Importance of compatibility when bying gaming mouse
#1
Posted 26 August 2009 - 12:26 AM
To what extent does one have to base his/her choice of new mouse, depending on whether or not the brand ensures compatibility with OSX?
I'm looking to buy the new Logitech G500 when released in september this year. However, on logitechs homepage it doesn't state that the mouse software will be compatible with OSX. So does this mean that this mouse is the wrong choice for me? Or are such statements meant to be taken serious? Would i find that 2 weeks after its release, you can simply download the appropriate drivers for it from some third-party site? Or what?
As you can see I'm very much in the dark, when it comes to making a choice here. On one hand I've fallen in love with this mouse, inter alia, because of its predecessor the G5, which was truly an amazing gaming mouse in my opinion. But, on the other hand, I wouldn't like to "see my heart shattered", if I buy it just to find out that it's like gaming with a cord attached to a rock.
Ow yea, and this is not only a problem with the new logitech g500 mouse. Basically all the achnowledged gaming mice out there aren't mac OSX compatible. Hence, why I wrote "an overall question" in the beginning.
Thanks in advance, Rune.
#2
Posted 26 August 2009 - 01:01 AM
Rune Jakobsen, on August 26th 2009, 02:26 AM, said:
None whatsoever. All mice are at least basically compatible if they are HID-compliant (which as far as I know they all are), and if you need extra functionality for mapping buttons and stuff, if there's no official software, there's various third-party software such as Controllermate, etc.
--Eric
#3
Posted 27 August 2009 - 05:21 PM
Although you can usually hack together some kind of full compatibility using SteerMouse, USBOverdrive, or some other utility, I find the process tiresome.
Hence, I disagree with Eric.
IMG Senior Hardware Editor
B.S. Electrical Engineering
University of Illinois at Urbana-Champaign
Up-to-Date Software Configuration
nVidia Forceware 191.03 / System Tools 6.05
Boot Camp 3.0 (Build 2058) / RealTek HD R2.34
Email: Bryan[at]InsideMacGames.com, Steam: Angelw1ng, Skype+AIM: EliteMacFreak
#4
Posted 27 August 2009 - 06:39 PM
Hence, I disagree with Quicksilver.
--Eric
#5
Posted 27 August 2009 - 08:13 PM
IMG Senior Hardware Editor
B.S. Electrical Engineering
University of Illinois at Urbana-Champaign
Up-to-Date Software Configuration
nVidia Forceware 191.03 / System Tools 6.05
Boot Camp 3.0 (Build 2058) / RealTek HD R2.34
Email: Bryan[at]InsideMacGames.com, Steam: Angelw1ng, Skype+AIM: EliteMacFreak
#6
Posted 28 August 2009 - 01:32 AM
Quicksilver, on August 28th 2009, 01:21 AM, said:
Based on my experience, I definitely have to disagree with that. Barely any of the mice I used in the past were stated as MacOS X compatible and in every case, each and every (non-special function) button worked and was recognised by both the OS itself and any game where I tried to assign them. Only very special function keys like volume controls on some multimedia mice don't work without special drivers. As Eric said, the HID compliance is the key - and basically all contemporary mice have that.
#7
Posted 29 August 2009 - 11:35 AM
Janichsan, on August 28th 2009, 02:32 AM, said:
i have used various gaming mice by logitech and have never had an issue with any of the buttons working, i would think this will carry forward.
#8
Posted 01 September 2009 - 03:08 AM
Quicksilver, on August 27th 2009, 07:21 PM, said:
Although you can usually hack together some kind of full compatibility using SteerMouse, USBOverdrive, or some other utility, I find the process tiresome.
Hence, I disagree with Eric.
Having gone through a few different non-Apple mice, more specifically Logitech's, Microsoft's and 2 of Razer's offerings I whole-heartedly disagree with you, especially when it comes to OS X. I can utilize ALL SEVEN BUTTONS on my Razer Diamondback without Razer's Mac OS X drivers as is the case with all the other brands of USB mice I've used with OS X in the past few years. USB Overdrive is useless unless you're still using Mac OS 8 or 9.
3GB RAM/640GB HDD/2 SuperDrives/ATI Radeon HD 4870
Last Geekbench 2.1.4 for Mac OS X x86 (32-bit) run: 8434
#9
Posted 01 September 2009 - 07:42 AM
the Battle Cat
#11
Posted 01 September 2009 - 12:40 PM
the Battle Cat
#13
Posted 01 September 2009 - 04:51 PM
the Battle Cat
#15
Posted 02 September 2009 - 05:02 AM
Janichsan, on September 2nd 2009, 02:56 AM, said:
Also, you need something to fix the mouse acceleration in OS X, since there's no way to do it with the built-in settings. However, USB Overdrive isn't the best option since it has some incompatibilities. Steermouse is better.
--Eric
#16
Posted 02 September 2009 - 06:12 AM
the Battle Cat, on September 1st 2009, 08:42 AM, said:
Same.
Used the MX700, the old green G7, the new black G7, and the G9. All have functioned perfectly right out of the box.
Cypher - 4 x G5 2.5 GHz / 6.5GB RAM / WDC 250GB, ST 1.5TB / 7800GTX 512MB / MacOS 10.4.11, 9.2.2
Spike - Cell 3.2 GHz / 256MB RAM / ST 320GB / RSX 256MB / GameOS 3.15, YDLinux 6.2
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#17
Posted 10 September 2009 - 01:23 AM
Janichsan, on September 2nd 2009, 02:56 AM, said:
I never claimed there wasn't. I paid for the Mac OS 9 version which entitled me to the OS X version which I found useless because OS X recognized all of my buttons- same goes for my Logitech gamepad. I haven't used USB Overdrive since I had by BlueG3- two computers ago. The only limitation, gaming wise, was the USB 1.1 spec which allowed for a lot less simultaneous key inputs, with or without USB Overdrive.
3GB RAM/640GB HDD/2 SuperDrives/ATI Radeon HD 4870
Last Geekbench 2.1.4 for Mac OS X x86 (32-bit) run: 8434
#18
Posted 10 September 2009 - 01:52 AM
UmarOMC1, on September 10th 2009, 09:23 AM, said:
Yes, okay, you were lucky on that behalf. But that doesn't make USB Overdrive useless per se. There are still cases where a person wants or needs to have more options to fiddle with the mouse/joystick/gamepad settings than is possible with MacOS X or some games out of the box. Keep in mind that there are games that only offer very limited options to configure your controller (e.g. Enemy Engaged). Then you would probably be glad to have some extra program that allows you to do this.
#19
Posted 11 September 2009 - 09:44 PM
the Battle Cat, on September 1st 2009, 06:51 PM, said:
Normally I would say that you shouldn't give out the coordinates to the top secret rebel base, but seeing as he already has a tracer on us he won't be reading this thread.
Another victory in the rebellion, which I guess is now against Frost and Quicksilver
Mike: 2.0 GHz CD | 2 GB DDR2 | GMA 950 | 500 GB Seagate HDD | 10.6.2
Bruce: 3.6 GHz C2Q | 4 GB DDR2 | ATi 5850 | 500 GB Seagate HDD | W7 x64
Asia: 3.2 GHz Cell | 256 MB DDR2 | nVidia RSX | 200 GB Seagate HDD | YDL 6.1

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