...just finished installing. Be back to gloat... if I do
Alright. Back from playing for a few hours. Everything's beautiful on my setup and the game is intriguing. I've got a 16:10 ration widescreen monitor that maxes out at 1680x1050. For most of my FPS gaming it seems like overkill since the textures usually don't look any better (to me!) so I set it, as I set CoD4, Quake 4, etc., to 1280x800.
I've also played a little of the XBOX 360 version and PS3 demo. The introduction in this version seems to be (seems to be? No, it is...) a video rather than using the engine to render the beginning scene of your character on board the plane. If the console versions use a similar approach to the introduction then I have been pleasantly fooled by their ability to handle high resolution video. The only reason I can think of for this being the approach for the Mac (and I can only assume, the Wintel) version is to address all of the different monitor resolutions and ratios (well, the many more than televisions). Don't worry... once the intro plays out you will find yourself soon in the visually stunning world of Rapture! The water effects are the best I've ever seen on any computer game I've played!
One side note is that I have a Razer Diamondback and even setting the mouse sensitivity to 1 (the lowest) I have to take care to stay calm when enemies surprise me or I end up shooting my view around- you don't want to do that in this game, if tact is not utilized you will
die quickly! That being noted, I'd like to be able to implement Smooth Mouse which, come to think of it, might be accessible via the BioShock.ini (MouseSensitivity=1.000000
), but you didn't hear that from me.
After playing for awhile I switched to 1680x1050 and the game does
look better- not just the edges but I can only imagine that the use of vertex shaders (correct me if I'm wrong) allow the detail to scale up with the resolution. Another interesting tidbit I ran into @ http://www.tweakguid...Bioshock_9.html
BioShock and Dual/Multi-Core CPUs
Something that will come as good news to dual or quad core CPU owners is that BioShock is a game which is specifically designed to properly utilize multi-core CPUs. Running it on my dual core system, I notice both cores are at times reaching close to 100% each, which marks the first time I've seen a game actually using the CPU to its limits. This means that if you're after a performance boost in BioShock, and indeed other upcoming titles especially those based on the Unreal Engine 3.0, then you should seriously consider a multi-core CPU and not just focus on upgrading the graphics card alone.
Unreal Engine 3.0 looks niiiice...
Antialiasing Support: By default BioShock does not support any Antialiasing (AA) to smooth out jagged lines. The reason the game doesn't support AA natively is because it uses a form of rendering called Deferred Lighting
This sounds interesting, too (from http://www.tweakguid...Bioshock_8.html
BioShock benefits significantly from running on a multi-core CPU (See Conclusion section). This setting controls the maximum number of separate 'threads' on which the Havok physics engine may run. For example if you have a dual core CPU, this should be set to 2; if you have a quad core CPU try setting this to 4. However you cannot force the physics engine to run more threads than you have physical cores.
I've already changed it to "4" and am about to try it... see you soon!