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Quake Live For Mac Launches Tomorrow


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#1 IMG News

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Posted 16 August 2009 - 11:22 PM

Speaking at the QuakeCon 2009 event id CEO Todd Hollenshead recently revealed that Quake Live will finally be released on August 18 for Mac and Linux users. The browser based shooter is adapted from the Quake III engine. Also speaking at QuakeCon John Carmack mentioned the upcoming addition of a premium subscription service, implemented due to lackluster performance of the current in-game advertising model.

During his QuakeCon keynote address, Carmack explained to the crowd that in-game advertising was not enough to support the web-based title.

"The in-game advertising stuff has not been big business," he admitted. "That's not going to be able to carry the project."
Quake Live subscriptions will allow players to configure and run their own private servers for the shooter. Carmack also noted that the game will never go entirely pay-to-play.

"Quake Live is gonna be Quake Live for the foreseeable future," he said. "It's only just now that we're going to be able to put it to the test."
For more information head over to the Macworld and Shacknews pages below.
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#2 Jensen

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Posted 17 August 2009 - 08:08 AM

Any word on requirements? I have a 2.2ghz core 2 duo macbook w/ intel x3100 graphics. I love Q3, hope it'll play now that it's converted to Flash!

#3 Eric5h5

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Posted 17 August 2009 - 08:39 AM

View PostJensen, on August 17th 2009, 10:08 AM, said:

I love Q3, hope it'll play now that it's converted to Flash!

You don't have to worry about that, since it's not Flash.  If it was, it would have been available for the Mac from the beginning.

--Eric

#4 Janichsan

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Posted 17 August 2009 - 08:51 AM

View PostJensen, on August 17th 2009, 04:08 PM, said:

Any word on requirements? I have a 2.2ghz core 2 duo macbook w/ intel x3100 graphics.
It's pretty likely you'll be able to play it on you machine, the requirements are deliberately low. The Mac specs aren't out yet (at least I haven't seen them), but you could check the Windows requirements.
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#5 nagromme

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Posted 17 August 2009 - 10:56 AM

At last. Great!

View PostJanichsan, on August 17th 2009, 10:51 AM, said:

It's pretty likely you'll be able to play it on you machine, the requirements are deliberately low. The Mac specs aren't out yet (at least I haven't seen them), but you could check the Windows requirements.

What are the Windows requirements? (You can't even VIEW the system requirements if you don't meet them :blush: And until tomorrow, my Mac doesn't meet them. So the link doesn't work--even with a user agent spoof for some reason.)

I'm sure my Air will be fine--it plays World of Padman OK, which is a pretty advanced variation on Q3A.

#6 Nail

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Posted 17 August 2009 - 12:48 PM

Posted Image

#7 Janichsan

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Posted 17 August 2009 - 01:02 PM

View Postnagromme, on August 17th 2009, 06:56 PM, said:

What are the Windows requirements? (You can't even VIEW the system requirements if you don't meet them :blush: And until tomorrow, my Mac doesn't meet them. So the link doesn't work--even with a user agent spoof for some reason.)
:huh: Very weird. I can see the requirements page without any problems using my trusty Mac using Safari 4.0.3, Firefox 3.5.2 and Opera 9.64 without any tricks. I wouldn't even have been able to link to that page otherwise.
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#8 Eric5h5

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Posted 17 August 2009 - 04:37 PM

Yep, no problems seeing that page (on a PPC Mac with Safari 3...yes I know about Safari 4 and no I haven't bothered upgrading to it yet).

--Eric

#9 teflon

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Posted 17 August 2009 - 04:39 PM

Carmack just said that the advertising isn't covering the costs of QL....

Looks like they might have to start offering a premium subscription to remove those ads and get some money flowing through the system...
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#10 nagromme

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Posted 17 August 2009 - 09:52 PM

Or put more ads in. Development costs aside, if every usage of the system costs more in server expense than it returns in ad revenue, then there aren't enough ads! (Hate to even suggest it.) So every time you play the game it sinks them further in the hole?

#11 UmarOMC1

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Posted 18 August 2009 - 12:11 AM

...playing an FPS in a browser still doesn't sound appealing to me. But on the brighter side; I just ordered a new PowerMac single 2.66GHz Quad-Core Xeon, 3GB RAM, 640GB HD, Radeon HD 4870 512MB, 2* 18X SuperDrives... not the best of the bunch but better than I've had in awhile...
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#12 nagromme

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Posted 18 August 2009 - 12:35 AM

View PostUmarOMC1, on August 18th 2009, 02:11 AM, said:

...playing an FPS in a browser still doesn't sound appealing to me. But on the brighter side; I just ordered a new PowerMac single 2.66GHz Quad-Core Xeon, 3GB RAM, 640GB HD, Radeon HD 4870 512MB, 2* 18X SuperDrives... not the best of the bunch but better than I've had in awhile...

It's only "in a browser" in the sense that a full-screen video is in a browser, or a Unity-based 3D game. In other words: full-speed performance and no window border. The experience need not be any different from playing a standalone game.

#13 nagromme

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Posted 18 August 2009 - 08:12 PM

It's here :)

#14 Magnum

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Posted 18 August 2009 - 11:27 PM

View Postnagromme, on August 18th 2009, 09:12 PM, said:

It's here :)

Yes it is, us people should swap QL names so we can play. My profile is "MagnumKain"
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#15 UmarOMC1

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Posted 18 August 2009 - 11:45 PM

View Postnagromme, on August 18th 2009, 02:35 AM, said:

It's only "in a browser" in the sense that a full-screen video is in a browser, or a Unity-based 3D game. In other words: full-speed performance and no window border. The experience need not be any different from playing a standalone game.
Thanks for the clarification! I didn't know that.
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#16 the Battle Cat

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Posted 19 August 2009 - 08:34 AM

Stupid Quake plugin is Intel only.
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#17 nagromme

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Posted 19 August 2009 - 09:35 AM

Looks and plays great, with good mouse feel, on my first-gen MacBook Air (1.8 Ghz, GMA X3100). At least, at 800x500 with textures set to Medium and ALL other settings turned on or set to max. (At 1280x800 with textures on High, it wasn't always smooth.)

I beat the exam bot 12 to 10, whatever that means. My player name... wait for it.... Nagromme.

Two bugs:

1. Right mouse button does not work (this seems to be universal for all Mac users).

2. Often crashes right after a match. Not the end of the world--just don't leave half-finished forum posts unsaved in some other window!

View Postthe Battle Cat, on August 19th 2009, 10:34 AM, said:

Stupid Quake plugin is Intel only.

That's too bad. Strange of them not to make that more clear.

It also seems to require Leopard: in the forums, Tiger users see an instant crash. But that may be a bug that will be fixed.

#18 Janichsan

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Posted 19 August 2009 - 01:58 PM

View Postnagromme, on August 19th 2009, 05:35 PM, said:

I beat the exam bot 12 to 10, whatever that means.
On which of the three levels?

I'm having a blast so far considering I haven't touched Quake 3 for... five years or so. Yes, it's buggy but the "Beta" tag is there for a reason.

By the way, my player tag is surprisingly "Janichsan".
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#19 nagromme

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Posted 19 August 2009 - 04:07 PM

View PostJanichsan, on August 19th 2009, 03:58 PM, said:

On which of the three levels?

Levels...?

Do you mean the trickjumping test at the beginning? I could have made it eventually but I gave up after a bit and when through the first door.

View PostJanichsan, on August 19th 2009, 03:58 PM, said:

By the way, my player tag is surprisingly "Janichsan".

Just when we think you'll zig... you zag!

#20 the Battle Cat

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Posted 19 August 2009 - 05:59 PM

I hate you people and the fun you are having.  May you all roast in hell.
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