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The Making Of Deus Ex


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#1 IMG News

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Posted 14 September 2009 - 05:11 AM

Edge Online has posted a new retrospective of Ion Storm's classic Deus Ex. The game's combination of first person shooter action and role playing elements made it a hit with many gamers. The article features commentary from Warren Spector and Harvey Smith.

Although the commitment to an open gameplay experience – with multiple methods of completing each mission – was there at the beginning, the early story draft would be unrecognisable to Deus Ex veterans. “The original plot was this sprawling, crazy thing with 25 missions in all,” explains Spector. “There was a big mission series all about a plot to take over the government by driving it into a state of emergency. This would call into play a variety of executive orders, which would in turn create a shadow government in Mount Weather under the Greenbrier Estate.

“And that’s all real. One of the designers read about Mount Weather on a website somewhere and said it should be in the game. There really are these executive orders that have been passed since the Eisenhower administration that say, ‘Here’s what’s gonna happen in the state of national emergency.’ And I started reading the conspiracy theories surrounding them, and did a legal search. I had a lawyer go and get a copy of the original executive orders – she could probably get fired. And it’s all true. Recently when an announcement came that there was this shadow government in operation, congress was going, ‘This is an outrage. How could we not have known?’ And everyone in the studio was going, ‘We knew about that three years ago!’”

There were also plans to include the White House as an explorable location, and when it emerged that these had been cut, Internet speculation about government intervention was rife. “There were rumours going around that we deleted the White House because we were too close to reality. In fact, we did discover some really interesting things about the building. When putting together pieces of blueprint and public images and maps from various sources, we thought, ‘Hey wait, there’s a little hole here, and we don’t know what’s in there.’ None of the maps identify it, but there’s a space that has to be filled with something. I think we really did hit on some weird stuff, but we cut the mission because we realised that a few thousand little square rooms would be really boring – we didn’t pull it out because the government made us.”
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#2 teflon

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Posted 14 September 2009 - 05:29 AM

Wow, that's one old article. I remember when it was printed about 5 years ago
Still a good read though, filled with real life conspiracy theories and accidental prediction of the Twin Tower's destruction...
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#3 iEvan

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Posted 14 September 2009 - 02:36 PM

Still one of my favourite games of all time.

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#4 the Battle Cat

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Posted 14 September 2009 - 06:18 PM

View PostiEvan, on September 14th 2009, 01:36 PM, said:

Still one of my favourite games of all time.
This is an awesome game.  It occupied all my spare time for a year.  I had a buddy named Erkki in Iceland who was playing it too.  We had some really hilarious emails describing the stupid situations we would get into, the wonky things that happened, and screenshots of all the silliness.  Man, those were good times.
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#5 Riko

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Posted 14 September 2009 - 07:06 PM

Yeah, they don't make games like this anymore. Its all bling bling today.
Storyline? What storyline?

You start at A and getting to B is a straight line.  :bleedingeyes:

#6 Hrunga Zmuda

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Posted 14 September 2009 - 08:23 PM

I really wish they'd come out with the same, but updated, game running on the new Unreal 3 engine. And they'd make it for Mac again. It really was one of my favorite games ever. I tried to run it in XP Pro in VMWare, and though it did run, the graphics were wonky. Too bad. I'd love to go through it all again.

Multiplayer was fun too.

#7 Sargiel

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Posted 16 September 2009 - 01:00 PM

It's a pity aspyr couldn't update it for modern macs .. I'd love to play it again. Was an amazing game!

#8 Janichsan

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Posted 16 September 2009 - 02:52 PM

View PostRiko, on September 15th 2009, 03:06 AM, said:

Yeah, they don't make games like this anymore. Its all bling bling today.
Storyline? What storyline?

You start at A and getting to B is a straight line.  :bleedingeyes:
Too true... While there are a few games that offer some choice in the path, like Bioshock, Far Cry 2 or Crysis, neither of them comes really close to Deus Ex. I just hope Deus Ex 3 will be true to his ancestor on this behalf (and then be ported to the Mac).
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