AP:Can you tell us more about the factions, Mirek?
Mirek: There will be five different main factions in the game. Three are official and easily found - but the other two operate in the underground and the player will have to infiltrate it to find them. Players can freely decide the faction they want to belong to - but each group has its own individual quest and reputation system. In the Single Player mode, the player can become the head of a particular faction.
AP: Just how big will the world really be?
Mirek: Technically, the new part of Antaloor has an area of around 60 km2 - but size isn't our main priority, we want to fill every area with realistic life. We want the player to come across a new and interesting location every few minutes - a location that has its own story to tell. We don't think much of automatically-generated content.
AP: How can we expect the NPCs to behave?
Mirek:The towns in Antaloor are inhabited by many individual NPCs, each of whom goes about his or her own daily routine and behaves accordingly. This means that they make a decisive contribution to the social gameplay components. For example, the player can give beggars money to get information, or he can cause uproar in a busy market and try to rob the market stalls in the confusion - but behavior like this will be punished if they discover the culprit.
AP: Will anyone be able to accompany the player on his adventures?
Mirek:Yes, we've included this feature too, in response to players' requests. A hero can now hire mercenaries to accompany him. And if he has the relevant skills, he can also create creatures that will support him on quests for a time.
Read more at the link listed below.Mirek: There will be five different main factions in the game. Three are official and easily found - but the other two operate in the underground and the player will have to infiltrate it to find them. Players can freely decide the faction they want to belong to - but each group has its own individual quest and reputation system. In the Single Player mode, the player can become the head of a particular faction.
AP: Just how big will the world really be?
Mirek: Technically, the new part of Antaloor has an area of around 60 km2 - but size isn't our main priority, we want to fill every area with realistic life. We want the player to come across a new and interesting location every few minutes - a location that has its own story to tell. We don't think much of automatically-generated content.
AP: How can we expect the NPCs to behave?
Mirek:The towns in Antaloor are inhabited by many individual NPCs, each of whom goes about his or her own daily routine and behaves accordingly. This means that they make a decisive contribution to the social gameplay components. For example, the player can give beggars money to get information, or he can cause uproar in a busy market and try to rob the market stalls in the confusion - but behavior like this will be punished if they discover the culprit.
AP: Will anyone be able to accompany the player on his adventures?
Mirek:Yes, we've included this feature too, in response to players' requests. A hero can now hire mercenaries to accompany him. And if he has the relevant skills, he can also create creatures that will support him on quests for a time.
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