Modern Warfare 2 For the Mac OS?
#2
Posted 30 October 2009 - 06:30 PM
frank_t, on October 30th 2009, 07:48 AM, said:
I wouldn't call it a pipe dream but I'm hoping MW was financially successful and I'll be patient for the Mac port of MW2... because I sure as heck am not going to be a sell-out BootCamp-er for MW2.
3GB RAM/640GB HDD/2 SuperDrives/ATI Radeon HD 4870
Last Geekbench 2.1.4 for Mac OS X x86 (32-bit) run: 8434
#4
Posted 30 October 2009 - 09:50 PM
#5
Posted 31 October 2009 - 12:17 AM
ltcommander.data, on October 30th 2009, 08:50 PM, said:
Good point....so the moral of the story is to get the PC game if you want to play asap and hope for the best in a 2 years time for the Mac.
#6
Posted 31 October 2009 - 12:42 AM
They mention the use of "IWNet" which brings thoughts of Battle.net to mind.
Bowling makes clear he’s not totally clear on the tech aspects, but he does seem certain that everything will run through IWNet, in conjunction with Steam. That seems to imply no mod support.
3GB RAM/640GB HDD/2 SuperDrives/ATI Radeon HD 4870
Last Geekbench 2.1.4 for Mac OS X x86 (32-bit) run: 8434
#7
Posted 31 October 2009 - 12:57 PM
UmarOMC1, on October 31st 2009, 06:42 AM, said:
They mention the use of "IWNet" which brings thoughts of Battle.net to mind.
Bowling makes clear he’s not totally clear on the tech aspects, but he does seem certain that everything will run through IWNet, in conjunction with Steam. That seems to imply no mod support.
I'm pretty sure I read somewhere that IWNet and Valve tech used makes a Mac port more difficult
I tend to really enjoy the single player game most of all as there are too many experts on the multiplayer by the time I get to try. It is always a shame when multi-player issues and middleware stop a port being viable.
#8
Posted 31 October 2009 - 02:05 PM
#9
Posted 31 October 2009 - 06:46 PM
mattw, on October 31st 2009, 02:57 PM, said:
I tend to really enjoy the single player game most of all as there are too many experts on the multiplayer by the time I get to try. It is always a shame when multi-player issues and middleware stop a port being viable.
Emphasis (bold) added.
Don't let that discourage you, it's not like you're investing your real life and you get to respawn to try and try again... learn their techniques, that's how you will start getting the higher kill ratio (which, to me, is more important that the overall high score; the better survival rate). I personally try to use the weapons that are more difficult to kill with. The AK-47, for example; low bullet output rate, high recoil, more difficult to draw/aim... then you switch to a weapon that takes less skill with less recoil, higher bullet output and better overall accuracy like a P90, G36C, M4 or M16 and it's like you're playing with a LASER weapon! lol
Please note the above statements are made based on BASE CONFIGURATION of said weapons.
3GB RAM/640GB HDD/2 SuperDrives/ATI Radeon HD 4870
Last Geekbench 2.1.4 for Mac OS X x86 (32-bit) run: 8434
#10
Posted 06 November 2009 - 02:41 AM
Then add (at least) one extremly controversial level and you have one game I would not even put a finger on.
#11
Posted 06 November 2009 - 05:06 PM
Liberator.
iMac C2D: 2.16GHz l 2GB RAM l OSX 10.4.11 l nVidia 7600GT l 256 MB VRAM
He who knows he has enough is rich.
A really great game made by Eric5h5
#12
Posted 06 November 2009 - 10:35 PM
Please do not support this
Mike: 2.0 GHz CD | 2 GB DDR2 | GMA 950 | 500 GB Seagate HDD | 10.6.2
Bruce: 3.6 GHz C2Q | 4 GB DDR2 | ATi 5850 | 500 GB Seagate HDD | W7 x64
Asia: 3.2 GHz Cell | 256 MB DDR2 | nVidia RSX | 200 GB Seagate HDD | YDL 6.1
#13
Posted 06 November 2009 - 10:54 PM
Sneaky Snake, on November 6th 2009, 09:35 PM, said:
Please do not support this
I agree in spirit. They're saying the single player campaign (the only part I'll ever play) is going to be the same length as the previous, and yet the price has increased. On top of that increased purchase price, they're going to charge EVERYONE for DLC - including PC.
While I didn't think the 'free DLC' ride for PC would last forever, there's enough information out there on this game that I've pretty much given up on this game as something I'll want. Too much of the appeal is gone and moreso for reasons that most PC gamers don't seem to be all that worried about.
#14
Posted 07 November 2009 - 12:27 AM
Liberator.
iMac C2D: 2.16GHz l 2GB RAM l OSX 10.4.11 l nVidia 7600GT l 256 MB VRAM
He who knows he has enough is rich.
A really great game made by Eric5h5
#15
Posted 07 November 2009 - 05:25 AM
But I might consider buying it second hand from a bricks and mortar store so that they get a much bigger cut of the profits whilst Activision get a measly 0%.
As for the PC version being a total mess, IW have gone down in my estimations because of this. They're trying to pull and Apple on us and give us absolutely no choice in the matter, but when it comes to a lot of PC gamers, that's just not going to cut it. I wouldn't be surprised if the PC sales dropped by more than half compared to CoD4 and Activision and IW start thinking more about leaving the PC market for good (and good riddance, I say, we just need to get them to leave every market and Id be happy).
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#16
Posted 07 November 2009 - 06:52 PM
In addition, Direct2Drive is a Gamespy service... and there are games on Steam that attempt to install the GameSpy Komrade IM / buddy service.
Now if D2D is showing solidarity with fellow PC gamers . . . on that front, I can get with that struggle... but a point about 3rd party software / connections is definitely a strange argument.
#17
Posted 07 November 2009 - 07:35 PM
It'd be like (bearing in mind I don't know many US shop names) Wal-Mart selling you a game which needs you to pop into GameStop every time you want to play. Since you have to go to Gamestop to play the game in the first place, and they've got all these brightly coloured displays too, why not just buy the game from there in the first place?
Aside from DLC, GFWL and GameSpy aren't a direct form of competition to D2D or Impulse or whoever, whilst Steam is. Since Steam is also the biggest fish in the DDL market, this is obviously a very threatening prospect. There's been a few other games that have used Steam in the past, like Empire: Total War, but MW2 is the biggest game release of the decade and D2D are simply joining in with all the controversy and trying to kick up a fuss.
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#18
Posted 27 November 2009 - 03:02 AM
I've a rudimentary screenshot of my initial 3D renderings... which, unfortunately, is limited to ASCII art output for now;
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...no wait, it's best feature is that you can even play this on your old 68LC040 Performa630CD! It screams on a 603e!
Damnit, someone take this port by its horns!!! PLEASE!!!
3GB RAM/640GB HDD/2 SuperDrives/ATI Radeon HD 4870
Last Geekbench 2.1.4 for Mac OS X x86 (32-bit) run: 8434
#19
Posted 27 November 2009 - 04:52 AM
ltcommander.data, on October 30th 2009, 09:50 PM, said:
I can see it already. 1st thing that would happen would be a "Im a mac and Im a pc" ad talking about why macs are better for gaming.
#20
Posted 27 November 2009 - 03:22 PM
ol3ksandr, on November 27th 2009, 05:52 AM, said:
Ha! That would be funny... and they'd still buy it.
3GB RAM/640GB HDD/2 SuperDrives/ATI Radeon HD 4870
Last Geekbench 2.1.4 for Mac OS X x86 (32-bit) run: 8434

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