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The Force: Unleashed Sith Edition hitting Mac, PC ZOMG!

#1 User is offline   Wumpus Icon

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Posted 24 July 2009 - 11:35 PM

Just going through my RSS feeds, and saw this on Shacknews! :w00t:

From link:

"LucasArts' physics-powered Star Wars action game The Force Unleashed will hit the PC and Mac for the first time with this holiday's "Sith Edition."

The Sith Edition is set to include all three DLC levels for the title, including a Hoth level exclusive to the package. The special edition will also make an appearance on Xbox 360 and PlayStation 3, with Aspyr Media handling the Mac/PC port."

Click through for all the details on the Sith content...

Awesomeness! I was so bummed when this was announced only for consoles. I'm a huge fan of the SW games, starting from the original Dark Forces. Last one I played was Jedi Knight II and Academy, both of which I highly enjoyed. The Force Unleashed looks so badass I can't wait. :D
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#2 User is offline   The Liberator Icon

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Posted 25 July 2009 - 01:16 AM

Well, this is a good thing for Mac gaming and Aspyr.

Liberator.
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#3 User is offline   alkar Icon

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Posted 25 July 2009 - 04:48 AM

View PostThe Liberator, on July 25th 2009, 01:16 AM, said:

Well, this is a good thing for Mac gaming and Aspyr.

Liberator.


ahhh I remember back then when Brad Oliver was hinting to this game being ported, I guess we were right !
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#4 User is offline   teflon Icon

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Posted 25 July 2009 - 06:33 AM

A little bit meh from me.
I played the demo on PS3 and I wasn't particularly wowed. The camera was awkward (though no doubt that'll improve with K&M, the targeting of objects was way too difficult (the game didn't give any priority to important targets at that time), and the much hyped physics and destruction didn't really seem to add all that much to the game...

So I dunno. I might try the demo on mac and see what happens...
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#5 User is offline   Sargiel Icon

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Posted 25 July 2009 - 08:51 AM

I like the trailer and will keep an eye on this. I doubt I'll be saying no to a bit of lightsaber action courtesy of Aspyr :D
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#6 User is offline   Brad Oliver Icon

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Posted 25 July 2009 - 08:54 AM

View Postalkar, on July 25th 2009, 03:48 AM, said:

ahhh I remember back then when Brad Oliver was hinting to this game being ported, I guess we were right !


What? Unpossible! ;)
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#7 User is offline   tacotim Icon

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Posted 25 July 2009 - 12:27 PM

!!!!!! Man, what great news. I was about to break down and buy it for my lowly PS2, but I will gladly wait for this to be able to play with a mouse and the graphics of my mac pro. Thanks Brad/ Aspyr/ Lucas arts!

-tim
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#8 User is offline   Frigidman Icon

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Posted 26 July 2009 - 08:23 AM

And the rantings and raving stupidity of the creator of that game's words still linger in my mind when he said "there will never be a pc port because pcs are inadequate to consoles".

Oh how things change. I knew it would be made for pc (suprised about mac though). Just a matter of 'when' would it happen.
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#9 User is offline   ltcommander.data Icon

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Posted 26 July 2009 - 03:08 PM

Yes! So I was right when I thought Doomsday -> Smallville -> Samuel Witwer -> Starkiller -> Star Wars The Force Unleashed. ( http://www.insidemac...mp;#entry372546 )

Congratulations to Aspyr for being in charge of bringing such a major title to not only Mac but also PC. It definitely shows the strength of Aspyr's talent. I guess bringing Force Unleashed to computers partially makes up for the lack of Beyond the Sword information.

I guess it's still early days but I'd be interested to hear if The Force Unleashed will make use of OpenCL for Mac and PC. With all the buzz about physics in TFU and physics for GPUs, this seems like the ideal match. Certainly, OpenCL could use a major title like Star Wars The Force Unleashed to introduce it to the public in order to leap-frog ahead of CUDA and prevent DX11 Computer Shaders from gaining too much momentum since that would hamper cross-platform porting in the future. Similarly, I'm pretty sure OpenGL 3.x is looking for a launch title as well. Certainly it'd be great for a cross-platform company like Aspyr to promote leading edge cross-platform standards like OpenGL 3.x and OpenCL.
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#10 User is offline   Ichigo27 Icon

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Posted 26 July 2009 - 04:01 PM

No SDK? /facepalm
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#11 User is offline   Janichsan Icon

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Posted 27 July 2009 - 03:19 AM

View Postltcommander.data, on July 26th 2009, 11:08 PM, said:

I guess it's still early days but I'd be interested to hear if The Force Unleashed will make use of OpenCL for Mac and PC. With all the buzz about physics in TFU and physics for GPUs, this seems like the ideal match. Certainly, OpenCL could use a major title like Star Wars The Force Unleashed to introduce it to the public in order to leap-frog ahead of CUDA and prevent DX11 Computer Shaders from gaining too much momentum since that would hamper cross-platform porting in the future. Similarly, I'm pretty sure OpenGL 3.x is looking for a launch title as well. Certainly it'd be great for a cross-platform company like Aspyr to promote leading edge cross-platform standards like OpenGL 3.x and OpenCL.

Hm, that would make TFU a Snow Leopard exclusive. I'm not sure if such a limititation would be a a good choice. In addition, you would limit the higher quality physics to OpenCL capable Macs, which aren't that much (at the moment). I'm also not sure if there is a working OpenCL implementation for Windows yet (though that might change until TFU is released).
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#12 User is offline   ltcommander.data Icon

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Posted 27 July 2009 - 05:46 AM

View PostJanichsan, on July 27th 2009, 05:19 AM, said:

Hm, that would make TFU a Snow Leopard exclusive. I'm not sure if such a limititation would be a a good choice. In addition, you would limit the higher quality physics to OpenCL Macs, which aren't that much (at the moment). I'm also not sure if there is a working OpenCL implementation for Windows yet (though that might change until TFU is released).

Well if the original developers are to be believed for why TFU originally didn't come to computers, the higher quality procedural physics were difficult to implement on the average CPU, probably meaning dual cores. Quad cores probably could get away without OpenCL, especially since I don't think any game has yet made full use of a quad core over a dual core. OpenCL could be a way to support high setting physics on dual core iMacs with the 8800GS, GT130 or HD4850 and MacBook Pros with 9400M and 9600M GT assuming the 2 GPUs can work in parallel with the 9400M dedicated to physics and the 9600M GT to graphics. Mac Pros with multiple graphics cards could also get a bonus by making use of say their spare GT120 since we don't have SLI. Of course on a single GPU, you're trading ability to activate higher graphics options for a higher physics option. But it would be a way to rather than just having more limited physics on dual cores or imposing high system requirements to say quad cores only to enable the preferred physics vitality, GPU accelerated physics could be a way to bridge the gap. Of course this is all speculation. Perhaps, Aspyr was able to just simply create a well optimized physics implementation that could encompass the average dual core computer without resorting to extra OpenCL contortions.

In terms of Snow Leopard exclusivity, assuming OpenCL is only required for the highest physics setting, then there could be a fallback for Leopard. I'm not sure how different physics settings will effect multiplayer though, if physics is an integral part of the gameplay. But, this would be a concern as long as different physics options are provided regardless of OpenCL. And seeing that Apple tends to not release updated graphics drivers for older OSs once a new OS is out, if TFU ships after Snow Leopard, Snow Leopard exclusivity might be needed anyways to have drivers with required optimizations and performance levels. Similarly, Snow Leopard exclusivity for OpenCL seems to be a self-imposed limitation by Apple to save development effort since I'm sure OpenCL could be implemented on Leopard if Apple wanted to develop the drivers. Certainly AMDs goal is to implement OpenCL in the Stream SDK which is from Windows XP and up. I believe AMD is late on their OpenCL beta since it was promised by the end of H1 2009. nVidia however had pre-release OpenCL drivers available in May.

The bonus of OpenCL TFU would seem to be that it seems like a surefire way to get into the next Steve and Phil Demo Time if Apple is having an event for a fall notebook refresh. Or maybe I'm too focused on wanting to see Steve and Phil going at each other on stage in a forced enabled deathmatch. I wonder which would want to play as Darth Vader?
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#13 User is offline   Wumpus Icon

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Posted 27 July 2009 - 09:09 AM

Hmm all this talk of Snow Leopard exclusivity reminds me of like Halo 2 being Vista only.(Although I heard rumor of XP hacks.) Of course Halo 2 was old and wretchedly consoley on the pc, and Vista sucked anyway. TFU is a newer and hopefully better title, (I'm hoping it being on mac/pc will fix most reviewers complaints of targeting) and Snow leopard will rule and not cost that much. Ok, so not so much like H2V. I'd buy snow leopard just for TFU. But I'll be buying SL regardless.

Still its all very interesting. Kind of funny it just made the news on IMG now. I found it 2-3 days ago :D Maybe i should apply for a spot in gathering info.
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#14 User is offline   Brad Oliver Icon

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Posted 27 July 2009 - 12:04 PM

View PostWumpus, on July 27th 2009, 08:09 AM, said:

Hmm all this talk of Snow Leopard exclusivity...


...is grossly premature. This is how bad rumors get started. ;)
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#15 User is offline   Chregu Icon

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Posted 27 July 2009 - 12:29 PM

Cool. I like the idea of the game.
I know it's quite early. But I heard that on the PC the system Requirements are very high. Any chance that this one gets optimised a bit?
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#16 User is offline   dr.zeissler Icon

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Posted 27 July 2009 - 02:41 PM

this is why i bought a new imac (4850), i hope this card will be 100% used by that game (opengl/opencl)
cod4 has much less effekts on mac compared to the windows port (water, mirror-effekts).
i hope this port will be the same quality as the windows-pendant!

(but i hope cod4 will gett a full-featured full-effekt snow-leopard update)
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#17 User is offline   The Liberator Icon

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Posted 27 July 2009 - 04:37 PM

This is why I envy you. ;)

Seriously though, this is gong to turn out as something very intriguing, let us wait and see.

Liberator.
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He who knows he has enough is rich.

A really great game made by Eric5h5
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#18 User is offline   Brad Oliver Icon

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Posted 27 July 2009 - 04:51 PM

View Postltcommander.data, on July 26th 2009, 02:08 PM, said:

Yes! So I was right when I thought Doomsday -> Smallville -> Samuel Witwer -> Starkiller -> Star Wars The Force Unleashed.


Yes, and it's no exaggeration to say that your speedy guess caused a few folks a great deal of heartburn, myself included. I suck at codenames and will never do that again. :)
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#19 User is offline   ltcommander.data Icon

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Posted 27 July 2009 - 07:29 PM

View PostBrad Oliver, on July 27th 2009, 06:51 PM, said:

Yes, and it's no exaggeration to say that your speedy guess caused a few folks a great deal of heartburn, myself included. I suck at codenames and will never do that again. :)

For what it's worth, I'm sorry for any discomfort I caused, to you especially. I'm glad things seemed to have worked out in the end and I'm certainly looking forward to getting TFU as an early Christmas present.

I guess it's still early to think about packaging method, but I just wanted to suggest that since Aspyr is handling both the PC and Mac versions, that they try to make them hybrid discs if possible. I'm one of those people with a PC desktop for "heavier" gaming and a MacBook Pro for the road, preferring not having to reboot in Windows for a quick game, and it'd be great if I didn't have to buy multiple versions of the same game. Assuming of course the licensing will allow multiple installs with the caveat that only 1 serial number will be allowed online at a time.
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#20 User is offline   The Liberator Icon

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Posted 28 July 2009 - 12:49 AM

Yes, completely agree with Lt on this.

Liberator.
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He who knows he has enough is rich.

A really great game made by Eric5h5
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