Inside Mac Games Forum: Zuma's Revenge! Reviewed - Inside Mac Games Forum

Jump to content

Discussing News

The News Discussion forum is auto-populated by select IMG news articles.
Current News - Find the most current news articles posted on InsideMacGames.
You may only post replies.
Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Zuma's Revenge! Reviewed IMG News - Nov 17, 2009

#1 User is offline   IMG News Icon

  • Pimpbot 4000
  • Icon
  • Group: IMG Writers
  • Posts: 3928
  • Joined: 25-July 05

Posted 17 November 2009 - 05:39 AM

Mac|Life has published a new review of PopCap Games' Zuma's Revenge! In Zuma players take the role of a fearless ball-shooting frog, exploring ancient temples and ruins. By firing colored spheres into an advancing chain of balls to make matches of three or more, the frog blasts his way through a series of arcade challenges. Mac|Life gave the game a score of 4 out of 5.

The sequel to Zuma doesn’t change the fundamental gameplay: You’re a frog who shoots colored balls at an advancing train (or trains) of colored balls, trying to match three colors to make them disappear. The trains double back on each other, making it hard to get the right shot, and the balls just keep on coming until you rack up enough points to fill the Zuma meter. Then no new balls emerge from the start point, but you still have to clear all the balls on the board before they advance to the end point--or you lose.

To assist you, Zuma’s Revenge tosses in power-up balls, including three new ones not seen in the last game. You’ll get to explode parts of the train, shoot lasers, fire cannonball spray, eliminate all the balls of one color, slow down or reverse the train, and so on.

The frog doesn’t even stay fixed. In some levels, he jumps between two vantage points to shoot from. Other levels let the frog slide back and forth on a track. After every 10 levels you’ll fight a boss character, who showers you with obstacles that slow you down, make the balls wildly change colors, and more. The linear, 60-level Adventure mode doesn’t let you progress until you beat each level, but save points, free lives, and a generous continue system ebb the frustration.

Head over to the link below to read the full review.
Return to Full Article - InsideMacGames News

0

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users


Macgamestore.com - Shutter Island