messages for one). Of course, you cannot do so through a direct connect game (which is still over the Internet). Units lag more on Battle.net games on Starcraft 1 as well. If you have had better experiences, I am glad for you.
In response to "In a LAN situation, once you all connect to Battle.net, and start a game, the host of your game is still on your LAN - it doesn't communicate with Battle.net and back again all the time." LAN games are local area network games, these games are generally not held online, but on a local network of some sort. To say that a LAN game occurs through the Battle.net feature is fantasy, if you ask me. Granted, a LAN may be able to communicate with the Internet. However, a LAN game, in general, is held within the network itself at a: home, office, business, cave, doghouse, cardboard box, school, etc...
Either way, I still say that we need to be allowed to play multiplayer outside of Battle.net.
If you disagree with me, then you are probably a lawn gnome who likes to scare small puppies and steal underwear.  :P

two minutes of research would show you that Blizzard posters, including one of the programmers for the game, already posted how hosting a Battle.net game works both in SC1 and SC2 - one of the players is the host.  The only communicating going on is from the players to the players (speaking game-wise, you're still logged into battlenet, but battle.net and the game use different ports and interact with the TCP stack differently, the 1k/sec or so keeping you logged into Battle.net isn't going to cause any lag unless you're on dialup).  If all of the players are in the same room, your client isn't sending information to the Battle.net server and then to the clients - the info goes right onto the TCP stack, is sent to the IP address of the other players, and their clients communicate directly with your IP.  

It's easy to test - even on SC1 - log into Battle.net, and as long as all the players are on the LAN, you will get LAN-like latency.  

My roomate, for instance, bought SC1 for himself and his girlfriend a few weeks before SC2 came out - with Win7 they couldn't get LAN games to work, so they have to play over Battle.net to play with each other.  They regularly ping 15-25ms, which is about the latency of the home network.  

Battle.net isn't causing you magic lag.  If ALL the players on are ont he LAN, you're communicating straight to the IP addy's, over the LAN.  The information is not travelling to the Bnet servers - those use a separate port so you can recieve messages, etc, and aren't affecting your gameplay in any way.  How old is your network hardware?  A traditional family router is *terrible* for gaming - we regularly used to get 100ms of lag on the LAN until i upgraded to a dedicated switch.  That's a lot more likely to be your problem.

#113 Diablofett

Diablofett

    Notorious

  • Members
  • PipPipPip
  • 187 posts
  • Location:Hyrule

Posted 30 July 2010 - 09:02 AM

View PostTetsuya, on 29 July 2010 - 10:26 PM, said:

two minutes of research would show you that Blizzard posters, including one of the programmers for the game, already posted how hosting a Battle.net game works both in SC1 and SC2 - one of the players is the host.  The only communicating going on is from the players to the players (speaking game-wise, you're still logged into battlenet, but battle.net and the game use different ports and interact with the TCP stack differently, the 1k/sec or so keeping you logged into Battle.net isn't going to cause any lag unless you're on dialup).  If all of the players are in the same room, your client isn't sending information to the Battle.net server and then to the clients - the info goes right onto the TCP stack, is sent to the IP address of the other players, and their clients communicate directly with your IP.  

It's easy to test - even on SC1 - log into Battle.net, and as long as all the players are on the LAN, you will get LAN-like latency.  

My roomate, for instance, bought SC1 for himself and his girlfriend a few weeks before SC2 came out - with Win7 they couldn't get LAN games to work, so they have to play over Battle.net to play with each other.  They regularly ping 15-25ms, which is about the latency of the home network.  

Battle.net isn't causing you magic lag.  If ALL the players on are ont he LAN, you're communicating straight to the IP addy's, over the LAN.  The information is not travelling to the Bnet servers - those use a separate port so you can recieve messages, etc, and aren't affecting your gameplay in any way.  How old is your network hardware?  A traditional family router is *terrible* for gaming - we regularly used to get 100ms of lag on the LAN until i upgraded to a dedicated switch.  That's a lot more likely to be your problem.

I highly doubt that the lag was causes by the hardware that we used back in the day. We used to hold LAN games at a my friend's dad's graphic design business, he had a dedicated T-Line and all of the newest hardware at that time (1999-2001). We initially played games over Battle.net and connected to each other through there, we noticed some lag, and then tried directly connecting via LAN. We had far less lag through LAN. Regardless of what is being done, there is still some sort of communication to Battle.net going on, I would assume that has to be the issue. We also did LAN games at other locations, but that was our main "meeting area." The lag I speak of was not excessive, but there was a 0.5 (estimate) second delay in issuing commands to units at times, and we found that irritating. I am not saying that we had lag that made the game completely unplayable, I probably should have pointed that out. But the slight delay in units, occasional player drops, and sometimes a stagger, were only noticeable in our Battle.net games. We never had these issues through our Direct Connect games or LAN games, so in our case at least, it must be related to Battle.net somehow. We had similar results at the other locations we occasionally gamed at as well. We have not held LAN games for some time, this was back before I could even drive. But we did games often back then, and my memory is not very poor at all. As I also pointed out earlier in this post, our main location had all of the latest and greatest hardware of its time. There were computers there that cost more than some cars, and I am sure that the Internet Hardware (routers, modems, etc...) was not cheap either.
For the sake of the forum peoples, if you would like to continue our debate, you are welcome to PM me. :P And if it comes to it, perhaps we can settle this over an SC2 match. You would probably obliterate me, especially since I have not played many games for a few years.

#114 Jude

Jude

    Heroic

  • Members
  • PipPipPipPip
  • 356 posts
  • Location:USA

Posted 01 August 2010 - 04:21 PM

Can anyone confirm whether you need to register/confirm ownership through battle.net just to play the single-player version of the game?  I refuse to buy a game that will become unusable if the company goes under or quits supporting it.  Thanks.

Jude
Jude's Wondrous Universe
http://www.wondrousuniverse.com

#115 dojoboy

dojoboy

    tBC is the greatest!

  • IMG Pro Users
  • PipPipPipPipPipPipPip
  • 3324 posts
  • Steam ID:dojoboy65
  • Location:Tansi (USA)
  • Pro Member:Yes

Posted 01 August 2010 - 04:57 PM

View PostJude, on 01 August 2010 - 04:21 PM, said:

Can anyone confirm whether you need to register/confirm ownership through battle.net just to play the single-player version of the game?  I refuse to buy a game that will become unusable if the company goes under or quits supporting it.  Thanks.

Jude

To even get to the game, you've got to enter a registration code and create a Battle.net account.  At least, it seemed that way.
"There is no end to sorrow."  ---Van Gogh

#116 devSin

devSin

    Heroic

  • Members
  • PipPipPipPip
  • 341 posts

Posted 01 August 2010 - 05:07 PM

I somehow don't think you have to worry about Blizzard going anywhere anytime soon. And Blizzard still supports the original StarCraft. And Diablo II. And Warcraft III. (And playing Diablo, even though they don't support the client.) They'll keep supporting the game long after you want them to stop making changes to it. And I'm sure they'd try to remove the necessity of Battle.net if they ever wanted to stop supporting it. Which they never will.

But yeah, you have to log in to Battle.net to play (you may be able to play offline afterward, although it apparently doesn't work all that well to do so).

#117 Mister Mumbles

Mister Mumbles

    Uberspewer

  • Members
  • PipPipPipPipPipPipPip
  • 2510 posts
  • Steam Name:Mister Mumbles
  • Location:Not here; not there; not anywhere!

Posted 01 August 2010 - 09:15 PM

One thing I noticed that bugs me quite a bit is after I close the game, which takes its sweet time doing so, my Mac seems to have hiccups here and there until I restart. Not very nice. Compare that with WoW that quits fast and I can play that game over the course of a week without ever having to be bothered with restarting my machine - I love OS X's sleep mode; I really do. Okay, so WoW may not be nearly as demanding a game, but I don't appreciate a game negatively impacting the general use of my OS.
Formerly known as a Mac gamer.

#118 Thain Esh Kelch

Thain Esh Kelch

    Uberspewer

  • Members
  • PipPipPipPipPipPip
  • 2469 posts
  • Steam ID:ThainEshKelch
  • Location:Denmark

Posted 02 August 2010 - 02:02 AM

View PostPegasus, on 01 August 2010 - 09:15 PM, said:

One thing I noticed that bugs me quite a bit is after I close the game, which takes its sweet time doing so, my Mac seems to have hiccups here and there until I restart. Not very nice. Compare that with WoW that quits fast and I can play that game over the course of a week without ever having to be bothered with restarting my machine - I love OS X's sleep mode; I really do. Okay, so WoW may not be nearly as demanding a game, but I don't appreciate a game negatively impacting the general use of my OS.
I see the same thing with HON and Civ4BTS on both my own MBP and my girlfriends MBP, after several hours of use. I assume it is lack of RAM?
"They're everywhere!"

And now, time for some Legend of Zelda.

#119 dojoboy

dojoboy

    tBC is the greatest!

  • IMG Pro Users
  • PipPipPipPipPipPipPip
  • 3324 posts
  • Steam ID:dojoboy65
  • Location:Tansi (USA)
  • Pro Member:Yes

Posted 02 August 2010 - 06:57 AM

View PostPegasus, on 01 August 2010 - 09:15 PM, said:

One thing I noticed that bugs me quite a bit is after I close the game, which takes its sweet time doing so, my Mac seems to have hiccups here and there until I restart. Not very nice. Compare that with WoW that quits fast and I can play that game over the course of a week without ever having to be bothered with restarting my machine - I love OS X's sleep mode; I really do. Okay, so WoW may not be nearly as demanding a game, but I don't appreciate a game negatively impacting the general use of my OS.

I've not noticed this on my machine.  The game runs smoothly for me.  My only issue has been upgrades and research not being saved, where I have to go repurchase them over and over.  I still have the money and research points.  I had probably 6-7 upgrades finally save.  What did it, I don't know, but now it's beginning again with my new purchases.
"There is no end to sorrow."  ---Van Gogh

#120 Janichsan

Janichsan

    Venting Toot Pipe

  • Members
  • PipPipPipPipPipPipPipPipPipPipPip
  • 6528 posts
  • Steam Name:Janichsan
  • Location:over there

Posted 02 August 2010 - 10:42 AM

View PostPegasus, on 01 August 2010 - 09:15 PM, said:

One thing I noticed that bugs me quite a bit is after I close the game, which takes its sweet time doing so, my Mac seems to have hiccups here and there until I restart.

View PostThain Esh Kelch, on 02 August 2010 - 02:02 AM, said:

I see the same thing with HON and Civ4BTS on both my own MBP and my girlfriends MBP, after several hours of use. I assume it is lack of RAM?
Sounds like classical memory leaks: memory that gets allocated by the programs isn't properly released for other apps again. That's simply sloppy programming – but happens pretty often.
"We do what we must, because we can."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"