About 10 years for one. As kidding as that is, there’s a lot of truth to it. D2 has been around for a while now as one of the most fundamental games in the ARPG genre. It set and reset the bar many times over. Since then, the genre has had time to evolve in different ways but at its heart remains pure kickass fun. When we set out to make TL that was the number 1 thing we tried to keep in mind. Let’s not get bogged down with attempting to create a new innovations, let’s stay true to the roots and make it a badass click fest.
Werit: The infinite dungeon sounds interesting, how does it work?
The Infinite Dungeon is something that becomes available to the players after completing the main story quests. New quest givers and appear in town, near the graveyard, where there is an entrance through a mausoleum. Levels and monsters are randomly generated. This is where someone can really put their skill to the test because as they go deeper, the difficulty ramps up.
Werit: What kind of benefits and perks can your retired character give? Can they ever come out of retirement?
Currently there’s no way to get a character out of retirement. The benefits of it are tied to that. The whole point of retiring a character is to pass down an heirloom item to one of your descendants, the next new character you create. The item’s requirements are decreased, while it’s damage and bonus effects are increased. Just like the infinite dungeon it opens up after you beat the game.
A recent Runic Games press release confirmed that a Mac version of the game is planned for release in 2010.
Follow the link below to read the full interview.

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