Dragon Age: Origins Our chances?
#1
Posted 03 November 2009 - 05:56 AM
-V. Marchetti, CIA
#4
Posted 03 November 2009 - 08:05 AM
Hansi, on November 3rd 2009, 08:56 AM, said:
Why not? We have a good record of getting Bioware games.
-V. Marchetti, CIA
#6
Posted 03 November 2009 - 08:26 AM
Tetsuya, on November 3rd 2009, 09:17 AM, said:
KoToR was the last one we got. That was ages ago.
What about NWN2?
-V. Marchetti, CIA
#7
Posted 03 November 2009 - 09:42 AM
But the last Bioware game we got was actually Jade Empire, which we got through Cider.
The main problem here is that Bioware is now published by EA, who have this thing for Cider, which isn't exactly ideal when you're working with newer engines. Of course, since that's the case, Aspyr, who previously worked with EA quite a bit, could feasibly approach EA and to a traditional port with, hopefully, better performance. The real question is then what performance drop we're going to see. NWN2 used a Bioware engine (albeit an old one souped up to try and handle it) and was very very buggy and sluggish on PC which translated across to the Mac port...
So who knows? Its a possibility, but until something's announced we won't know for sure. It's almost pointless to speculate since we might get a game soon, or it might take years to get picked up...
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#8
Posted 03 November 2009 - 02:23 PM
Would love to see Dragon Age on the mac though ...
#9
Posted 03 November 2009 - 02:24 PM
But I don't really expect a Mac port of Dragon Age. As Teflon mentions, Cider has no really good track record with modern engines. Additionally, I don't really see that EA has much interest in the moment in porting other games than some few selected cash cows, like The Sims, its wannabe successor Spore or Command & Conquer (I mean, they don't even port their sports games anymore).
#10
Posted 03 November 2009 - 05:18 PM
#11
Posted 03 November 2009 - 05:52 PM
iMac 3.2GHz Core i3, 4GB RAM, ATI Radeon HD 5670 512MB
#12
Posted 03 November 2009 - 06:05 PM
Bruce: 3.3 GHz SB | 4 GB RAM | ATI 6870 1 GB | 250 GB HDD | Win7 | OS X: 10.7.x
Asia: iPhone 4S + bluetooth keyboard
#13
Posted 04 November 2009 - 12:56 PM
Of coarse I'd much rather have a Mac version...
-PN
P.S. Who would like a personal man-servant for a year in exchange for doing a Mac port?
#14
Posted 04 November 2009 - 06:07 PM
teflon, on November 3rd 2009, 07:42 AM, said:
NWN2 started with the Aurora engine, sure, but the graphics layer was entirely new (NWN was an OpenGL game; Obsidian threw out most of the graphics code and wrote their own, switching to DirectX in the process, from what I understand). Of course, BioWare also switched to DirectX for Dragon Age, but there's no guarantee that they're all that similar to what was done for NWN2.
As suggested, pick it up for Windows or your console of choice. Note, however, that the console versions are slightly different (no toolset, and you have a more restrictive camera with regards to zoom levels, and the combat mechanics are slightly different to cope with the limited resources available on consoles).
#15
Posted 05 November 2009 - 01:46 AM
I know a patch is being worked on but it's sketchy at best and I'm concerned the QA won't be there... We'll see how it turns out but I've not much patience left.
If Dragon Age does come to the Mac I hope it's someone other than Aspyr that does the porting.
#16
Posted 05 November 2009 - 07:11 AM
Ichigo27, on November 3rd 2009, 06:18 PM, said:
Well to help balance things out, OpenGL has been moving toward being more Direct3D friendly. I believe Brad Oliver mentioned new half float formats for vertex array and pixel formats and new texture format extensions which were added in Snow Leopard and are part of OpenGL 3.0 and are used in Direct3D and common in console games, which seeing how things are going, being console friendly is important. OpenGL 3.2 also added several more extensions with the explicit focus of being more compatible with Direct3D, which I believe some OpenGL purists were objecting to. I think the specific ones had to do with bringing over Direct3D's BGRA vertex color ordering whereas OpenGL was traditionally RGBA, allowing the fragment co-ordinate origin to be in the upper-left as in Direct3D compared to OpenGL's traditional lower-left, and something about the provoking vertex being the first vertex in a primitive as in Direct3D compared to the last vertex in OpenGL. Seeing all these opposites between DirectX and OpenGL, I wonder if Microsoft deliberately made it this way to be difficult. These new compatibility extensions were reportedly pushed for by the Mac game porting companies Transgaming, Aspyr, Codeweavers, Blizzard, and interestingly Destineer/Macsoft (so they are still alive over there). Now that the porting companies have pushed through these extensions to help game porting, it'd be great if Apple adopted OpenGL 3.2 as soon as possible, but so far Snow Leopard doesn't even have a complete OpenGL 3.0 implementation. Maybe in 10.6.2?
#17
Posted 05 November 2009 - 04:25 PM
Crow iPad 2 | 32GB WiFi
"Tormented by women Marines while handcuffed to a bunk with their panties over my head." -- tBC's dream vacation
"In ancient times cats were worshipped as gods; they have not forgotten this." -- Terry Pratchett
"I love cats because I enjoy my home; and little by little, they become its visible soul." -- Jean Cocteau
"Cats don't need names ... we know who we are." -- Neil Gaiman
#18
Posted 05 November 2009 - 05:42 PM
Sargiel, on November 5th 2009, 01:46 AM, said:
The MacSoft port of NWN1 ran into the same hurdle, but they eventually shipped some expansions.
#19
Posted 05 November 2009 - 05:42 PM
bobbob, on November 5th 2009, 06:42 PM, said:
<cough>Aurora Toolset<cough>
Crow iPad 2 | 32GB WiFi
"Tormented by women Marines while handcuffed to a bunk with their panties over my head." -- tBC's dream vacation
"In ancient times cats were worshipped as gods; they have not forgotten this." -- Terry Pratchett
"I love cats because I enjoy my home; and little by little, they become its visible soul." -- Jean Cocteau
"Cats don't need names ... we know who we are." -- Neil Gaiman
#20
Posted 05 November 2009 - 06:29 PM
DaveyJJ, on November 5th 2009, 05:25 PM, said:
I actually found it interesting the reports that the PS3 version is superior to the XBox 360 version with better textures and animation. Generally, it's usually the PS3 version that falls behind. Maybe developers are finally understanding the Cell architecture and the PS3 is coming into it's own. Or it might be less technical than financial, since the lower prices and increasing user-base may now be justifying additional developer effort in optimization. It may well be that the XBox 360 has a lot of power that is easily accessible, but if both consoles are squeezed and optimized to their limits, it wouldn't surprise me if the PS3 pulls ahead.

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