From the review:
Beyond the Sword’s basics are similar to Civilization IV’s, but some clever changes improve an already excellent game. As before, you use a turn-based strategy model to build up a society from meager beginnings. In the end, you can win by defeating others with a military, getting the most votes in a U.N. popularity contest, dominating the world economy, and more.
A single game, made up of tiny turns that last between seconds and minutes, can stretch to 10 or 15 hours. One of the new updates lets you begin in a later stage, moving past some of the dull opening turns. It can be a lot more fun to buy cities, units, and technologies from a fixed allotment, instead of earning your way up from the dawn of civilization.
Beyond the Sword adds additional victory conditions too, although most are moderate updates. For example, instead of just being the first to launch a spaceship to colonize a foreign planet, you now have to add enough engines to be the first ship to reach Alpha Centauri. The upshot is that a faster ship can win even if launched after an opponent’s.
Outside the standard games, a dozen new scenarios provide overwhelming variety. You can play in space with altered rules, swapping the global map for a star chart. Tactical combat scenarios add dozens of new units re-create historical situations (such as WWII) or take fighting into a sci-fi future.
A single game, made up of tiny turns that last between seconds and minutes, can stretch to 10 or 15 hours. One of the new updates lets you begin in a later stage, moving past some of the dull opening turns. It can be a lot more fun to buy cities, units, and technologies from a fixed allotment, instead of earning your way up from the dawn of civilization.
Beyond the Sword adds additional victory conditions too, although most are moderate updates. For example, instead of just being the first to launch a spaceship to colonize a foreign planet, you now have to add enough engines to be the first ship to reach Alpha Centauri. The upshot is that a faster ship can win even if launched after an opponent’s.
Outside the standard games, a dozen new scenarios provide overwhelming variety. You can play in space with altered rules, swapping the global map for a star chart. Tactical combat scenarios add dozens of new units re-create historical situations (such as WWII) or take fighting into a sci-fi future.
Click over to the page below to read the full review.
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