From the review:
Our biggest problem was the camera, which is frustrating because the game’s 3D environments--a faithful re-creation of the Clos Lucé, Leonardo’s final residence, as it looked in 1522--are so beautiful. They’re full of rich color and detail, right down to Leonardo’s paintings and drawings hanging from the walls. And while the simple controls let you move the camera by moving the mouse, we found ourselves getting queasy after an hour or so of playtime on even the slowest setting.
If that doesn’t make you flee, you’ll play as Valdo, searching Leonardo’s estate for a missing notebook on behalf of a mysterious patron. But your quest keeps you bouncing between the same handful of locations again and again to collect items needed to solve puzzles, making the gameplay feel like a slog.
The puzzles, based on da Vinci’s inventions and artwork, are engaging and can usually be solved without too much frustration as long as you have the required items in your inventory--and you can find them. The inventory system is a mess; items are added to its five pages in the order you collect them, but as you use them, their empty slots are filled with the next item you pick up. Virtually every time we wanted something, we had to page through the entire inventory, mousing over each item’s icon to read its name.
Read the full review at the link listed below.If that doesn’t make you flee, you’ll play as Valdo, searching Leonardo’s estate for a missing notebook on behalf of a mysterious patron. But your quest keeps you bouncing between the same handful of locations again and again to collect items needed to solve puzzles, making the gameplay feel like a slog.
The puzzles, based on da Vinci’s inventions and artwork, are engaging and can usually be solved without too much frustration as long as you have the required items in your inventory--and you can find them. The inventory system is a mess; items are added to its five pages in the order you collect them, but as you use them, their empty slots are filled with the next item you pick up. Virtually every time we wanted something, we had to page through the entire inventory, mousing over each item’s icon to read its name.
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