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Balancing Faction Ships In EVE Online


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Posted 22 October 2009 - 04:00 AM

A recent developer's blog offered explanations for changes to faction ships in the upcoming Dominion expansion for CCP Games' sci-fi MMO, EVE Online. The post focused on the reasoning behind the changes and offered answers to questions asked during the initial feedback process.

When (faction ships) were first designed, it was believed they would be high in the food chain as they boasted improved performance over standard hulls at that time. However, as expansions passed, new vessels were introduced, mostly tech 2, but also higher tiers in the case of battleships, all of this turning faction ships into vessels nobody wants to fly because of their antiquited attributes next to their acquistion tag.

However here, we don't want you to upgrade to other ships or pay taxes by flying them (you are already going to do that by staying in some rookie corporations, remember?). We want you to keep using them, to reverse that obsolescence course, and that is why, with Dominion's release, most of your faction ships are going back to the factory for an instant, free-delivery-under-warranty upgrade package (batteries not included).
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