In the beginning, there was no sovereignty... then there were starbases. Intended to be ‘homes' of a sort for corporation or alliance members, or even a lone miner in deep space, these venerable structures have since been pressed into a multitude of roles for which their initial design was never intended. Their link to attaining control of star systems is something which we will move away from in Dominion. So now comes the words which so many have longed to hear:
Sovereignty will no longer be tied directly to starbases.
This decision was an obvious one, as there is no one thing that causes more consternation amongst players than the seemingly endless task of shooting towers. Once the choice to do this was made, we then went ahead and pretty much scrapped the entire current system and started to build a new one from the ground up. Literally years of forum posts, player experience and feedback from the CSM contributed to what was a long, arduous process. What has emerged is a much leaner and infinitely more expandable system which we can continually evolve over time.
The thoughts and theories behind this process will be detailed soon in a following blog, but I'm sure you're ready for some actual information.
Visit the CCP Games website to read more of the blog.Sovereignty will no longer be tied directly to starbases.
This decision was an obvious one, as there is no one thing that causes more consternation amongst players than the seemingly endless task of shooting towers. Once the choice to do this was made, we then went ahead and pretty much scrapped the entire current system and started to build a new one from the ground up. Literally years of forum posts, player experience and feedback from the CSM contributed to what was a long, arduous process. What has emerged is a much leaner and infinitely more expandable system which we can continually evolve over time.
The thoughts and theories behind this process will be detailed soon in a following blog, but I'm sure you're ready for some actual information.
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