Posted 25 November 2009 - 09:39 PM
There was some very well thought out responses to Jeff's blog post. Part of the argument he was making about making Normal difficulties being accessible to "normal" gamers made sense to me. I am not the fastest or best player around, by any means, but I really really dislike setting a game, let's say a linear RPG type thing, on Normal level and dying a half dozen times against a tough boss. Once, OK, but lots of times?
That sort of thing makes the whole punishment-reward mechanism in games something I don't want to overcome. It's why casual games like Peggle and Peggle Nights, Professor Fizzwhizzle, Plants vs. Zomibes and their ilk are finding more and more roo mon my hard drive, at the expensive of the deeper, richer, tougher gaming experiences.
Could it partly be, as rhywun has suggested, an age thing? For me, probably. I just don't have the time anymore to deal with repeatedly having to try to overcome a stumbling point in a game. I don't want work, I do that full-time, I want enjoyment and a sense of winning from my games (or at least enough winning that I feel rewarded and successful).
I've even found that in my board game collection. Years ago Advanced Squad Leader was a given for me. No problem digesting endless rules and playing games that lasted 10 or 15 hours. Now, in that vein, Combat Commander with it's great card system is about as high-end as I can take. And even so, I'll still pull out Ticket to Ride or Smallworld before Settlers of Catan, simply due to time. Same with RPGs. My son's growing 4th ed. D&D books look like encyclopedias to me. I'd rather skim a much much shorter indie RPG to satisfy that itch.
And take Peggle Nights, for example. 60 levels of pure simplicity. Learn the rules and strategy in minutes and then fun, fun, fun. Sure in those 60 levels I failed a few times on a particular level. But never more than a few times at most before I'd gotten lucky or figured out the first thing to bounce towards. And the reward of hearing Ode to Joy was enough that I even bought the iPod version as well.
So, I know different strokes for different folks. But in one of Jeff's games I'd personally like to see Easy (my eight year old could play and usually triumph), Normal (for me and the 12 year old), Difficult (for my 12 year old when he wants a tough challenege) and Hardcore mode for all the people who like their difficulty served raw.
My $0.02 anyway.
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