Warhammer Online: Age of Reckoning coming to the Mac
#2
Posted 30 July 2009 - 11:34 AM
No, it ain't:
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GOA and Mythic will be bringing the Mac Beta client to our European players soon - keep an eye out on http://www.war-europe.com for more information!
#4
Posted 30 July 2009 - 07:41 PM
#5
Posted 30 July 2009 - 09:03 PM
#9
Posted 01 August 2009 - 01:37 AM
badger2d, on July 31st 2009, 01:39 PM, said:
As I expected, my computer is not up to the task.
I was able to get through the title screen and character creation, and with my heroic Warrior Priest and his unbeatable "auto-attack" technique
#10
Posted 01 August 2009 - 01:02 PM
Now there's certainly other things I could do like messing with the config file, reinstalling from scratch, etc.. but I didn't intend to stick with Warhammer past the trial so I see no point in wasting more time (or HD space) on it. I just wanted to briefly try it to see if it compares to WoW. From what I can tell it doesn't. It certainly doesn't with Mac WoW for performance and stability issues alone.
So this definitely isn't for me.
-PN
#11
Posted 02 August 2009 - 06:26 AM
#12
Posted 03 August 2009 - 02:17 AM
elderbre, on August 2nd 2009, 02:26 PM, said:
After downloading patches for a day, I tried it for about an hour. I agree with everyone that it runs choppy, at least if I try to run it in a high resolution and good quality settings on my MBP 2,5 / GF 8600M. WoW runs much better.
I suspect that just like in WoW, you need to play for 15-20 levels before you start to see what the game is all about (groups, instances...), so stopping at lvl 3 may be a bit early as the starting areas in both games are probably equally boring :-)
#13
Posted 03 August 2009 - 02:34 AM
maccer, on August 3rd 2009, 10:17 AM, said:
Without trying to defend a
Warhammer:
- 2.5 GHz P4 processor or equivalent
- 1 Gigabyte RAM
- A 128 MB Video Card, with support for Pixel Shader 2.0
- At least 15 GB of hard drive space
- Intel Pentium 4 or AMD Athlon XP 1500+ 1300 MHz
- 512 MB or more of RAM (1 GB for Vista Users)
- 32 MB 3D video card with Hardware T&L or better
- 15 GB free HD space
#14
Posted 03 August 2009 - 04:32 PM
Liberator.
iMac C2D: 2.16GHz l 2GB RAM l OSX 10.4.11 l nVidia 7600GT l 256 MB VRAM
He who knows he has enough is rich.
A really great game made by Eric5h5
#15
Posted 04 August 2009 - 12:46 PM
It's not a bad game, if you're not completely burned out on MMOs like I am. I'd be tempted to look at the Mac version if they get performance issues worked out. I do wonder about the population in this game come the Fall, however--it's really no fun to go plow through the innovative "Public Quests" without a public, and there's no "RvR" if you don't have lots of opponents. Time will tell!
#17
Posted 07 August 2009 - 10:16 AM
The Liberator, on August 3rd 2009, 04:32 PM, said:
Liberator.
I understand what you're saying, but I have to disagree. I was a WoW player for a long time, and I gave this Warhammer trial a look. WoW looks absolutely stunning with all the graphics options turned up on my MBP. Warhammer, even if I excuse the lousy port (terrible FPS), does not look very nice even with most graphical settings at their maximum. Sure, WoW's artstyle is helping it out too, but I think even on a technical level, WoW looks better and runs better. I just don't understand why the requirements are so high for Warhammer when it looks much more dated (especially the animations). I guess this is just personal preference.
You are right, parts of WoW's graphical engine have been upgraded since launch. I don't think you should come to any conclusions about the game's engines based on the minimum requirements, though. From my experience, WoW is terrific at scaling for a wide range of hardware. It ran alright on an old PBG4 of mine, but it can also push my MBP.
#18
Posted 13 August 2009 - 04:10 AM
Second, yes, it plays like WoW. Character archetypes are similar, abilities function the same way, and you do tons of questing if you want to level through PVE. If you don't, you can level purely through PVP, which is cool, but on any given night the factions can be so unbalanced that you either run around with no one to fight, or you're so outnumbered that you can't get anything done. Usually the balance is tolerable, but just know that some nights will suck. Things have been improving lately with them consolidating down to like 5 servers, but... they're consolidating down to 5 servers. Frankly, I don't even know why they're still supporting the game. There can't be more than 150,000 players total now, which is below anyone's estimate of what it takes to keep the game afloat. Maybe they're counting on a huge influx of Mac players
The biggest problem with the game is the PVP endgame. You're supposed to siege two enemy forts and then their city. To be blunt, fort and city sieges suck. The game engine and net code can't handle large numbers of players, so only a limited number of people are allowed to participate in the fort sieges, and city sieges are divided into multiple instances, inside of which you fight more npc's than you do pc's... which sucks (they've been making improvements to this recently, but still). However, they've been adding a lot of PVE content recently that take away from PVP, so if you're interested in playing this game solely for PVE (there are dungeon instances just like WoW), you won't have to worry about any of the PVP problems. The easiest way to get the best gear is through PVE, so there's another reason why PVP is getting de-emphasized in this game.
The reason I hung with WAR for so long was that on its best nights, it's got better PVP than anything WoW has ever even tried to offer. Most of the game doesn't consist of fort and city sieges; you run around various zones in packs fighting over battlefield objectives and keeps. When the sides are balanced and you have well-organized groups going up against each other, it's awesome (graphical performance issues aside). Thing is, you'll only get that once or twice a week, thus the other nights are pretty frustrating. You can stick to WAR's version of battlegrounds (instanced PVP), but you don't get good rewards there. Also, unlike WoW, WAR has great low-level PVP. There's no twinking, the classes are more balanced than at max level, and there's plenty of objectives and keeps. But again, there are faction balance issues on most nights, and some people say the low-level stuff gets repetitive.
To get a more extensive analysis of gripes, visit http://www.warhammeralliance.com/ (no, I don't have anything to do with it
In case you're wondering about my member #, I've been using IMG since it was mailed out on floppies.
#19
Posted 13 August 2009 - 07:06 AM
Kaoro, on August 8th 2009, 02:16 AM, said:
You are right, parts of WoW's graphical engine have been upgraded since launch. I don't think you should come to any conclusions about the game's engines based on the minimum requirements, though. From my experience, WoW is terrific at scaling for a wide range of hardware. It ran alright on an old PBG4 of mine, but it can also push my MBP.
Well that makes sense, and I would now like to say that I have not played either game (watched a bit of both mind you). From the experience through watching, and general logical thought, I came to those conclusions. From what you are saying there Kaoro, it seems that the developers from Blizzard optimised their game to a far higher degree than the guys who made this game. It is also an interesting fact the it seems that WoW runs better than Warhammer.
Thanks, Liberator.
iMac C2D: 2.16GHz l 2GB RAM l OSX 10.4.11 l nVidia 7600GT l 256 MB VRAM
He who knows he has enough is rich.
A really great game made by Eric5h5
#20
Posted 21 August 2009 - 01:55 AM
Homey, on August 13th 2009, 06:10 AM, said:
I don't think even I can claim that! The oldest IMG anything I can currently remember was the free CD that came with Star Wars: Dark Forces for my Performa 630CD which I pimped out with a full 36MB RAM and a 68040 (to replace the FPU-less 68LC040) which I picked up at the now-closed CompUSA on 5th Ave in Manhattan. Ahhh... to have roughed it out as a Mac gamer in the '90s...!
3GB RAM/640GB HDD/2 SuperDrives/ATI Radeon HD 4870
Last Geekbench 2.1.4 for Mac OS X x86 (32-bit) run: 8434

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