Thain Esh Kelch, on 04 October 2011 - 07:37 AM, said:
RAGE
#161
Posted 04 October 2011 - 07:56 AM
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#163
Posted 04 October 2011 - 09:06 AM
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#164
Posted 04 October 2011 - 10:27 AM
Issues:
No Custom settings for Video CardsNo Console command Read here to enable the console key: http://forums.steamp...;.php?t=2154191 & via config file here http://forums.steamp...;7&postcount=89
No Vsync options – Results in screen tearing – Forcing Vsync causes the game to crash the drivers and game(AMD)
Unable to skip intros??? To disable the intro videos put this “+set com_skipIntroVideo 1″ in the launch options of Rage Via Steam.
Mouse acceleration?
Can’t use Crossfire or SLI..
Bad FoV for PC’s – Short-term solution: FOV adjustment howto
Bugs:
Texture Streaming is bad and slow resulting in always reloading the same textures thus causing the textures popping in effect –
Missing/blinking textures…
Game crashes when exiting the Arc.
LoD issues(popins dispersing items)
Crashing after intro video
Audio stuttering and not blending properly.
Occasional Artifacts appearing- http://img812.images...;0322215294.jpg
Low Frame rates with occasional fps spikes
Loading saves causes videocard drivers to crash…
Game Fails to start with error code #51.
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27" iMac, Core i5 Quad 2.8Ghz, 8GB RAM, ATI Radeon HD5750 1GB, 1TB Hard Drive
#165
Posted 04 October 2011 - 12:55 PM
Eric5h5, on 04 October 2011 - 09:00 AM, said:
http://arstechnica.c...-ever-gamed.ars
- MacBook Pro 13" 2011 i5@2.3GHz, intel HD3000, 8GB RAM, OSX 10.8.x / W7 Pro x64
- MacBook C2D, 1,83GHz, intel GMA950, 2GB RAM, OSX 10.6.x / XP 32bit Home SP3
- iPod Touch 4G, 8GB
- iPad 2, 16GB
-> The (nearly) ultimate intel HD 3000 gaming performance sheet <-
#166
Posted 04 October 2011 - 01:21 PM
"There's a spectrum of behavior you can expect where the worst behavior you can expect is is if you take a DVD with a 360 without any hard drive which means that every texture that you pull in has to come in off of the DVD. We do a bunch of smart stuff to go ahead and know where all the textures are schedule all the reads batch them up, try and read linearly. But the bottom line is you want to have a new piece of texture data on there and it can take 150 milliseconds on a bad case or something to pull that in and the screen might be made up of 1000 different little pieces.. so in a worst case it can take 15 seconds for every last little bit of detail to come in and I know we're going to get dinged some by that… there are going to be people that run up and and if you want the recipe to make things look as bad as possible it's uh.. kind of back your way into something with a high sensitivity you know walk backwards through town then flip around and look at something you haven't had any chance to do. And it'll come in and it'll be blurry and it'll come in and work its way in. And that is just the reality of the way the technology works that we have to deal with. But we do a lot of work to make this not an issue."
"I've got my 80 degree field of view"
"Here we are at the point with all these broken up little texture blocks on there. If we loaded them directly from the DVD or even the hard drive at that point you would have a significant lag. You'd be going around… every time you turned a little bit it would have to bring in a whole row of pages and that doesn't work particularly well. We started off on the PC with that where if you have a ton of memory and you look at everything once after you've gone through it it stays sort of in your buffer cache and that's not too terribly bad. But on consoles we had to manage everything ourselves."
"We're treating the PC as a muscular console at this point"
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#167
#168
Posted 04 October 2011 - 01:52 PM
Eric5h5, on 04 October 2011 - 09:00 AM, said:
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#169
Posted 04 October 2011 - 02:44 PM
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#170
Posted 05 October 2011 - 01:05 PM
Smoke_Tetsu, on 04 October 2011 - 02:44 PM, said:
http://www.phoronix...._item&px=OTk2OQ
Michael Larabel's been told that the Linux version is expected in 2012, so I guess the Mac version won't be out this holiday season unless Aspyr has a surprise up their sleeves.
#171
Posted 05 October 2011 - 09:15 PM
Right now I am starting Portal 2, and shocked at how well it plays on my modest little MBA 11 i5.
#172
Posted 07 October 2011 - 02:02 AM
An interesting note about RAGE, is that it uses CUDA to decompressing the textures on the GPU if it has extra cycles between processing graphics.
http://www.google.ca...MDmq9skbIPrSKcg
However, id has also said they were planning on supporting OpenCL for this task as well. Hopefully, they'll have that implemented by the time they ship for Mac. Finally an OpenCL accelerated game.
#173
Posted 07 October 2011 - 08:29 AM
The issues I experienced on the windows gaming forum.
iMac 12,2 (27", Mid 2011)
Intel Core i7 3,4 GHz
12 GB RAM
256 GB SSD, 2GB HDD
AMD HD6970M with 2GB RAM
Mac OS X - Lion
Windows 7 (Bootcamp)
#174
Posted 09 October 2011 - 03:10 PM
My only real complaint with the game so far is the story is bland compared to what they could have done with it, and that texture pop-in is just meh in large areas. That said, it's fun to play, and not short at all.
Chromium (MacBook Pro 08) – 2.6 GHz C2D T9500 / 4GB RAM / 750GB STX MomentusXT / GeForce 8600M GT 512MB
Antimony (PowerBook G4 Titanium) – 1.0 GHz PPC 7455 / 1GB RAM / 480GB OWC Mercury SSD / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#175
Posted 10 October 2011 - 12:18 PM
Frost, on 09 October 2011 - 03:10 PM, said:
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#176
Posted 10 October 2011 - 03:55 PM
Its an okay game, but far from being worth $60 in my opinion. I'd give it a 6/10 or maybe 7/10 at the most. The consolization is painfully evident in much of the design and some of the gameplay mechanics and its too bad we can't get a real PC game from id, but rather a console game that we can simply play on our computers. Such is life these days.
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