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StarCraft II: Rescue Mission Preview


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#1 IMG News

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Posted 19 October 2009 - 03:44 AM

GamesRadar has posted a new preview of StarCraft II: Wings of Liberty, Blizzard Entertainment's upcoming continuation of the popular sci-fi RTS franchise. The article focuses on one of the many new missions available to the game's Terran race. StarCraft II will include a more detailed single player campaign and a variety of new units and tactics for multiplayer fans to enjoy.

The mission we were given to try out was to evacuate the planet of Agria. Hovering in space somewhere and hunched over a holographic interface, Jim Raynor receives a distress call from a Doctor Swann, a plea to rescue colonists from an incoming Zerg invasion force. Another equally urgent task pulses on our galaxy map, but the planet of Agria, when compared to the dull beige ping-pong ball of this other planet, looks to be the more interesting venture.

Raynor’s team are delivered to the map in a dropship – a handful of Firebats (flamethrower wielding, short range heavies) and the more generic marines make up your initial force. The map itself is little more than a colony and a port connected by a winding, S-shaped road, and the objective is equally basic: escort a van as it carries 50 colonists to the port in five trips. The Zerg have wonderful timing here, with each wave of attacks becoming consistently more vicious until they’re dropping in from the sky right next to your tin of defenceless civilians.

There are frustrations to be found – the van cannot be ordered to stop and cannot be told when to leave, and if you begin to flag in one wave, you’ll be hard-pressed to prepare for the next. The challenge mounts regardless of whether or not you’re rising to it, while few concessions are made to strategy-blind morons like ourselves - there are no quicksaves or checkpoints.
Check out the rest of the preview at the page listed below.
Return to Full Article - InsideMacGames News


#2 bobbob

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Posted 20 October 2009 - 02:14 PM

View PostIMG News, on October 19th 2009, 02:44 AM, said:

a colony and a port connected by a winding, S-shaped road
In the future, city planners are stupid.

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there are no quicksaves or checkpoints
... that's just bad.

#3 the Battle Cat

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Posted 20 October 2009 - 06:21 PM

View Postbobbob, on October 20th 2009, 01:14 PM, said:

In the future, city planners are stupid.
City planners are notorious for inbreeding.
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#4 bobbob

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Posted 20 October 2009 - 11:44 PM

View Postthe Battle Cat, on October 20th 2009, 05:21 PM, said:

City planners are notorious for inbreeding
What's really stupid is they could have nukes and bunkers within a few minutes of deploying their first SCV, but no, they'd prefer getting overrun and hope for evac by just any warlord wandering by. You can't even be bred that dumb, you have to earn it.

#5 the Battle Cat

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Posted 21 October 2009 - 08:56 AM

View Postbobbob, on October 20th 2009, 10:44 PM, said:

You can't even be bred that dumb, you have to earn it.
I disagree and submit Rosie O'Donnell as evidence to the contrary!
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