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Diablo III: Spell Animations, Cinematics, Female Monks


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Posted 31 August 2009 - 03:37 AM

In his most recent post on the official Diablo III forums, community manager Bashiok discussed a variety of topics related to the upcoming game including spell animations, in-game cinematics, female monks, and magic find items. Diablo III is Blizzard Entertainment's long awaited return to the popular action RPG franchise.

On spell animations and development time:
The spell animations, blood, explosions, and everything else going on can create what Jay mentioned a few times as "soup". An indistinguishable mess. It's really only an issue during four player games and even then, to be honest, I personally think it's all far more readable than it was in Diablo II. But, it's an ongoing concern and something we're going to have to continue to work at to make sure you can tell what's going on.

For the second point, development time, there is a lot going on - a lot of areas, creatures, and dungeons created that no one has seen yet and probably won't see until the game is released. But dev time is certainly always something on people's minds. We're constantly refining our tools and processes, and the team just naturally gets better and faster at creating contest as they go. I don't think it's anything for the community at large to concern themselves with, let the producers sweat it. ;)

On the female version of the monk:
There will be a female monk.

Women can be monks as well in eastern religions, of which the monk draws the majority of his influence. We're obviously putting a western spin on it though and making it something specific for Sanctuary.

The female monk is still in the concepting stage, so we don't have any final concepts to show. :)

On magic find items in Diablo III:
There is indeed currently magicfind (MF) on items in Diablo III, as well as a temporary shrine buff. I think though it's a system we're just sort of dipping our toes into for the moment.

I don't think it's accurate to say or even guess that the inclusion of MF means the system will mirror that of Diablo II. We could easily set rules for affix combination, requirement, frequency, and strength to control how and where MF appears in the game.

We may decide that MF as a stat is a fun alternative and building sets purely to that end, similar to Diablo II, is what we want to do. Or, we could say that it should just be a fun affix and not something you could stack to meaningful amounts.
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