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Can you recommend personal favorite games?


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#41 Janichsan

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Posted 16 February 2010 - 12:26 PM

Plants vs. Zombies.

It's only $ 2.99 on the iPhone, so there's no real excuse not to buy it when haven't got it already for the Mac. Hell, even when you have it already on the Mac, there's no frigging excuse!

The Doom II RPG is also fun.

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#42 Rev-O

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Posted 02 April 2010 - 03:17 PM

Dark Nebula is a nice (but short) marble rolling game that I enjoyed. I got it when it was free, so that probably added to my overall satisfaction.
Tiki Totems is very fun as well. Good game to hand off to your friends for an introduction to iPhone gaming. Fairly addictive, but you can power through it quickly. They've added some packs for it, which of course cost. Play the free version and if you are suitably hooked, pony up for the premium version and you get (I think) 6 more packs of 15ish levels each.

#43 dojoboy

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Posted 02 April 2010 - 03:46 PM

I've really been emoting 'We Rule' for the past couple weeks.  Very cool, casual social game.
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#44 Silver Samurai

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Posted 03 April 2010 - 11:32 AM

I'll give another 2 suggestions.
Towers in Space- silly tower defense game with good voice work.
Airport Mania- like the Mac version but made for iPod. And yes the planes still sing and whistle.
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#45 Silver Samurai

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Posted 13 April 2010 - 02:59 PM

Megaman2!!!
And it's only $1!
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#46 dojoboy

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Posted 13 April 2010 - 03:47 PM

Warpgate for the iPhone is out.  Purchased it on my touch but haven't had a chance to play yet.  This might be a good one.
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#47 mindnoise

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Posted 22 April 2010 - 10:15 AM

View Postdojoboy, on 13 April 2010 - 03:47 PM, said:

Warpgate for the iPhone is out.  Purchased it on my touch but haven't had a chance to play yet.  This might be a good one.

Hi,

so it be nice if you can/cannot confirm that Warpgate is a Trading simulation with some neglectable Space Combat Elements?

I took me hours to research that because of the hype.
And even with the 1.1 update it´s still seems to be a trading simulation with still
neglectable Space Combat elements (steering and autolock/aim firing)

While the GFX are REALLY tempting I am totall NOT into trading.  :bleedingeyes:
sorry, I am horribly bad at trading and RTS :D

So for everybody else who likes Space Combat check out
Black Space (though still in development but man - they def. nailed the Combat RIGHT!

Galaxy on Fire (part 2 crosses on the horizon)

And Space Rangers (arcade, a steal for $1)

thanks and best
:)
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#48 dojoboy

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Posted 22 April 2010 - 10:26 AM

View Postmindnoise, on 22 April 2010 - 10:15 AM, said:

Hi,

so it be nice if you can/cannot confirm that Warpgate is a Trading simulation with some neglectable Space Combat Elements?

I took me hours to research that because of the hype.
And even with the 1.1 update its still seems to be a trading simulation with still
neglectable Space Combat elements (steering and autolock/aim firing)

The Touch Arcade forum has a really good thread dedicated to Warpgate.  Update 1.1 introduced several things, one of which is combat controls.  It does present a bug for many that leaves your ship in a spin while combat takes place.  Honestly, it has no effect on the outcome of the battle, mostly cosmetic.  In theory, the ability to use the accelerometer to evade nukes is a good one.  If they correct this, it could be cool.  Update 1.2 has been submitted to Apple for approval, which will give the player the option to use advanced combat controls are remain with the initial release approach.
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#49 mindnoise

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Posted 22 April 2010 - 04:10 PM

Hi dojoboy,

thanks a lot for the details!

yes, I read through most of that thread on TouchArcade, too, took me hours (visiting the site daily)
Freeerse had to take  alot of fire from all sides just because they did not make clear enough
where the game was heading BEFORE they released it. ;)

so the comparison with Flatspace in some Thread here seems to be answered with:
they are on different ends of the Combat <> Trading scale.

best :)
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#50 jackandchris

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Posted 29 April 2010 - 02:44 AM

Monkey Island: SE
Assassin's Creed ;)
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#51 D-M.A.

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Posted 29 April 2010 - 12:10 PM

TapDefense, TapWord, Tap tap revenge 2, Blowfish... those were the only ones I got really addicted to!

#52 Janichsan

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Posted 25 May 2010 - 05:38 AM

Millions* of old time Mac gaming geezers gasp in delight: Spectre is available for the iPhone.


* Plus/minus a few hundred thousands.

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#53 NAG

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Posted 26 May 2010 - 12:52 AM

View Postdojoboy, on 22 April 2010 - 10:26 AM, said:

The Touch Arcade forum has a really good thread dedicated to Warpgate.  Update 1.1 introduced several things, one of which is combat controls.  It does present a bug for many that leaves your ship in a spin while combat takes place.  Honestly, it has no effect on the outcome of the battle, mostly cosmetic.  In theory, the ability to use the accelerometer to evade nukes is a good one.  If they correct this, it could be cool.  Update 1.2 has been submitted to Apple for approval, which will give the player the option to use advanced combat controls are remain with the initial release approach.
The problem is some of the deadliest weapons are beam weapons which are impossible to evade with either system. Combat might as well just have the computer play for you as there is very little strategy involved. I'm not talking RTS strategy. Escape Velocity had more strategic combat and that mostly involved running around in circles.
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#54 mindnoise

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Posted 26 May 2010 - 12:19 PM

View PostNAG, on 26 May 2010 - 12:52 AM, said:

The problem is some of the deadliest weapons are beam weapons which are impossible to evade with either system. Combat might as well just have the computer play for you as there is very little strategy involved. I'm not talking RTS strategy. Escape Velocity had more strategic combat and that mostly involved running around in circles.

Since they release the LITE version I was playing it for quite some time. The grinding is not as bad as expected. Altough someone at TouchArcade pretty good summed it up as "UPS delivery in Space". What really got me away from it was the 2D Space, which IMHO actually
is much more boring to play than to watch.

Grinding is pretty much checking very planet in one system and find the one commodity that has the bigges variation in price.
I was able to avoid some missle attack in some fights but calling this "Action" is worst joke ever.
Really it´s like: I want to be lion tamer. - You know what a lion looks like? Yes! It has a long nose and eats ants...

I think the Demo showes pretty much everything there is to do in Warpgate.
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#55 NAG

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Posted 26 May 2010 - 01:03 PM

And one last dig against Warpgate compared to Escape Velocity, they even got the commodity trading wrong. As you mentioned, you just find a system with a huge variation in say metal, a mission actually literally hands one of these trade runs to you and the prices never change. The game is more entertaining than FingerGod or GodFinger or whatever it is called but that isn't really saying much.
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#56 Mister Mumbles

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Posted 29 May 2010 - 01:05 AM

Just a few more that haven't been mentioned yet that I really enjoy...

Beat It! - A fun, different take on rhythm games in which you have to recreate a beat, which may later be several bars long, with a variety of instruments. You can even create your own and share them with friends.

Jet Car Stunts - Platform arcade type racer somewhat akin to Trackmania (the playing style anyway). Some of the later levels are downright devious to finish, not to mention earn medals for.

The Settlers - A port of an older computer game franchise originally developed by Blue Byte. It's either the third or fourth game in the series. I forget. Anyway, since I've never actually played past Settlers 2 it was a nice surprise when it showed up on the iDevice. Building and expanding your settlement and warring with competing factions is still great fun. What I really like about this game that settlers aren't restricted to roads as it was in the first two games. Also you're much more in direct control of actual combat/troop orders.

Dragon's Lair/Space Ace - I've always had a soft spot for those games since I've first played them on our old Amiga - no, I never did play either in the arcades; would have been a wee bit young for that - as limited and downsized as those versions have been. They're always good fun and perfect for more bite-sized sessions.

Labyrinth 2 - One of the few games where tilt control totally makes sense and it is a fun way to waste a few minutes here and there. Adding those arcade elements certainly did a lot to spice up the original gameplay.

Giana Sisters - A port of the newer DS version, which while a tad on the easy side for most of the game is still a very enjoyable game. I was a big fan of the original C64 title, as I didn't have a console in my youth - naturally, it was a cracked copy. ;)

Prince of Persia (Retro) - A perfect port of the original classic with slight enhancements (some masochists may call them detractors).
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#57 Rev-O

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Posted 22 August 2010 - 01:49 PM

Dark Nebula, a terrific (but short) marble roller that I previously recommended is currently free. Worth every penny of free! If you haven't picked it up, get it now.
Dark Nebula: Episode 2 is out now for 99¢ and it's much better than the first one. Longer, better graphics, more challenging. Great game.

#58 Thain Esh Kelch

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Posted 23 August 2010 - 01:49 AM

View PostJanichsan, on 25 May 2010 - 05:38 AM, said:

Millions* of old time Mac gaming geezers gasp in delight: Spectre is available for the iPhone.


* Plus/minus a few hundred thousands.
Wow! I HAVE to get that! O_O
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#59 mindnoise

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Posted 02 September 2010 - 03:03 AM

Everybody should try "No, Human"

most stylish Space puzzler.

and Oh yes
Mirrors Edge is out and it ROCKS!
Super smooth perfomance on 2G
hey, don´t worry - it´s only red pixels on your hands...

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#60 Sarah Hastings

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Posted 10 December 2010 - 05:22 AM

Angry Birds
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